|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef PLCLOTHINGLAYOUT_INC
|
|
|
|
#define PLCLOTHINGLAYOUT_INC
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsUtils.h"
|
|
|
|
|
|
|
|
// This file is intended to be an independent section so that plClothingMtl and plAvatarClothing
|
|
|
|
// can both use these structures, without all the plCreatable/hsKeyedObject/plSynchedObject stuff
|
|
|
|
// No virtual methods allowed, and define everything inside the class declaration. (So that we can
|
|
|
|
// #include the file where necessary and not get redundant method definition errors.)
|
|
|
|
|
|
|
|
class plClothingElement
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kLayerBase,
|
|
|
|
kLayerSkin,
|
|
|
|
kLayerSkinBlend1,
|
|
|
|
kLayerSkinBlend2,
|
|
|
|
kLayerSkinBlend3,
|
|
|
|
kLayerSkinBlend4,
|
|
|
|
kLayerSkinBlend5,
|
|
|
|
kLayerSkinBlend6,
|
|
|
|
kLayerTint1,
|
|
|
|
kLayerTint2,
|
|
|
|
kLayerMax,
|
|
|
|
kLayerSkinFirst = kLayerSkin,
|
|
|
|
kLayerSkinLast = kLayerSkinBlend6,
|
|
|
|
};
|
|
|
|
|
|
|
|
char *fName;
|
|
|
|
UInt32 fXPos;
|
|
|
|
UInt32 fYPos;
|
|
|
|
UInt32 fWidth;
|
|
|
|
UInt32 fHeight;
|
|
|
|
|
|
|
|
plClothingElement(char *name, UInt32 xPos, UInt32 yPos, UInt32 width, UInt32 height)
|
|
|
|
{
|
|
|
|
fName = hsStrcpy(name);
|
|
|
|
fXPos = xPos;
|
|
|
|
fYPos = yPos;
|
|
|
|
fWidth = width;
|
|
|
|
fHeight = height;
|
|
|
|
}
|
|
|
|
~plClothingElement() { delete [] fName; }
|
|
|
|
|
|
|
|
static void GetElements(hsTArray<plClothingElement *> &out)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("shirt-chest", 768, 0, 256, 512));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("shirt-sleeve", 512, 192, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("face", 0, 0, 512, 512));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("eyeball", 64, 512, 64, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("shoe-top", 0, 832, 128, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("shoe-bottom", 0, 768, 128, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("pants", 512, 512, 512, 512));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("hand-LOD", 64, 576, 64, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("hand-square", 128, 512, 128, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("hand-wide", 0, 640, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("playerbook", 512, 0, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("backpack", 512, 256, 256, 256));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("glasses-front", 256, 512, 256, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("glasses-side", 256, 576, 256, 32));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("KI", 256, 640, 256, 128));
|
|
|
|
*/
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Chest", 768, 0, 256, 512));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Arm", 512, 192, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Face", 0, 256, 512, 256));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Eye", 64, 704, 64, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Extra Hair", 256, 0, 256, 256));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Hat", 0, 0, 256, 256));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Foot", 0, 768, 256, 256));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Legs", 512, 512, 512, 512));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("LOD", 64, 640, 64, 64));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Finger", 128, 640, 128, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Palm", 0, 512, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Player Book", 256, 512, 256, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("Glasses", 384, 640, 128, 128));
|
|
|
|
out.Append(TRACKED_NEW plClothingElement("KI", 256, 640, 128, 128));
|
|
|
|
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClothingLayout
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plClothingLayout(char *name, UInt32 origWidth) { fName = hsStrcpy(name); fOrigWidth = origWidth; }
|
|
|
|
~plClothingLayout() { delete [] fName; }
|
|
|
|
|
|
|
|
char *fName;
|
|
|
|
UInt32 fOrigWidth;
|
|
|
|
hsTArray<plClothingElement*> fElements;
|
|
|
|
/*
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kSetShirt,
|
|
|
|
kSetFace,
|
|
|
|
kSetEye,
|
|
|
|
kSetShoe,
|
|
|
|
kSetPants,
|
|
|
|
kSetHand,
|
|
|
|
kSetPlayerBook,
|
|
|
|
kSetBackpack,
|
|
|
|
kSetGlasses,
|
|
|
|
kSetKI,
|
|
|
|
kMaxTileset,
|
|
|
|
};
|
|
|
|
*/
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kSetShirt,
|
|
|
|
kSetFace,
|
|
|
|
kSetShoe,
|
|
|
|
kSetPants,
|
|
|
|
kSetHand,
|
|
|
|
kSetPlayerBook,
|
|
|
|
kSetGlasses,
|
|
|
|
kSetKI,
|
|
|
|
kSetEye, // UNUSED
|
|
|
|
kSetBackpack, // UNUSED
|
|
|
|
kMaxTileset,
|
|
|
|
};
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|