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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//
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//#ifndef plPlayerModifier_inc
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//#define plPlayerModifier_inc
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//
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//#include "../pnModifier/plSingleModifier.h"
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//#include "../pnSceneObject/plSimulationInterface.h"
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//#include "hsMatrix44.h"
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//
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//class plControlEventMsg;
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//
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//namespace Havok {
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// class Vector3;
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//}
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//
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//class plPlayerModifier : public plSingleModifier
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//{
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//protected:
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//
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// enum
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// {
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// kWantsToSpawn = 0,
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// kTimerSet,
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// kHasSpawned,
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// kNeedsLocalSetup
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// };
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//
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// struct spawnPt
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// {
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// hsPoint3 pt;
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// float dist;
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// };
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//
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// static float fTurnRate;
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//
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// static float fAcceleration;
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// static float fDeceleration;
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// static float fMaxVelocity;
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// float fCurSpeed;
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//
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//
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// double fLastTime;
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// hsMatrix44 fDesiredMatrix;
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//
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// hsPoint3 fDesiredPosition;
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// hsPoint3 fFacingTarget;
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// bool bUseDesiredFacing;
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// bool bUseDesiredMatrix;
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// bool bIgnoreDesiredMatrix;
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//
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// float fRotationScalar;
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// hsTArray<spawnPt*> fSpawnPoints;
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//
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// void IAdjustVelocity(float adjAccelRate,
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// float adjDecelRate,
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// hsVector3* dir,
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// hsVector3* vel,
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// float maxSpeed,
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// float distToGoal,
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// double elapsedTime);
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//
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// float IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime);
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// hsBool32 IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal);
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//
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// hsBool HasMovementFlag(int f) const { return fMoveFlags.IsBitSet(f); }
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// void SetMovementFlag(int f) { fMoveFlags.SetBit(f); }
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// void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); }
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//
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// hsBitVector fMoveFlags;
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// hsBitVector fFlags;
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//
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// void WarpToSpawnPoint() { SetFlag( kWantsToSpawn ); }
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//
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// hsBool bMoving;
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//
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// void IApplyForce(plSimulationInterface::plSimpleForce type, const Havok::Vector3 &vec);
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// void IDoLocalSetup(plSceneObject*);
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// void IMakeUsListener( plSceneObject *so );
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//
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//public:
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// plPlayerModifier();
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// virtual ~plPlayerModifier();
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//
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// CLASSNAME_REGISTER( plPlayerModifier );
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// GETINTERFACE_ANY( plPlayerModifier, plSingleModifier );
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//
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// virtual hsBool MsgReceive(plMessage* msg);
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// virtual void AddTarget(plSceneObject* so);
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// virtual void RemoveTarget(plSceneObject* so);
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//
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// hsBool HandleControlInput(plControlEventMsg* pMsg);
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// virtual hsBool IEval(double secs, float del, uint32_t dirty);
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//
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// void SetMoving(hsBool b);
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// hsBool IsMoving() { return bMoving; }
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//
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// hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); }
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// void SetFlag(int f) { fFlags.SetBit(f); }
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// void ClearFlag(int which) { fFlags.ClearBit( which ); }
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//
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// static void SetTurnRate(float f) {fTurnRate = f;}
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// static void SetAcceleration(float f) {fAcceleration = f;}
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// static void SetDeceleration(float f) {fDeceleration = f;}
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// static void SetVelocity(float f) {fMaxVelocity = f;}
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//
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//
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//};
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//
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//#endif plPlayerModifier_inc
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