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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsKeyedObject_h_inc
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#define hsKeyedObject_h_inc
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#include "plReceiver.h"
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#include "plRefFlags.h"
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#include "plKey.h"
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#include "plFixedKey.h"
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class hsStream;
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class plRefMsg;
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class plUoid;
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class hsKeyedObject : public plReceiver
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{
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public:
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hsKeyedObject() : fpKey(nil) {}
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virtual ~hsKeyedObject();
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CLASSNAME_REGISTER(hsKeyedObject);
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GETINTERFACE_ANY(hsKeyedObject, plReceiver);
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const plKey& GetKey() const { return fpKey; }
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plString GetKeyName() const;
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virtual void Validate();
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virtual bool IsFinal() { return true; }; // experimental; currently "is ready to process Loads"
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual bool MsgReceive(plMessage* msg);
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//----------------------
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// Send a reference to GetKey() via enclosed message. See plKey::SendRef()
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//----------------------
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bool SendRef(plRefMsg* refMsg, plRefFlags::Type flags);
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//----------------------------------------
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// Fixed key functions
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// The following are to be matched pairs!
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//----------------------------------------
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plKey RegisterAs(plFixedKeyId fixedKey); // a fixed Key value from plFixedKey.h
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void UnRegisterAs(plFixedKeyId fixedKey);
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// used when manually loading the player room
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plKey RegisterAsManual(plUoid& uoid, const plString& p);
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void UnRegisterAsManual(plUoid& uoid);
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// If you want clone keys to share a type of object, override this function for it.
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// (You can also return a new object that shares only some of the original's data)
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virtual hsKeyedObject* GetSharedObject() { return nil; }
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protected:
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friend class plResManager;
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virtual void SetKey(plKey k);
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void UnRegister();
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private:
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plKey fpKey;
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};
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#endif // hsKeyedObject_h_inc
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