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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plSDLModifier.h"
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#include "pnNetCommon/plSynchedObject.h"
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#include "pnDispatch/plDispatch.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnMessage/plSDLModifierMsg.h"
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#include "plNetCommon/plNetObjectDebugger.h"
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#include "plNetMessage/plNetMessage.h"
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#include "plSDL/plSDL.h"
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plSDLModifier::plSDLModifier() : fStateCache(nil), fSentOrRecvdState(false)
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{
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}
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plSDLModifier::~plSDLModifier()
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{
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delete fStateCache;
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}
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plKey plSDLModifier::GetStateOwnerKey() const
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{
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return GetTarget() ? GetTarget()->GetKey() : nil;
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}
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void plSDLModifier::AddTarget(plSceneObject* so)
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{
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if (so)
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plSingleModifier::AddTarget(so);
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if (!fStateCache)
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fStateCache = new plStateDataRecord(GetSDLName());
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}
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uint32_t plSDLModifier::IApplyModFlags(uint32_t sendFlags)
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{
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return sendFlags;
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}
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//
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// write to net msg and send to server
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//
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void plSDLModifier::ISendNetMsg(plStateDataRecord*& state, plKey senderKey, uint32_t sendFlags)
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{
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hsAssert(senderKey, "nil senderKey?");
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plSynchedObject* sobj = plSynchedObject::ConvertNoRef(senderKey->ObjectIsLoaded());
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if (sobj && (sobj->IsInSDLVolatileList(GetSDLName())))
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state->SetFlags(state->GetFlags() | plStateDataRecord::kVolatile);
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bool dirtyOnly = (sendFlags & plSynchedObject::kForceFullSend) == 0;
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bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0;
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int writeOptions=0;
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// if (dirtyOnly)
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writeOptions |= plSDL::kDirtyOnly;
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if (broadcast)
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writeOptions |= plSDL::kBroadcast;
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writeOptions |= plSDL::kTimeStampOnRead;
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plNetClientMgr::GetInstance()->StoreSDLState(state, senderKey->GetUoid(), sendFlags, writeOptions);
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fSentOrRecvdState = true;
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}
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//
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// Process SDL msgs to send and recv state
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//
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bool plSDLModifier::MsgReceive(plMessage* msg)
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{
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plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg);
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if (sdlMsg && !sdlMsg->GetSDLName().CompareI(GetSDLName()))
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{
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uint32_t sendFlags = IApplyModFlags(sdlMsg->GetFlags());
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if (!fSentOrRecvdState)
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sendFlags |= plSynchedObject::kNewState;
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if (sdlMsg->GetAction()==plSDLModifierMsg::kSendToServer)
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{
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// local player is changing the state and sending it out
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plStateChangeNotifier::SetCurrentPlayerID(plNetClientApp::GetInstance()->GetPlayerID());
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SendState(sendFlags);
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}
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else
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if (sdlMsg->GetAction()==plSDLModifierMsg::kSendToServerAndClients)
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{
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// local player is changing the state and sending it out
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plStateChangeNotifier::SetCurrentPlayerID(plNetClientApp::GetInstance()->GetPlayerID());
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SendState(sendFlags | plSynchedObject::kBCastToClients);
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}
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else
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if (sdlMsg->GetAction()==plSDLModifierMsg::kRecv)
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{
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plStateDataRecord* sdRec=sdlMsg->GetState();
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plStateChangeNotifier::SetCurrentPlayerID(sdlMsg->GetPlayerID()); // remote player changed the state
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ReceiveState(sdRec);
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}
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return true; // consumed
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}
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return plSingleModifier::MsgReceive(msg);
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}
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//
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// send a state update
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//
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bool gMooseDump=false;
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void plSDLModifier::SendState(uint32_t sendFlags)
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{
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hsAssert(fStateCache, "nil stateCache");
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bool debugObject = (plNetObjectDebugger::GetInstance() &&
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plNetObjectDebugger::GetInstance()->IsDebugObject(GetStateOwnerKey()->ObjectIsLoaded()));
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bool force = (sendFlags & plSynchedObject::kForceFullSend) != 0;
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bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0;
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// record current state
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plStateDataRecord* curState = new plStateDataRecord(GetSDLName());
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IPutCurrentStateIn(curState); // return sdl record which reflects current state of sceneObj, dirties curState
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if (!force)
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{
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curState->FlagDifferentState(*fStateCache); // flag items which are different from localCopy as dirty
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}
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if (curState->IsDirty())
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{
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// send current state
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bool dirtyOnly = force ? false : true;
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ISendNetMsg(curState, GetStateOwnerKey(), sendFlags); // send the state
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if (debugObject)
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{
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gMooseDump=true;
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plNetObjectDebugger::GetInstance()->SetDebugging(true);
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curState->DumpToObjectDebugger(plFormat("Object {} SENDS SDL state",
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GetStateOwnerKey()->GetName()).c_str(), dirtyOnly);
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gMooseDump=false;
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}
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// cache current state, send notifications if necessary
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fStateCache->UpdateFrom(*curState, dirtyOnly); // update local copy of state
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ISentState(curState);
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}
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delete curState;
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if (plNetObjectDebugger::GetInstance())
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plNetObjectDebugger::GetInstance()->SetDebugging(false);
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}
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void plSDLModifier::ReceiveState(const plStateDataRecord* srcState)
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{
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hsAssert(fStateCache, "nil stateCache");
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if (plNetObjectDebugger::GetInstance() &&
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plNetObjectDebugger::GetInstance()->IsDebugObject(GetStateOwnerKey()->ObjectIsLoaded()))
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{
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gMooseDump=true;
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plNetObjectDebugger::GetInstance()->SetDebugging(true);
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srcState->DumpToObjectDebugger(plFormat("Object {} RECVS SDL state",
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GetStateOwnerKey()->GetName()).c_str());
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gMooseDump=false;
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}
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if (srcState->IsUsed())
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{
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plSynchEnabler ps(false); // disable dirty tracking while we are receiving/applying state
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// apply incoming state
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ISetCurrentStateFrom(srcState); // apply incoming state to sceneObj
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// cache state, send notifications if necessary
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fStateCache->UpdateFrom(*srcState, false); // update local copy of state
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fSentOrRecvdState = true;
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}
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else
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{
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plNetClientApp::GetInstance()->DebugMsg("\tReceiving and ignoring unused SDL state msg: type %s, object %s",
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GetSDLName(), GetStateOwnerKey()->GetName().c_str());
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}
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if (plNetObjectDebugger::GetInstance())
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plNetObjectDebugger::GetInstance()->SetDebugging(false);
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}
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void plSDLModifier::AddNotifyForVar(plKey key, const plString& varName, float tolerance) const
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{
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// create a SDL notifier object
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plStateChangeNotifier notifier(tolerance, key);
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// set the notification
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plStateDataRecord* rec = GetStateCache();
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if (rec)
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{
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plSimpleStateVariable* var = rec->FindVar(varName);
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// was the variable found?
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if (var)
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var->AddStateChangeNotification(notifier);
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}
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}
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