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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pnUUID_h_inc
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#define pnUUID_h_inc
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#include "HeadSpin.h"
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#include "hsStlUtils.h"
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#ifdef HS_BUILD_FOR_WIN32
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#include "pnUtils/pnUtils.h"
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#endif
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class hsStream;
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class plUUID
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{
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// must be first field in class
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public:
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uint8_t fData[16];
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struct Match
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{
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const plUUID * fGuid;
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Match( const plUUID * guid ):fGuid( guid ){}
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bool operator()( const plUUID * guid ) const { return guid->IsEqualTo( fGuid );}
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};
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plUUID();
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plUUID( const char * s );
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plUUID( const plUUID & other );
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#ifdef HS_BUILD_FOR_WIN32
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plUUID( const Uuid & uuid );
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#endif
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void Clear();
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bool IsNull() const;
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bool IsSet() const { return !IsNull(); }
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void CopyFrom( const plUUID * v );
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void CopyFrom( const plUUID & v );
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int CompareTo( const plUUID * v ) const;
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bool IsEqualTo( const plUUID * v ) const;
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bool FromString( const char * str );
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bool ToStdString( std::string & out ) const;
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inline std::string AsStdString() const { return AsString(); }
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const char * AsString() const; // returns static buffer
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void Read( hsStream * s );
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void Write( hsStream * s );
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operator std::string ( void ) const { return AsStdString();}
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bool operator==( const plUUID & other ) const { return IsEqualTo( &other ); }
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bool operator!=( const plUUID & other ) const { return !IsEqualTo( &other ); }
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int operator <( const plUUID & other ) const { return CompareTo( &other ); }
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#ifdef HS_BUILD_FOR_WIN32
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operator Uuid () const;
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#endif
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static plUUID Generate();
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};
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#endif // pnUUID_h_inc
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