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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp
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*
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***/
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#include "Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Private data
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*
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***/
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//===========================================================================
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static unsigned CALLBACK CreateThreadProc (LPVOID param) {
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PerfAddCounter(kAsyncPerfThreadsTotal, 1);
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PerfAddCounter(kAsyncPerfThreadsCurr, 1);
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// Initialize thread
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AsyncThread * thread = (AsyncThread *) param;
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// Call thread procedure
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unsigned result = thread->proc(thread);
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// Cleanup thread
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DEL(thread);
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PerfSubCounter(kAsyncPerfThreadsCurr, 1);
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return result;
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}
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/*****************************************************************************
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*
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* Module functions
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*
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***/
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//============================================================================
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void ThreadDestroy (unsigned exitThreadWaitMs) {
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unsigned bailAt = TimeGetMs() + exitThreadWaitMs;
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while (AsyncPerfGetCounter(kAsyncPerfThreadsCurr) && signed(bailAt - TimeGetMs()) > 0)
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AsyncSleep(10);
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}
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/*****************************************************************************
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*
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* Public exports
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*
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***/
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//===========================================================================
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void * AsyncThreadCreate (
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FAsyncThreadProc threadProc,
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void * argument,
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const wchar name[]
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) {
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AsyncThread * thread = NEW(AsyncThread);
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thread->proc = threadProc;
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thread->handle = nil;
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thread->argument = argument;
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thread->workTimeMs = kAsyncTimeInfinite;
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StrCopy(thread->name, name, arrsize(thread->name));
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// Create thread suspended
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unsigned threadId;
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HANDLE handle = (HANDLE) _beginthreadex(
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(LPSECURITY_ATTRIBUTES) 0,
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0, // stack size
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CreateThreadProc,
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thread, // argument
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0, // initFlag
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&threadId
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);
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if (!handle) {
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LogMsg(kLogFatal, "%s (%u)", __FILE__, GetLastError());
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ErrorFatal(__LINE__, __FILE__, "_beginthreadex failed");
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}
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thread->handle = handle;
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return handle;
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}
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