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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pySpawnPointInfo_h_inc
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#define pySpawnPointInfo_h_inc
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include "../plNetCommon/plSpawnPointInfo.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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//////////////////////////////////////////////////////////////////////
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//
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// pySpawnPointInfo - a wrapper class to provide interface to the plSpawnPointInfo
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//
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//////////////////////////////////////////////////////////////////////
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class pySpawnPointInfo
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{
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protected:
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pySpawnPointInfo();
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pySpawnPointInfo( const plSpawnPointInfo & info ): fInfo( info ) {}
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pySpawnPointInfo( const char * title, const char * spawnPt );
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public:
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plSpawnPointInfo fInfo;
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptSpawnPointInfo);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(const plSpawnPointInfo& info);
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static PyObject *New(const char* title, const char* spawnPt);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a ptSpawnPointInfo object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySpawnPointInfo); // converts a PyObject to a pySpawnPointInfo (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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static void AddPlasmaMethods(std::vector<PyMethodDef> &methods);
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plSpawnPointInfo & SpawnPoint() { return fInfo; }
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void SetTitle( const char * v ) { fInfo.SetTitle( v ); }
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const char * GetTitle() const { return fInfo.GetTitle(); }
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void SetName( const char * v ) { fInfo.SetName( v ); }
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const char * GetName() const { return fInfo.GetName(); }
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void SetCameraStack(const char * v ) { fInfo.SetCameraStack( v ); }
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const char * GetCameraStack() const { return fInfo.GetCameraStack(); }
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static PyObject* GetDefaultSpawnPoint();
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};
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class pySpawnPointInfoRef
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{
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private:
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static plSpawnPointInfo fDefaultSPInfo; // created so a default constructor could be made for python, do NOT use
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protected:
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pySpawnPointInfoRef(): fInfo(fDefaultSPInfo) {} // only used by python glue, do NOT call directly
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pySpawnPointInfoRef( plSpawnPointInfo & info ): fInfo( info ) {}
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public:
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plSpawnPointInfo & fInfo;
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptSpawnPointInfoRef);
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static PyObject *New(plSpawnPointInfo& info);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a ptSpawnPointInfoRef object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySpawnPointInfoRef); // converts a PyObject to a pySpawnPointInfoRef (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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plSpawnPointInfo & SpawnPoint() { return fInfo; }
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void SetTitle( const char * v ) { fInfo.SetTitle( v ); }
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const char * GetTitle() const { return fInfo.GetTitle(); }
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void SetName( const char * v ) { fInfo.SetName( v ); }
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const char * GetName() const { return fInfo.GetName(); }
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void SetCameraStack(const char * v ) { fInfo.SetCameraStack( v ); }
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const char * GetCameraStack() const { return fInfo.GetCameraStack(); }
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};
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#endif // pySpawnPointInfo_h_inc
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