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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyNotify - a wrapper class to provide interface to send a NotifyMsg
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//
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//////////////////////////////////////////////////////////////////////
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#include "plgDispatch.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pyKey.h"
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#include "plPythonFileMod.h"
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#include "pyGeometry3.h"
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#include "pyNotify.h"
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pyNotify::pyNotify()
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{
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fSenderKey = nil;
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fNetPropagate = true;
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fNetForce = false;
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fBuildMsg.fType = plNotifyMsg::kActivator;
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fBuildMsg.fState = 0.0f;
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fBuildMsg.fID = 0;
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}
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pyNotify::pyNotify(pyKey& selfkey)
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{
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fSenderKey = selfkey.getKey();
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fNetPropagate = true;
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fNetForce = false;
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fBuildMsg.fType = plNotifyMsg::kActivator;
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fBuildMsg.fState = 0.0f;
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fBuildMsg.fID = 0;
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// loop though adding the ones that want to be notified of the change
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int j;
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for ( j=0 ; j<selfkey.NotifyListCount() ; j++ )
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fReceivers.Append(selfkey.GetNotifyListItem(j));
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}
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pyNotify::~pyNotify()
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{
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}
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void pyNotify::SetSender(pyKey& selfKey)
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{
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fSenderKey = selfKey.getKey();
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fReceivers.Reset();
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for (int j = 0; j < selfKey.NotifyListCount(); j++)
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fReceivers.Append(selfKey.GetNotifyListItem(j));
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}
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// methods that will be exposed to Python
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void pyNotify::ClearReceivers()
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{
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fReceivers.Reset();
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}
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void pyNotify::AddReceiver(pyKey* key)
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{
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if (key)
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fReceivers.Append(key->getKey());
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}
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void pyNotify::SetNetPropagate(hsBool propagate)
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{
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fNetPropagate = propagate;
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}
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void pyNotify::SetNetForce(hsBool state)
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{
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fNetForce = state;
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}
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void pyNotify::SetActivateState(float state)
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{
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fBuildMsg.SetState(state);
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}
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void pyNotify::SetType(int32_t type)
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{
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fBuildMsg.fType = type;
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}
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//////////////////////////////////////////////////
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// Add event record helpers
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//////////////////////////////////////////////////
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void pyNotify::AddCollisionEvent( hsBool enter, pyKey* other, pyKey* self )
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{
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fBuildMsg.AddCollisionEvent(enter, other ? other->getKey() : plKey(),
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self ? self->getKey() : plKey() );
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}
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void pyNotify::AddPickEvent( hsBool enabled, pyKey* other, pyKey* self, pyPoint3 hitPoint)
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{
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fBuildMsg.AddPickEvent( other ? other->getKey() : plKey(),
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self ? self->getKey() : plKey(),
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enabled,
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hitPoint.fPoint );
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}
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void pyNotify::AddControlKeyEvent( int32_t key, hsBool down )
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{
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fBuildMsg.AddControlKeyEvent(key,down);
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}
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void pyNotify::AddVarNumber(const char* name, float number)
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{
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fBuildMsg.AddVariableEvent(name,number);
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}
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void pyNotify::AddVarKey(const char* name, pyKey* key)
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{
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fBuildMsg.AddVariableEvent(name, key ? key->getKey() : plKey() );
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}
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void pyNotify::AddFacingEvent( hsBool enabled, pyKey* other, pyKey* self, float dot)
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{
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fBuildMsg.AddFacingEvent( other ? other->getKey() : plKey(),
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self ? self->getKey() : plKey(),
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dot, enabled);
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}
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void pyNotify::AddContainerEvent( hsBool entering, pyKey* contained, pyKey* container)
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{
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fBuildMsg.AddContainerEvent( container ? container->getKey() : plKey(),
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contained ? contained->getKey() : plKey() ,
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entering);
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}
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void pyNotify::AddActivateEvent( hsBool active, hsBool activate )
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{
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fBuildMsg.AddActivateEvent(activate);
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}
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void pyNotify::AddCallbackEvent( int32_t event )
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{
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fBuildMsg.AddCallbackEvent(event);
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}
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void pyNotify::AddResponderState(int32_t state)
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{
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fBuildMsg.AddResponderStateEvent(state);
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}
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void pyNotify::Send()
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{
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if (!fReceivers.Count()) // Notify msgs must have receivers, can't be bcast by type
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return;
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// create new notify message to do the actual send with
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plNotifyMsg* pNMsg = new plNotifyMsg;
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if ( fNetPropagate )
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pNMsg->SetBCastFlag(plMessage::kNetPropagate);
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else
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pNMsg->SetBCastFlag(plMessage::kNetPropagate,false);
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// set whether this should be forced over the network (ignoring net-cascading)
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if ( fNetForce )
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pNMsg->SetBCastFlag(plMessage::kNetForce);
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// copy data and event records to new NotifyMsg
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pNMsg->fType = fBuildMsg.fType;
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pNMsg->fState = fBuildMsg.fState;
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pNMsg->fID = fBuildMsg.fID;
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// need to recreate all the events in the new message by Adding them
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int i;
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for ( i=0; i<fBuildMsg.fEvents.GetCount(); i++ )
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{
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proEventData* pED = fBuildMsg.fEvents.Get(i);
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pNMsg->AddEvent( pED );
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}
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// add receivers
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// loop though adding the ones that want to be notified of the change
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int j;
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for ( j=0 ; j<fReceivers.Count() ; j++ )
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pNMsg->AddReceiver(fReceivers[j]);
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pNMsg->SetSender(fSenderKey);
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plgDispatch::MsgSend( pNMsg );
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}
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