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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyPlayer.h"
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pyPlayer::pyPlayer() // only used by python glue, do NOT call
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{
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fAvatarKey = nil;
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fPlayerName = "";
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fPlayerID = 0;
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fDistSq = -1;
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fIsCCR = false;
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fIsServer = false;
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}
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pyPlayer::pyPlayer(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq)
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{
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fAvatarKey = avKey.getKey();
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fPlayerName = pname;
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fPlayerID = pid;
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fDistSq = distsq;
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fIsCCR = false;
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fIsServer = false;
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}
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pyPlayer::pyPlayer(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq)
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{
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fAvatarKey = avKey;
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fPlayerName = pname;
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fPlayerID = pid;
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fDistSq = distsq;
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fIsCCR = false;
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fIsServer = false;
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}
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// another way to create a player with just a name and number
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pyPlayer::pyPlayer(const char* pname, UInt32 pid)
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{
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fAvatarKey = nil;
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fPlayerName = pname;
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fPlayerID = pid;
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fDistSq = -1;
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fIsCCR = false;
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fIsServer = false;
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}
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void pyPlayer::Init(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq) // used by python glue, do NOT call
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{
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fAvatarKey = avKey;
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fPlayerName = pname;
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fPlayerID = pid;
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fDistSq = distsq;
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fIsCCR = false;
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fIsServer = false;
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}
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void pyPlayer::SetCCRFlag(hsBool state)
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{
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fIsCCR = state;
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}
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hsBool pyPlayer::IsCCR()
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{
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return fIsCCR;
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}
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void pyPlayer::SetServerFlag(hsBool state)
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{
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fIsServer = state;
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}
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hsBool pyPlayer::IsServer()
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{
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return fIsServer;
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}
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