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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plTimedValue_inc
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#define plTimedValue_inc
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#include "hsTimer.h"
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#include "hsStream.h"
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// plTimedValue
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// To use, replace your member var of type T with plTimedValue<T>.
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// You can then pretty much treat it as normal. To set it to interpolate
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// to a new value over secs seconds, use Set(newVal, secs).
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// For I/O, see plTimedSimple and plTimedCompound.
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template <class T> class plTimedValue
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{
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protected:
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T fGoal;
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T fInit;
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double fStart;
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hsScalar fInvSecs;
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public:
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plTimedValue() {}
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plTimedValue(const plTimedValue<T>& o) { Set(o, 0.f); }
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plTimedValue(const T& v) { Set(v, 0.f); }
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plTimedValue<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
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plTimedValue<T>& operator=(const T& v) { return Set(v, 0.f); }
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plTimedValue<T>& Set(const T& v, hsScalar secs=0);
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operator T () const { return Value(); }
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T Value() const;
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};
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// Read/Writable version of plTimedValue, for intrinsic types (e.g. int, float, bool).
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// Must be a type that hsStream has an overloaded ReadLE/WriteLE defined.
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template <class T> class plTimedSimple : public plTimedValue<T>
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{
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public:
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plTimedSimple<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
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plTimedSimple<T>& operator=(const T& v) { return Set(v, 0.f); }
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plTimedSimple<T>& Set(const T& v, hsScalar secs=0) { plTimedValue<T>::Set(v, secs); return *this; }
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void Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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// Read/Writable version of plTimedValue, for compound types (e.g. hsVector3, hsColorRGBA).
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// May be any type that has Read(hsStream*)/Write(hsStream*) defined.
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template <class T> class plTimedCompound : public plTimedValue<T>
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{
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public:
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plTimedCompound<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
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plTimedCompound<T>& operator=(const T& v) { return Set(v, 0.f); }
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plTimedCompound<T>& Set(const T& v, hsScalar secs=0) { plTimedValue<T>::Set(v, secs); return *this; }
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void Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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template <class T>
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plTimedValue<T>& plTimedValue<T>::Set(const T& v, hsScalar secs)
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{
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if( secs <= 0 )
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{
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fGoal = fInit = v;
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fInvSecs = 0;
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}
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else
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{
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fInit = Value();
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fStart = hsTimer::GetSysSeconds();
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fInvSecs = 1.f / secs;
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fGoal = v;
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}
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return *this;
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}
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template <class T>
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T plTimedValue<T>::Value() const
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{
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if( fInvSecs > 0 )
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{
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hsScalar t = (hsScalar)((hsTimer::GetSysSeconds() - fStart) * fInvSecs);
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hsAssert(t >= 0, "Moving back in time");
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if( t < 1.f )
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return fGoal * t + fInit * (1.f - t);
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}
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return fGoal;
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}
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template <class T>
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void plTimedSimple<T>::Read(hsStream* s)
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{
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T val;
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s->ReadLE(&val);
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Set(val, 0.f);
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}
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template <class T>
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void plTimedSimple<T>::Write(hsStream* s) const
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{
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T val = this->Value();
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s->WriteLE(val);
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}
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template <class T>
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void plTimedCompound<T>::Read(hsStream* s)
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{
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T val;
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val.Read(s);
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Set(val, 0.f);
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}
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template <class T>
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void plTimedCompound<T>::Write(hsStream* s) const
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{
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T val = this->Value();
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val.Write(s);
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}
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#endif // plTimedValue_inc
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