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85 lines
3.2 KiB
85 lines
3.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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13 years ago
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pnNbProtocol.h"
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14 years ago
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//============================================================================
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const wchar * NetProtocolToString (ENetProtocol protocol) {
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static struct { ENetProtocol protocol; const wchar *name; } s_protocols[] = {
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{ kNetProtocolNil, L"kNetProtocolNil" },
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// For test applications
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{ kNetProtocolDebug, L"kNetProtocolDebug" },
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// Client connections
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{ kNetProtocolCli2Csr, L"GateKeeper Server" },
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{ kNetProtocolCli2Csr, L"Csr Server" },
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{ kNetProtocolCli2Auth, L"Auth Server" },
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{ kNetProtocolCli2Game, L"Game Server" },
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{ kNetProtocolCli2File, L"File Server" },
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{ kNetProtocolCli2Unused_01, L"kNetProtocolCli2Unused_01" },
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// Server connections
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{ kNetProtocolSrvConn, L"kNetProtocolSrvConn" },
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{ kNetProtocolSrv2Mcp, L"kNetProtocolSrv2Mcp" },
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{ kNetProtocolSrv2Vault, L"kNetProtocolSrv2Vault" },
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{ kNetProtocolSrv2Db, L"kNetProtocolSrv2Db" },
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{ kNetProtocolSrv2State, L"kNetProtocolSrv2State" },
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{ kNetProtocolSrv2Log, L"kNetProtocolSrv2Log" },
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{ kNetProtocolSrv2Score, L"kNetProtocolSrv2Score" },
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};
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for (unsigned i = 0; i < arrsize(s_protocols); ++i)
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if (s_protocols[i].protocol == protocol)
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return s_protocols[i].name;
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return L"Unknown protocol id";
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}
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