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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfConsoleDirSrc Functions //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "pfConsoleDirSrc.h"
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#include "HeadSpin.h"
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#include "hsExceptions.h"
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#ifdef HS_BUILD_FOR_WIN32
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#include "hsWindows.h"
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#include <sstream>
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//// ParseDirectory //////////////////////////////////////////////////////////
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bool pfConsoleDirSrc::ParseDirectory(const plFileName& path, const plString& mask /* = L"*.*" */)
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{
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WIN32_FIND_DATAW findInfo;
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HANDLE handle;
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hsAssert( fEngine != nil, "Cannot do a dir execute without an engine!" );
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handle = FindFirstFileW(plFileName::Join(path, mask).AsString().ToWchar(), &findInfo);
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if (handle == INVALID_HANDLE_VALUE)
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return false;
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do
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{
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if (!( findInfo.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
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{
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plFileName name = plString::FromWchar(findInfo.cFileName);
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plFileName fileAndPath = plFileName::Join(path, name);
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if (AlreadyProcessedFile(path, name))
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continue;
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AddProcessedFile(path, name);
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if (!fEngine->ExecuteFile(fileAndPath))
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{
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// Change the following line once we have a better way of reporting
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// errors in the parsing
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std::wstringstream error;
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std::wstringstream caption;
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wchar_t* errorMsg = hsStringToWString(fEngine->GetErrorMsg());
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wchar_t* errorLine = hsStringToWString(fEngine->GetLastErrorLine());
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caption << L"Error parsing " << findInfo.cFileName;
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error << errorMsg << L":\n\nCommand: '" << errorLine << L"'\n\nPress OK to continue parsing files.";
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hsMessageBox(error.str().c_str(), caption.str().c_str(), hsMessageBoxNormal);
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delete [] errorMsg;
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delete [] errorLine;
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FindClose(handle);
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SetCheckProcessedFiles(true);
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return false;
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}
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}
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} while (FindNextFileW(handle, &findInfo) != 0);
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FindClose(handle);
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SetCheckProcessedFiles(true);
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return true;
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}
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#else
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#error This needs to be implemented for this platform!!!!
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#endif
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void pfConsoleDirSrc::ResetProcessedFiles()
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{
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int i;
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for(i=0;i<fProcessedFiles.size(); i++)
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delete fProcessedFiles[i];
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fProcessedFiles.clear();
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}
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//
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// note: this n^2 linear search should be replaced with something
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// faster if we have lots of init files and turn on the checkProcessing option.
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//
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bool pfConsoleDirSrc::AlreadyProcessedFile(const plFileName& path, const plFileName& file)
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{
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if (fCheckProcessedFiles)
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{
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int i;
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for (i=0; i<fProcessedFiles.size(); i++)
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{
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if (file == fProcessedFiles[i]->fFile && path == fProcessedFiles[i]->fPath)
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return true;
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}
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}
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return false;
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}
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void pfConsoleDirSrc::AddProcessedFile(const plFileName& path, const plFileName& file)
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{
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fProcessedFiles.push_back(new FileName(path, file));
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}
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