|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsConfig.h"
|
|
|
|
#include "hsWindows.h"
|
|
|
|
|
|
|
|
// singular
|
|
|
|
#include "plAvatarTasks.h"
|
|
|
|
|
|
|
|
// local
|
|
|
|
#include "plArmatureMod.h"
|
|
|
|
#include "plSeekPointMod.h"
|
|
|
|
#include "plAvBrainHuman.h"
|
|
|
|
#include "plAGAnim.h"
|
|
|
|
#include "plAGAnimInstance.h"
|
|
|
|
#include "plAGModifier.h"
|
|
|
|
#include "plMatrixChannel.h"
|
|
|
|
#include "plAvCallbackAction.h"
|
|
|
|
#include "plAvatarMgr.h"
|
|
|
|
|
|
|
|
// global
|
|
|
|
#include "hsUtils.h"
|
|
|
|
|
|
|
|
// other
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
#include "plMessage/plAvatarMsg.h"
|
|
|
|
#include "plMessage/plAnimCmdMsg.h"
|
|
|
|
#include "plMessage/plOneShotCallbacks.h"
|
|
|
|
#include "plMessage/plConsoleMsg.h"
|
|
|
|
#include "pnKeyedObject/plKey.h"
|
|
|
|
#include "pnSceneObject/plCoordinateInterface.h"
|
|
|
|
#include "plPipeline/plDebugText.h"
|
|
|
|
#include "plInputCore/plInputInterfaceMgr.h"
|
|
|
|
#include "plNetClient/plNetClientMgr.h"
|
|
|
|
#include "plNetCommon/plNetCommon.h"
|
|
|
|
#include "plMessage/plLinkToAgeMsg.h"
|
|
|
|
#include "pfMessage/pfKIMsg.h"
|
|
|
|
|
|
|
|
// for console hack
|
|
|
|
hsBool plAvOneShotTask::fForce3rdPerson = true;
|
|
|
|
#include "pnMessage/plCameraMsg.h"
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
//
|
|
|
|
// PLAVTASK
|
|
|
|
// Abstract definition for the avatar task class
|
|
|
|
//
|
|
|
|
/////////////
|
|
|
|
plAvTask::plAvTask()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// START
|
|
|
|
hsBool plAvTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
return true; // true indicates the task has started succesfully
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESS
|
|
|
|
hsBool plAvTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finish -----------------------------------------------------------------------------------
|
|
|
|
// -------
|
|
|
|
void plAvTask::Finish(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// DUMPDEBUG
|
|
|
|
void plAvTask::DumpDebug(const char *name, int &x, int&y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
debugTxt.DrawString(x, y, "<anonymous task>");
|
|
|
|
y += lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// READ
|
|
|
|
void plAvTask::Read(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plCreatable::Read(stream, mgr);
|
|
|
|
}
|
|
|
|
|
|
|
|
// WRITE
|
|
|
|
void plAvTask::Write(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plCreatable::Write(stream, mgr);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvTask::ILimitPlayersInput(plArmatureMod *avatar)
|
|
|
|
{
|
|
|
|
// make sure this is the local avatar we are talking about
|
|
|
|
if (avatar == plAvatarMgr::GetInstance()->GetLocalAvatar())
|
|
|
|
{
|
|
|
|
plInputInterfaceMgr::GetInstance()->ForceCursorHidden(true);
|
|
|
|
// tell the KI to be disabled while we are busy
|
|
|
|
pfKIMsg* msg = TRACKED_NEW pfKIMsg(pfKIMsg::kTempDisableKIandBB);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvTask::IUndoLimitPlayersInput(plArmatureMod *avatar)
|
|
|
|
{
|
|
|
|
// make sure this is the local avatar we are talking about
|
|
|
|
if (avatar == plAvatarMgr::GetInstance()->GetLocalAvatar())
|
|
|
|
{
|
|
|
|
plInputInterfaceMgr::GetInstance()->ForceCursorHidden(false);
|
|
|
|
// tell the KI to be re-enabled
|
|
|
|
pfKIMsg* msg = TRACKED_NEW pfKIMsg(pfKIMsg::kTempEnableKIandBB);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
//
|
|
|
|
// AVSEEKTASK
|
|
|
|
//
|
|
|
|
/////////////
|
|
|
|
|
|
|
|
// CTOR default
|
|
|
|
plAvSeekTask::plAvSeekTask()
|
|
|
|
: fAnimName(nil),
|
|
|
|
fAlign(kAlignHandle),
|
|
|
|
fDuration(0.25f),
|
|
|
|
fTarget(nil),
|
|
|
|
fAnimInstance(nil),
|
|
|
|
fTargetTime(nil),
|
|
|
|
fPhysicalAtStart(false),
|
|
|
|
fCleanup(false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR target, align, animName
|
|
|
|
plAvSeekTask::plAvSeekTask(plKey target, plAvAlignment align, const char *animName)
|
|
|
|
: fAlign(align),
|
|
|
|
fDuration(0.25f),
|
|
|
|
fTarget(target),
|
|
|
|
fAnimInstance(nil),
|
|
|
|
fTargetTime(nil),
|
|
|
|
fPhysicalAtStart(false),
|
|
|
|
fCleanup(false)
|
|
|
|
{
|
|
|
|
fAnimName = hsStrcpy(animName);
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR target
|
|
|
|
plAvSeekTask::plAvSeekTask(plKey target)
|
|
|
|
: fAnimName(nil),
|
|
|
|
fAlign(kAlignHandle),
|
|
|
|
fDuration(0.25f),
|
|
|
|
fTarget(target),
|
|
|
|
fAnimInstance(nil),
|
|
|
|
fTargetTime(nil),
|
|
|
|
fPhysicalAtStart(false),
|
|
|
|
fCleanup(false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetPositionAndRotation(hsMatrix44 transform, hsScalarTriple *position, hsQuat *rotation)
|
|
|
|
{
|
|
|
|
hsPoint3 p = (hsPoint3)transform.GetTranslate();
|
|
|
|
position->fX = p.fX; position->fY = p.fY; position->fZ = p.fZ;
|
|
|
|
|
|
|
|
|
|
|
|
transform.RemoveScale();
|
|
|
|
|
|
|
|
rotation->SetFromMatrix(&transform);
|
|
|
|
rotation->Normalize();
|
|
|
|
|
|
|
|
float angle;
|
|
|
|
hsVector3 axis;
|
|
|
|
|
|
|
|
rotation->GetAngleAxis(&angle, &axis);
|
|
|
|
}
|
|
|
|
|
|
|
|
// START
|
|
|
|
// Adjust our goal time based on our duration and the current time
|
|
|
|
hsBool plAvSeekTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
fTargetTime = time + fDuration; // clock starts now....
|
|
|
|
fPhysicalAtStart = avatar->IsPhysicsEnabled();
|
|
|
|
avatar->EnablePhysics(false); // always turn physics off for seek
|
|
|
|
plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(brain);
|
|
|
|
if(huBrain)
|
|
|
|
huBrain->IdleOnly();
|
|
|
|
|
|
|
|
ILimitPlayersInput(avatar);
|
|
|
|
|
|
|
|
if (!fTarget || !fTarget->ObjectIsLoaded())
|
|
|
|
{
|
|
|
|
fCleanup = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
plSceneObject* seekTarget = plSceneObject::ConvertNoRef(fTarget->ObjectIsLoaded());
|
|
|
|
hsMatrix44 targetL2W = seekTarget->GetLocalToWorld();
|
|
|
|
const plCoordinateInterface* subworldCI = nil;
|
|
|
|
if (avatar->GetController())
|
|
|
|
subworldCI = avatar->GetController()->GetSubworldCI();
|
|
|
|
if (subworldCI)
|
|
|
|
targetL2W = subworldCI->GetWorldToLocal() * targetL2W;
|
|
|
|
|
|
|
|
switch(fAlign)
|
|
|
|
{
|
|
|
|
// just match our handle to the target matrix
|
|
|
|
case kAlignHandle:
|
|
|
|
// targetL2Sim is already correct
|
|
|
|
break;
|
|
|
|
// match our handle to the target matrix at the end of the given animation
|
|
|
|
case kAlignHandleAnimEnd:
|
|
|
|
{
|
|
|
|
hsMatrix44 adjustment;
|
|
|
|
plAGAnim *anim = avatar->FindCustomAnim(fAnimName);
|
|
|
|
GetStartToEndTransform(anim, nil, &adjustment, "Handle"); // actually getting end-to-start
|
|
|
|
targetL2W = targetL2W * adjustment;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
};
|
|
|
|
|
|
|
|
GetPositionAndRotation(targetL2W, &fTargetPosition, &fTargetRotation);
|
|
|
|
Process(avatar, brain, time, elapsed);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// CALCHANDLETARGETPOSITION
|
|
|
|
void CalcHandleTargetPosition(hsMatrix44 &result, plSceneObject *handle, plSceneObject *target, hsMatrix44 &bodyToHandle)
|
|
|
|
{
|
|
|
|
hsMatrix44 targetToWorld = target->GetLocalToWorld();
|
|
|
|
|
|
|
|
result = bodyToHandle * targetToWorld;
|
|
|
|
}
|
|
|
|
|
|
|
|
// CALCHANDLETARGETPOSITION
|
|
|
|
// where should I move my insertion point so that my bodyRoot lines up with the target?
|
|
|
|
void CalcHandleTargetPosition(hsMatrix44 &result, plSceneObject *insert, plSceneObject *target, plSceneObject *bodyRoot)
|
|
|
|
{
|
|
|
|
hsMatrix44 bodyToHandle = bodyRoot->GetLocalToParent();
|
|
|
|
CalcHandleTargetPosition(result, insert, target, bodyToHandle);
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESS
|
|
|
|
// Move closer to the goal position and orientation
|
|
|
|
hsBool plAvSeekTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
hsQuat rotation;
|
|
|
|
hsPoint3 position;
|
|
|
|
avatar->GetPositionAndRotationSim(&position, &rotation);
|
|
|
|
|
|
|
|
// We've had a history of odd bugs caused by assuming a rotation quat is normalized.
|
|
|
|
// This line here seems to be fixing one of them. (Avatars scaling oddly when smart seeking.)
|
|
|
|
rotation.Normalize();
|
|
|
|
|
|
|
|
double timeToGo = fTargetTime - time - elapsed; // time from *beginning* of this interval to the goal
|
|
|
|
if (fCleanup)
|
|
|
|
{
|
|
|
|
avatar->EnablePhysics( fPhysicalAtStart );
|
|
|
|
IUndoLimitPlayersInput(avatar);
|
|
|
|
|
|
|
|
return false; // we're done processing
|
|
|
|
}
|
|
|
|
else if(timeToGo < .01)
|
|
|
|
{
|
|
|
|
fTargetRotation.Normalize();
|
|
|
|
avatar->SetPositionAndRotationSim(&fTargetPosition, &fTargetRotation);
|
|
|
|
fCleanup = true; // we're going to wait one frame for the transform to propagate
|
|
|
|
return true; // still running until next frame/cleanup
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hsPoint3 posToGo = fTargetPosition - position; // vec from here to the goal
|
|
|
|
float thisPercentage = (float)(elapsed / timeToGo);
|
|
|
|
|
|
|
|
hsPoint3 newPosition = position + posToGo * thisPercentage;
|
|
|
|
hsQuat newRotation;
|
|
|
|
newRotation.SetFromSlerp(rotation, fTargetRotation, thisPercentage);
|
|
|
|
|
|
|
|
newRotation.Normalize();
|
|
|
|
avatar->SetPositionAndRotationSim(&newPosition, &newRotation);
|
|
|
|
return true; // we're still processing
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvSeekTask::LeaveAge(plArmatureMod *avatar)
|
|
|
|
{
|
|
|
|
fTarget = nil;
|
|
|
|
fCleanup = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////
|
|
|
|
//
|
|
|
|
// PLAVANIMTASK
|
|
|
|
//
|
|
|
|
///////////////////
|
|
|
|
|
|
|
|
// CTOR default
|
|
|
|
plAvAnimTask::plAvAnimTask()
|
|
|
|
: fAnimName(nil),
|
|
|
|
fInitialBlend(0.0f),
|
|
|
|
fTargetBlend(0.0f),
|
|
|
|
fFadeSpeed(0.0f),
|
|
|
|
fSetTime(0.0f),
|
|
|
|
fStart(false),
|
|
|
|
fLoop(false),
|
|
|
|
fAttach(false),
|
|
|
|
fAnimInstance(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR animName, initialBlend, targetBlend, fadeSpeed, start, loop, attach
|
|
|
|
plAvAnimTask::plAvAnimTask(const char *animName,
|
|
|
|
hsScalar initialBlend,
|
|
|
|
hsScalar targetBlend,
|
|
|
|
hsScalar fadeSpeed,
|
|
|
|
hsScalar setTime,
|
|
|
|
hsBool start,
|
|
|
|
hsBool loop,
|
|
|
|
hsBool attach)
|
|
|
|
: fInitialBlend(initialBlend),
|
|
|
|
fTargetBlend(targetBlend),
|
|
|
|
fFadeSpeed(fadeSpeed),
|
|
|
|
fSetTime(setTime),
|
|
|
|
fStart(start),
|
|
|
|
fLoop(loop),
|
|
|
|
fAttach(attach),
|
|
|
|
fAnimInstance(nil)
|
|
|
|
{
|
|
|
|
if(animName)
|
|
|
|
fAnimName = hsStrcpy(animName);
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR animName, fadeSpeed, attach
|
|
|
|
plAvAnimTask::plAvAnimTask(const char *animName, hsScalar fadeSpeed, hsBool attach)
|
|
|
|
: fInitialBlend(0.0f),
|
|
|
|
fTargetBlend(0.0f),
|
|
|
|
fFadeSpeed(fadeSpeed),
|
|
|
|
fSetTime(0.0f),
|
|
|
|
fStart(false),
|
|
|
|
fLoop(false),
|
|
|
|
fAttach(attach),
|
|
|
|
fAnimInstance(nil)
|
|
|
|
{
|
|
|
|
if(animName)
|
|
|
|
fAnimName = hsStrcpy(animName);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// DTOR
|
|
|
|
plAvAnimTask::~plAvAnimTask()
|
|
|
|
{
|
|
|
|
if(fAnimName)
|
|
|
|
{
|
|
|
|
delete[] fAnimName;
|
|
|
|
fAnimName = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// START
|
|
|
|
hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
hsBool result = false;
|
|
|
|
if(fAttach)
|
|
|
|
{
|
|
|
|
plAGAnimInstance * aInstance = avatar->FindOrAttachInstance(fAnimName, fInitialBlend);
|
|
|
|
|
|
|
|
if(aInstance)
|
|
|
|
{
|
|
|
|
if(fStart)
|
|
|
|
aInstance->Start(fStart);
|
|
|
|
if(fSetTime > 0)
|
|
|
|
aInstance->SetCurrentTime(fSetTime, true);
|
|
|
|
if(fTargetBlend > fInitialBlend)
|
|
|
|
{
|
|
|
|
aInstance->Fade(fTargetBlend, fFadeSpeed);
|
|
|
|
}
|
|
|
|
aInstance->SetLoop(fLoop);
|
|
|
|
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hsStatusMessageF("Couldn't find animation <%s> for plAvAnimTask: will try again", fAnimName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fAnimInstance = avatar->FindAnimInstance(fAnimName);
|
|
|
|
if(fAnimInstance)
|
|
|
|
{
|
|
|
|
// start fading towards zero
|
|
|
|
fAnimInstance->Fade(0.0, fFadeSpeed);
|
|
|
|
}
|
|
|
|
// if we started the fade, we're done and ready to process
|
|
|
|
// if we couldn't find the animation, we're still done.
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESS
|
|
|
|
hsBool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
// the only reason we need this function is to watch the animation until it fades out
|
|
|
|
hsBool result = false;
|
|
|
|
if(fAttach)
|
|
|
|
{
|
|
|
|
// we finished in the Start() function
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(fAnimInstance)
|
|
|
|
{
|
|
|
|
if(fAnimInstance->GetBlend() < 0.1)
|
|
|
|
{
|
|
|
|
avatar->DetachAnimation(fAnimInstance);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// still waiting for the fadeout; keep the task alive
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// LEAVEAGE
|
|
|
|
void plAvAnimTask::LeaveAge(plArmatureMod *avatar)
|
|
|
|
{
|
|
|
|
// if we are supposed to be removing the animation anyway, kill it completely on link out
|
|
|
|
if (!fAttach)
|
|
|
|
{
|
|
|
|
fAnimInstance = avatar->FindAnimInstance(fAnimName);
|
|
|
|
if(fAnimInstance)
|
|
|
|
avatar->DetachAnimation(fAnimInstance);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// READ
|
|
|
|
void plAvAnimTask::Read(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
fAnimName = stream->ReadSafeString();
|
|
|
|
fInitialBlend = stream->ReadSwapScalar();
|
|
|
|
fTargetBlend = stream->ReadSwapScalar();
|
|
|
|
fFadeSpeed = stream->ReadSwapScalar();
|
|
|
|
fSetTime = stream->ReadSwapScalar();
|
|
|
|
fStart = stream->ReadBool();
|
|
|
|
fLoop = stream->ReadBool();
|
|
|
|
fAttach = stream->ReadBool();
|
|
|
|
}
|
|
|
|
|
|
|
|
// WRITE
|
|
|
|
void plAvAnimTask::Write(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
stream->WriteSafeString(fAnimName);
|
|
|
|
stream->WriteSwapScalar(fInitialBlend);
|
|
|
|
stream->WriteSwapScalar(fTargetBlend);
|
|
|
|
stream->WriteSwapScalar(fFadeSpeed);
|
|
|
|
stream->WriteSwapScalar(fSetTime);
|
|
|
|
stream->WriteBool(fStart);
|
|
|
|
stream->WriteBool(fLoop);
|
|
|
|
stream->WriteBool(fAttach);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////
|
|
|
|
//
|
|
|
|
// AVONESHOTTASK
|
|
|
|
// OBSOLETE -- DEPRECATED
|
|
|
|
//
|
|
|
|
////////////////
|
|
|
|
|
|
|
|
void plAvOneShotTask::InitDefaults()
|
|
|
|
{
|
|
|
|
fBackwards = false;
|
|
|
|
fDisableLooping = false;
|
|
|
|
fDisablePhysics = true;
|
|
|
|
fAnimName = nil;
|
|
|
|
fMoveHandle = false;
|
|
|
|
fAnimInstance = nil;
|
|
|
|
fDrivable = false;
|
|
|
|
fReversible = false;
|
|
|
|
fEnablePhysicsAtEnd = false;
|
|
|
|
fDetachAnimation = false;
|
|
|
|
fIgnore = false;
|
|
|
|
fCallbacks = nil;
|
|
|
|
fWaitFrames = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR default
|
|
|
|
plAvOneShotTask::plAvOneShotTask()
|
|
|
|
{
|
|
|
|
InitDefaults();
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR (animName, drivable, reversible)
|
|
|
|
// this construct is typically used when you want to create a one-shot task as part of a sequence
|
|
|
|
// of tasks
|
|
|
|
// it's different than the message-based constructor in that fDetachAnimation and fMoveHandle default to false
|
|
|
|
plAvOneShotTask::plAvOneShotTask(const char *animName, hsBool drivable, hsBool reversible, plOneShotCallbacks *callbacks)
|
|
|
|
{
|
|
|
|
InitDefaults();
|
|
|
|
|
|
|
|
fDrivable = drivable;
|
|
|
|
fReversible = reversible;
|
|
|
|
fCallbacks = callbacks;
|
|
|
|
|
|
|
|
// we're going to use this sometime in the future, better ref it so someone else doesn't release it
|
|
|
|
hsRefCnt_SafeRef(fCallbacks);
|
|
|
|
fAnimName = hsStrcpy(animName);
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR (plAvOneShotMsg, plArmatureMod)
|
|
|
|
// this constructor is typically used when we're doing a classic, isolated one-shot
|
|
|
|
// fDetachAnimation and fMoveHandle both default to *true*
|
|
|
|
plAvOneShotTask::plAvOneShotTask (plAvOneShotMsg *msg, plArmatureMod *avatar, plArmatureBrain *brain)
|
|
|
|
{
|
|
|
|
InitDefaults();
|
|
|
|
|
|
|
|
fDrivable = msg->fDrivable;
|
|
|
|
fReversible = msg->fReversible;
|
|
|
|
fCallbacks = msg->fCallbacks;
|
|
|
|
fDetachAnimation = true;
|
|
|
|
fMoveHandle = true;
|
|
|
|
|
|
|
|
// we're going to use this sometime in the future, better ref it so someone else doesn't release it
|
|
|
|
hsRefCnt_SafeRef(fCallbacks);
|
|
|
|
fAnimName = hsStrcpy(msg->fAnimName);
|
|
|
|
}
|
|
|
|
|
|
|
|
// DTOR
|
|
|
|
plAvOneShotTask::~plAvOneShotTask()
|
|
|
|
{
|
|
|
|
if(fAnimName)
|
|
|
|
delete[] fAnimName;
|
|
|
|
hsRefCnt_SafeUnRef(fCallbacks);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// START
|
|
|
|
hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
hsBool result = false;
|
|
|
|
|
|
|
|
if (fIgnore)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
plAGMasterMod * master = avatar;
|
|
|
|
|
|
|
|
fAnimInstance = master->AttachAnimationBlended(fAnimName, 0);
|
|
|
|
fDetachAnimation = true;
|
|
|
|
|
|
|
|
if(fAnimInstance)
|
|
|
|
{
|
|
|
|
fEnablePhysicsAtEnd = (avatar->IsPhysicsEnabled() && fDisablePhysics);
|
|
|
|
if (fEnablePhysicsAtEnd)
|
|
|
|
{
|
|
|
|
// Must do the physics re-enable through a callback so that it happens before the "done" callback and we don't
|
|
|
|
// step over some script's attempt to disable physics again.
|
|
|
|
plAvatarPhysicsEnableCallbackMsg *epMsg = TRACKED_NEW plAvatarPhysicsEnableCallbackMsg(avatar->GetKey(), kStop, 0, 0, 0, 0);
|
|
|
|
fAnimInstance->GetTimeConvert()->AddCallback(epMsg);
|
|
|
|
hsRefCnt_SafeUnRef(epMsg);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fCallbacks)
|
|
|
|
{
|
|
|
|
fAnimInstance->AttachCallbacks(fCallbacks);
|
|
|
|
// ok, we're done with it, release it back to the river
|
|
|
|
hsRefCnt_SafeUnRef(fCallbacks);
|
|
|
|
fCallbacks = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
fAnimInstance->SetBlend(1.0f);
|
|
|
|
fAnimInstance->SetSpeed(1.0f);
|
|
|
|
plAnimTimeConvert *atc = fAnimInstance->GetTimeConvert();
|
|
|
|
if (fBackwards)
|
|
|
|
atc->Backwards();
|
|
|
|
if (fDisableLooping)
|
|
|
|
atc->Loop(false);
|
|
|
|
|
|
|
|
fAnimInstance->SetCurrentTime(fBackwards ? atc->GetEnd() : atc->GetBegin(), true);
|
|
|
|
fAnimInstance->Start(time);
|
|
|
|
|
|
|
|
fWaitFrames = 2; // wait two frames after animation finishes before finalizing
|
|
|
|
|
|
|
|
|
|
|
|
if (fDisablePhysics)
|
|
|
|
avatar->EnablePhysics(false);
|
|
|
|
|
|
|
|
ILimitPlayersInput(avatar);
|
|
|
|
|
|
|
|
// this is for a console command hack
|
|
|
|
if (plAvOneShotTask::fForce3rdPerson && avatar->IsLocalAvatar())
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByExactType);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate, false);
|
|
|
|
pMsg->SetCmd(plCameraMsg::kResponderSetThirdPerson);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
|
|
|
|
fMoveHandle = (fAnimInstance->GetAnimation()->GetChannel("Handle") != nil);
|
|
|
|
if(fMoveHandle)
|
|
|
|
{
|
|
|
|
plMatrixDifferenceApp *differ = avatar->GetRootAnimator();
|
|
|
|
differ->Reset(time); // throw away any old state
|
|
|
|
differ->Enable(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
avatar->ApplyAnimations(time, elapsed);
|
|
|
|
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char buf[256];
|
|
|
|
sprintf(buf, "Oneshot: Can't find animation <%s>; all bets are off.", fAnimName);
|
|
|
|
hsAssert(false, buf);
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESS
|
|
|
|
hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
// *** if we are under mouse control, adjust it here
|
|
|
|
|
|
|
|
avatar->ApplyAnimations(time, elapsed);
|
|
|
|
if(fAnimInstance)
|
|
|
|
{
|
|
|
|
if(fAnimInstance->IsFinished())
|
|
|
|
{
|
|
|
|
const plAGAnim * animation = fAnimInstance->GetAnimation();
|
|
|
|
double endTime = (fBackwards ? animation->GetStart() : animation->GetEnd());
|
|
|
|
fAnimInstance->SetCurrentTime((hsScalar)endTime);
|
|
|
|
avatar->ApplyAnimations(time, elapsed);
|
|
|
|
|
|
|
|
if(--fWaitFrames == 0)
|
|
|
|
{
|
|
|
|
|
|
|
|
plSceneObject *handle = avatar->GetTarget(0);
|
|
|
|
|
|
|
|
avatar->DetachAnimation(fAnimInstance);
|
|
|
|
avatar->GetRootAnimator()->Enable(false);
|
|
|
|
plAvBrainHuman *humanBrain = plAvBrainHuman::ConvertNoRef(brain);
|
|
|
|
if(fEnablePhysicsAtEnd)
|
|
|
|
{
|
|
|
|
#if 0//ndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
if (!humanBrain || humanBrain->fCallbackAction->HitGroundInThisAge())
|
|
|
|
{
|
|
|
|
// For some reason, calling CheckValidPosition at the beginning of
|
|
|
|
// an age can cause detectors to incorrectly report collisions. So
|
|
|
|
// we only call this if we're in the age.
|
|
|
|
//
|
|
|
|
// It's only debugging code anyway to help the artist check that
|
|
|
|
// their oneshot doesn't end while penetrating geometry.
|
|
|
|
char *overlaps = nil;
|
|
|
|
if (avatar->GetPhysical())
|
|
|
|
avatar->GetPhysical()->CheckValidPosition(&overlaps);
|
|
|
|
if (overlaps)
|
|
|
|
{
|
|
|
|
char *buffy = TRACKED_NEW char[64 + strlen(overlaps)];
|
|
|
|
sprintf(buffy, "Oneshot ends overlapping %s", overlaps);
|
|
|
|
plConsoleMsg *showLine = TRACKED_NEW plConsoleMsg( plConsoleMsg::kAddLine, buffy );
|
|
|
|
showLine->Send();
|
|
|
|
delete[] overlaps;
|
|
|
|
delete[] buffy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if (humanBrain)
|
|
|
|
humanBrain->ResetIdle();
|
|
|
|
|
|
|
|
IUndoLimitPlayersInput(avatar);
|
|
|
|
// this is for a console command hack
|
|
|
|
if (plAvOneShotTask::fForce3rdPerson && avatar->IsLocalAvatar())
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByExactType);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate, false);
|
|
|
|
pMsg->SetCmd(plCameraMsg::kResponderUndoThirdPerson);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return true; // still running; waiting for fWaitFrames == 0
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvOneShotTask::LeaveAge(plArmatureMod *avatar)
|
|
|
|
{
|
|
|
|
if (fAnimInstance)
|
|
|
|
fAnimInstance->Stop();
|
|
|
|
|
|
|
|
if (fEnablePhysicsAtEnd)
|
|
|
|
avatar->EnablePhysics(true);
|
|
|
|
|
|
|
|
IUndoLimitPlayersInput(avatar);
|
|
|
|
fIgnore = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvOneShotTask::SetAnimName(char *name)
|
|
|
|
{
|
|
|
|
delete [] fAnimName;
|
|
|
|
fAnimName = hsStrcpy(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////
|
|
|
|
//
|
|
|
|
// PLAVONESHOTLINKTASK
|
|
|
|
//
|
|
|
|
//////////////////////
|
|
|
|
|
|
|
|
plAvOneShotLinkTask::plAvOneShotLinkTask() : plAvOneShotTask(),
|
|
|
|
fMarkerName(nil),
|
|
|
|
fMarkerTime(-1),
|
|
|
|
fStartTime(0),
|
|
|
|
fLinkFired(false)
|
|
|
|
{
|
|
|
|
fDisablePhysics = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plAvOneShotLinkTask::~plAvOneShotLinkTask()
|
|
|
|
{
|
|
|
|
delete [] fMarkerName;
|
|
|
|
}
|
|
|
|
|
|
|
|
// task protocol
|
|
|
|
hsBool plAvOneShotLinkTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
hsBool result = plAvOneShotTask::Start(avatar, brain, time, elapsed);
|
|
|
|
fStartTime = time;
|
|
|
|
|
|
|
|
if (fAnimInstance && fMarkerName)
|
|
|
|
{
|
|
|
|
const plATCAnim *anim = plATCAnim::ConvertNoRef(fAnimInstance->GetAnimation());
|
|
|
|
if (anim)
|
|
|
|
{
|
|
|
|
// GetMarker returns -1 if the marker isn't found
|
|
|
|
fMarkerTime = anim->GetMarker(fMarkerName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plAvOneShotLinkTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
hsBool result = plAvOneShotTask::Process(avatar, brain, time, elapsed);
|
|
|
|
if (fIgnore)
|
|
|
|
return result;
|
|
|
|
|
|
|
|
if (avatar->GetTarget(0) == plNetClientApp::GetInstance()->GetLocalPlayer())
|
|
|
|
{
|
|
|
|
if (!fLinkFired && (fStartTime + fMarkerTime < time))
|
|
|
|
{
|
|
|
|
avatar->ILinkToPersonalAge();
|
|
|
|
|
|
|
|
avatar->EnablePhysics(false, plArmatureMod::kDisableReasonLinking);
|
|
|
|
fLinkFired = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvOneShotLinkTask::Write(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plAvOneShotTask::Write(stream, mgr);
|
|
|
|
stream->WriteSafeString(fAnimName);
|
|
|
|
stream->WriteSafeString(fMarkerName);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvOneShotLinkTask::Read(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plAvOneShotTask::Read(stream, mgr);
|
|
|
|
fAnimName = stream->ReadSafeString();
|
|
|
|
fMarkerName = stream->ReadSafeString();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvOneShotLinkTask::SetMarkerName(char *name)
|
|
|
|
{
|
|
|
|
delete [] fMarkerName;
|
|
|
|
fMarkerName = hsStrcpy(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|