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185 lines
8.0 KiB
185 lines
8.0 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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13 years ago
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pnNbError.h"
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14 years ago
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/*****************************************************************************
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*
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* Exported functions
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*
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***/
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//============================================================================
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// These errors should only be used in debugging. They should not be shown
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// in release clients because they are not localized
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const wchar * NetErrorToString (ENetError code) {
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static const wchar* s_errors[] = {
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L"Success", // kNetSuccess
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L"Internal Error", // kNetErrInternalError
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L"No Response From Server", // kNetErrTimeout
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L"Invalid Server Data", // kNetErrBadServerData
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L"Age Not Found", // kNetErrAgeNotFound
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L"Network Connection Failed", // kNetErrConnectFailed
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L"Disconnected From Server", // kNetErrDisconnected
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L"File Not Found", // kNetErrFileNotFound
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L"Old Build", // kNetErrOldBuildId
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L"Remote Shutdown", // kNetErrRemoteShutdown
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L"Database Timeout", // kNetErrTimeoutOdbc
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L"Account Already Exists", // kNetErrAccountAlreadyExists
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L"Player Already Exists", // kNetErrPlayerAlreadyExists
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L"Account Not Found", // kNetErrAccountNotFound
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L"Player Not Found", // kNetErrPlayerNotFound
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L"Invalid Parameter", // kNetErrInvalidParameter
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L"Name Lookup Failed", // kNetErrNameLookupFailed
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L"Logged In Elsewhere", // kNetErrLoggedInElsewhere
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L"Vault Node Not Found", // kNetErrVaultNodeNotFound
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L"Max Players On Account", // kNetErrMaxPlayersOnAcct
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L"Authentication Failed", // kNetErrAuthenticationFailed
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L"State Object Not Found", // kNetErrStateObjectNotFound
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L"Login Denied", // kNetErrLoginDenied
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L"Circular Reference", // kNetErrCircularReference
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L"Account Not Activated", // kNetErrAccountNotActivated
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L"Key Already Used", // kNetErrKeyAlreadyUsed
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L"Key Not Found", // kNetErrKeyNotFound
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L"Activation Code Not Found", // kNetErrActivationCodeNotFound
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L"Player Name Invalid", // kNetErrPlayerNameInvalid
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L"Not Supported", // kNetErrNotSupported
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L"Service Forbidden", // kNetErrServiceForbidden
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L"Auth Token Too Old", // kNetErrAuthTokenTooOld
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L"Must Use GameTap Client", // kNetErrMustUseGameTapClient
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L"Too Many Failed Logins", // kNetErrTooManyFailedLogins
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L"GameTap: Connection Failed", // kNetErrGameTapConnectionFailed
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L"GameTap: Too Many Auth Options", // kNetErrGTTooManyAuthOptions
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L"GameTap: Missing Parameter", // kNetErrGTMissingParameter
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L"GameTap: Server Error", // kNetErrGTServerError
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L"Account has been banned", // kNetErrAccountBanned
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L"Account kicked by CCR", // kNetErrKickedByCCR
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L"Wrong score type for operation", // kNetErrScoreWrongType
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L"Not enough points", // kNetErrScoreNotEnoughPoints
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L"Non-fixed score already exists", // kNetErrScoreAlreadyExists
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L"No score data found", // kNetErrScoreNoDataFound
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L"Invite: Couldn't find player", // kNetErrInviteNoMatchingPlayer
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L"Invite: Too many hoods", // kNetErrInviteTooManyHoods
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L"Payments not up to date", // kNetErrNeedToPay
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L"Server Busy", // kNetErrServerBusy
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L"Vault Node Access Violation", // kNetErrVaultNodeAccessViolation
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};
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COMPILER_ASSERT(arrsize(s_errors) == kNumNetErrors);
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if ((unsigned)code >= arrsize(s_errors)) {
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if (code == kNetPending)
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return L"Pending";
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return L"Unknown Error";
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}
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return s_errors[code];
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}
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//============================================================================
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// These errors should only be used in debugging. They should not be shown
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// in release clients because they are not localized
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const wchar * NetErrorAsString (ENetError code) {
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static const wchar* s_errors[] = {
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L"kNetSuccess",
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L"kNetErrInternalError",
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L"kNetErrTimeout",
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L"kNetErrBadServerData",
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L"kNetErrAgeNotFound",
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L"kNetErrConnectFailed",
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L"kNetErrDisconnected",
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L"kNetErrFileNotFound",
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L"kNetErrOldBuildId",
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L"kNetErrRemoteShutdown",
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L"kNetErrTimeoutOdbc",
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L"kNetErrAccountAlreadyExists",
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L"kNetErrPlayerAlreadyExists",
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L"kNetErrAccountNotFound",
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L"kNetErrPlayerNotFound",
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L"kNetErrInvalidParameter",
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L"kNetErrNameLookupFailed",
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L"kNetErrLoggedInElsewhere",
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L"kNetErrVaultNodeNotFound",
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L"kNetErrMaxPlayersOnAcct",
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L"kNetErrAuthenticationFailed",
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L"kNetErrStateObjectNotFound",
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L"kNetErrLoginDenied",
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L"kNetErrCircularReference",
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L"kNetErrAccountNotActivated",
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L"kNetErrKeyAlreadyUsed",
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L"kNetErrKeyNotFound",
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L"kNetErrActivationCodeNotFound",
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L"kNetErrPlayerNameInvalid",
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L"kNetErrNotSupported",
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L"kNetErrServiceForbidden",
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L"kNetErrAuthTokenTooOld",
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L"kNetErrMustUseGameTapClient",
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L"kNetErrTooManyFailedLogins",
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L"kNetErrGameTapConnectionFailed",
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L"kNetErrGTTooManyAuthOptions",
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L"kNetErrGTMissingParameter",
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L"kNetErrGTServerError",
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L"kNetErrAccountBanned",
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L"kNetErrKickedByCCR",
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L"kNetErrScoreWrongType",
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L"kNetErrScoreNotEnoughPoints",
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L"kNetErrScoreAlreadyExists",
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L"kNetErrScoreNoDataFound",
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L"kNetErrInviteNoMatchingPlayer",
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L"kNetErrInviteTooManyHoods",
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L"kNetErrNeedToPay",
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L"kNetErrServerBusy",
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L"kNetErrVaultNodeAccessViolation",
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};
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COMPILER_ASSERT(arrsize(s_errors) == kNumNetErrors);
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if ((unsigned)code >= arrsize(s_errors)) {
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if (code == kNetPending)
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return L"kNetPending";
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return L"ErrUnknown";
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}
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return s_errors[code];
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}
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