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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsConfig.h"
#include "hsWindows.h"
// plInputManager.cpp
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "hsTypes.h"
#include "plInputManager.h"
#include "plPipeline.h"
#include "plInputDevice.h"
#include "plDInputDevice.h"
#include "plMessage/plInputEventMsg.h"
#include "plInputInterfaceMgr.h"
#include "hsStream.h"
#include "pnKeyedObject/plKey.h"
#include "pnKeyedObject/plFixedKey.h"
#include "hsResMgr.h"
#include "hsTimer.h"
#include "plgDispatch.h"
#include "pnMessage/plTimeMsg.h"
#include "pnMessage/plCmdIfaceModMsg.h"
#include "pnMessage/plPlayerPageMsg.h"
hsBool plInputManager::fUseDInput = false;
UInt8 plInputManager::bRecenterMouse = 0;
HWND plInputManager::fhWnd = nil;
#define NUM_ACTIONS 17
struct plDIDevice
{
plDIDevice() : fDevice(nil), fCaps(nil) {;}
plDIDevice(IDirectInputDevice8* _device) : fCaps(nil) { fDevice = _device;}
IDirectInputDevice8* fDevice;
DIDEVCAPS* fCaps;
};
struct plDInput
{
plDInput() :
fDInput(nil),
fActionFormat(nil)
{;}
IDirectInput8* fDInput;
hsTArray<plDIDevice*> fSticks;
DIACTIONFORMAT* fActionFormat;
};
class plDInputMgr
{
public:
plDInputMgr();
~plDInputMgr();
void Init(HINSTANCE hInst, HWND hWnd);
void Update();
void AddDevice(IDirectInputDevice8* device);
void ConfigureDevice();
virtual hsBool MsgReceive(plMessage* msg);
// dinput callback functions
static int __stdcall EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef);
// I should be using these but they don't work...
// static int __stdcall SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef);
// static int __stdcall EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef);
protected:
plDInput* fDI;
hsTArray<plDInputDevice*> fInputDevice;
static DIACTION fActionMap[];
HWND fhWnd;
};
// function pointers to dinput callbacks
typedef int (__stdcall * Pfunc1) (const DIDEVICEINSTANCE* device, void* pRef);
// I should need these...
//typedef int (__stdcall * Pfunc2) (const DIDEVICEOBJECTINSTANCE* device, void* pRef);
//typedef int (__stdcall * Pfunc3) (const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef);
plInputManager* plInputManager::fInstance = nil;
plInputManager::plInputManager( HWND hWnd ) :
fDInputMgr(nil),
fInterfaceMgr(nil)
{
fhWnd = hWnd;
fInstance = this;
fActive = false;
fFirstActivated = false;
fMouseScale = 1.f;
}
plInputManager::plInputManager() :
fDInputMgr(nil),
fInterfaceMgr(nil)
{
fInstance = this;
fActive = false;
fFirstActivated = false;
fMouseScale = 1.f;
}
plInputManager::~plInputManager()
{
fInterfaceMgr->Shutdown();
fInterfaceMgr = nil;
for (int i = 0; i < fInputDevices.Count(); i++)
{
fInputDevices[i]->Shutdown();
delete(fInputDevices[i]);
}
if (fDInputMgr)
delete fDInputMgr;
}
//static
void plInputManager::SetRecenterMouse(hsBool b)
{
if (b)
bRecenterMouse++;
else if (bRecenterMouse > 0)
bRecenterMouse--;
}
void plInputManager::RecenterCursor()
{
RECT rect;
GetClientRect(fhWnd, &rect);
POINT pt;
// pt.y = ( (rect.bottom - rect.top) / 2 ) / fInstance->fMouseScale;
// pt.x = ( (rect.right - rect.left) / 2 ) / fInstance->fMouseScale;
ClientToScreen(fhWnd, &pt);
SetCursorPos( pt.x, pt.y );
}
void plInputManager::CreateInterfaceMod(plPipeline* p)
{
fInterfaceMgr = TRACKED_NEW plInputInterfaceMgr();
fInterfaceMgr->Init();
}
void plInputManager::InitDInput(HINSTANCE hInst, HWND hWnd)
{
if (fUseDInput)
{
fDInputMgr = TRACKED_NEW plDInputMgr;
fDInputMgr->Init(hInst, hWnd);
}
}
hsBool plInputManager::MsgReceive(plMessage* msg)
{
for (int i=0; i<fInputDevices.Count(); i++)
if (fInputDevices[i]->MsgReceive(msg))
return true;
if (fDInputMgr)
return fDInputMgr->MsgReceive(msg);
return hsKeyedObject::MsgReceive(msg);
}
void plInputManager::Update()
{
if (fDInputMgr)
fDInputMgr->Update();
}
void plInputManager::SetMouseScale( hsScalar s )
{
/* RECT rect;
POINT currPos;
// Gotta make sure to move the mouse to the correct new position for the scale
GetClientRect( fhWnd, &rect );
GetCursorPos( &currPos );
ScreenToClient( fhWnd, &currPos );
float x = (float)currPos.x / rect.right;
float y = (float)currPos.y / rect.bottom;
x *= fMouseScale; y *= fMouseScale;
fMouseScale = s;
// Refreshes all of the input devices so that they can reset mouse limits, etc
RECT rect2 = rect;
rect2.right /= fMouseScale;
rect2.bottom /= fMouseScale;
::MapWindowPoints( fhWnd, NULL, (POINT *)&rect2, 2 );
BOOL ret = ::ClipCursor( &rect );
// Now move the cursor to the right spot
currPos.x = ( x / fMouseScale ) * rect.right;
currPos.y = ( y / fMouseScale ) * rect.bottom;
ClientToScreen( fhWnd, &currPos );
SetCursorPos( currPos.x, currPos.y );
*/
}
// Sometimes the keyboard driver "helps" us translating a key involved in a key
// combo. For example pressing shif-numpad8 will actually generate a KEY_UP event,
// the same as the up arrow. This function undoes that translation.
plKeyDef plInputManager::UntranslateKey(plKeyDef key, hsBool extended)
{
if (!extended)
{
if (key == KEY_UP)
return KEY_NUMPAD8;
if (key == KEY_DOWN)
return KEY_NUMPAD2;
if (key == KEY_LEFT)
return KEY_NUMPAD4;
if (key == KEY_RIGHT)
return KEY_NUMPAD6;
}
return key;
}
void plInputManager::HandleWin32ControlEvent(UINT message, WPARAM Wparam, LPARAM Lparam, HWND hWnd)
{
if( !fhWnd )
fhWnd = hWnd;
hsBool bExtended;
switch (message)
{
case SYSKEYDOWN:
case KEYDOWN:
{
bExtended = Lparam >> 24 & 1;
hsBool bRepeat = ((Lparam >> 29) & 0xf) != 0;
for (int i=0; i<fInputDevices.Count(); i++)
fInputDevices[i]->HandleKeyEvent( KEYDOWN, UntranslateKey((plKeyDef)Wparam, bExtended), true, bRepeat );
}
break;
case SYSKEYUP:
case KEYUP:
{
bExtended = Lparam >> 24 & 1;
for (int i=0; i<fInputDevices.Count(); i++)
fInputDevices[i]->HandleKeyEvent( KEYUP, UntranslateKey((plKeyDef)Wparam, bExtended), false, false );
}
break;
case MOUSEWHEEL:
{
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
int zDelta = GET_WHEEL_DELTA_WPARAM(Wparam);
pMsg->SetWheelDelta((float)zDelta);
if (zDelta < 0)
pMsg->SetButton(kWheelNeg);
else
pMsg->SetButton(kWheelPos);
RECT rect;
GetClientRect(hWnd, &rect);
pMsg->SetXPos(LOWORD(Lparam) / (float)rect.right);
pMsg->SetYPos(HIWORD(Lparam) / (float)rect.bottom);
pMsg->Send();
}
break;
case MOUSEMOVE:
case L_BUTTONDN:
case L_BUTTONUP:
case R_BUTTONDN:
case R_BUTTONUP:
case L_BUTTONDBLCLK:
case R_BUTTONDBLCLK:
case M_BUTTONDN:
case M_BUTTONUP:
{
RECT rect;
GetClientRect(hWnd, &rect);
plIMouseXEventMsg* pXMsg = TRACKED_NEW plIMouseXEventMsg;
plIMouseYEventMsg* pYMsg = TRACKED_NEW plIMouseYEventMsg;
plIMouseBEventMsg* pBMsg = TRACKED_NEW plIMouseBEventMsg;
pXMsg->fWx = LOWORD(Lparam);
pXMsg->fX = (float)LOWORD(Lparam) / (float)rect.right;
pYMsg->fWy = HIWORD(Lparam);
pYMsg->fY = (float)HIWORD(Lparam) / (float)rect.bottom;
// Apply mouse scale
// pXMsg->fX *= fMouseScale;
// pYMsg->fY *= fMouseScale;
if (Wparam & MK_LBUTTON && message != L_BUTTONUP)
{
pBMsg->fButton |= kLeftButtonDown;
}
else
{
pBMsg->fButton |= kLeftButtonUp;
}
if (Wparam & MK_RBUTTON && message != R_BUTTONUP)
{
pBMsg->fButton |= kRightButtonDown;
}
else
{
pBMsg->fButton |= kRightButtonUp;
}
if (Wparam & MK_MBUTTON && message != M_BUTTONUP)
{
pBMsg->fButton |= kMiddleButtonDown;
}
else
{
pBMsg->fButton |= kMiddleButtonUp;
}
if( message == L_BUTTONDBLCLK )
pBMsg->fButton |= kLeftButtonDblClk; // We send the double clicks separately
if( message == R_BUTTONDBLCLK )
pBMsg->fButton |= kRightButtonDblClk;
for (int i=0; i<fInputDevices.Count(); i++)
{
fInputDevices[i]->MsgReceive(pXMsg);
fInputDevices[i]->MsgReceive(pYMsg);
fInputDevices[i]->MsgReceive(pBMsg);
}
POINT pt;
if (RecenterMouse() && (pXMsg->fX <= 0.1 || pXMsg->fX >= 0.9) )
{
pt.x = (rect.right - rect.left) / 2;
pt.y = HIWORD(Lparam);
ClientToScreen(hWnd, &pt);
SetCursorPos( pt.x, pt.y );
}
else
if (RecenterMouse() && (pYMsg->fY <= 0.1 || pYMsg->fY >= 0.9) )
{
pt.y = (rect.bottom - rect.top) / 2;
pt.x = LOWORD(Lparam);
ClientToScreen(hWnd, &pt);
SetCursorPos( pt.x, pt.y );
}
if (RecenterMouse() && Lparam == 0)
{
pt.y = (rect.bottom - rect.top) / 2;
pt.x = (rect.right - rect.left) / 2;
ClientToScreen(hWnd, &pt);
SetCursorPos( pt.x, pt.y );
}
delete(pXMsg);
delete(pYMsg);
delete(pBMsg);
}
break;
case WM_ACTIVATE:
{
bool activated = ( LOWORD( Wparam ) == WA_INACTIVE ) ? false : true;
Activate( activated );
}
break;
}
}
//// Activate ////////////////////////////////////////////////////////////////
// Handles what happens when the app (window) activates/deactivates
void plInputManager::Activate( bool activating )
{
int i;
for( i = 0; i < fInputDevices.GetCount(); i++ )
fInputDevices[ i ]->HandleWindowActivate( activating, fhWnd );
fActive = activating;
fFirstActivated = true;
}
//// AddInputDevice //////////////////////////////////////////////////////////
void plInputManager::AddInputDevice( plInputDevice *pDev )
{
fInputDevices.Append( pDev );
if( fFirstActivated )
pDev->HandleWindowActivate( fActive, fhWnd );
}
//
//
// dinput manager
//
//
plDInputMgr::plDInputMgr() :
fDI(nil)
{
fDI = TRACKED_NEW plDInput;
}
plDInputMgr::~plDInputMgr()
{
if (fDI)
{
for (int i = 0; i < fDI->fSticks.Count(); i++)
{
plDIDevice* pD = fDI->fSticks[i];
pD->fDevice->Release();
delete(pD->fCaps);
delete(pD);
}
fDI->fSticks.SetCountAndZero(0);
delete(fDI->fActionFormat);
fDI->fDInput->Release();
for(int j = 0; j < fInputDevice.Count(); j++)
delete(fInputDevice[j]);
fInputDevice.SetCountAndZero(0);
delete fDI;
}
}
void plDInputMgr::Init(HINSTANCE hInst, HWND hWnd)
{
HRESULT hr;
hr = DirectInput8Create(hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&fDI->fDInput, NULL);
hsAssert(!hr, "failed to initialize directInput!");
// enumerate game controllers
Pfunc1 fPtr = &plDInputMgr::EnumGamepadCallback;
int i = 0;
// set up the action mapping
fDI->fActionFormat = TRACKED_NEW DIACTIONFORMAT;
fDI->fActionFormat->dwSize = sizeof(DIACTIONFORMAT);
fDI->fActionFormat->dwActionSize = sizeof(DIACTION);
fDI->fActionFormat->dwDataSize = NUM_ACTIONS * sizeof(DWORD);
fDI->fActionFormat->dwNumActions = NUM_ACTIONS;
fDI->fActionFormat->guidActionMap = PL_ACTION_GUID;
fDI->fActionFormat->dwGenre = DIVIRTUAL_FIGHTING_THIRDPERSON;
fDI->fActionFormat->rgoAction = fActionMap;
fDI->fActionFormat->dwBufferSize = 16;
fDI->fActionFormat->lAxisMin = -1000;
fDI->fActionFormat->lAxisMax = 1000;
sprintf( fDI->fActionFormat->tszActionMap, "Plasma 2.0 Game Actions" );
// this call should not work:
fDI->fDInput->EnumDevices(DI8DEVCLASS_GAMECTRL, fPtr, fDI, DIEDFL_ATTACHEDONLY);
// apply the mapping to the game controller
// this is the correct <but broken> way to apply the action map:
// Pfunc3 fPtr3 = &plDInputMgr::EnumSuitableDevices;
// hr = fDI->fDInput->EnumDevicesBySemantics(NULL, fDI->fActionFormat, EnumSuitableDevices, fDI, NULL);
for (i = 0; i < fDI->fSticks.Count(); i++)
{
fDI->fSticks[i]->fCaps = TRACKED_NEW DIDEVCAPS;
fDI->fSticks[i]->fCaps->dwSize = sizeof(DIDEVCAPS);
hr = fDI->fSticks[i]->fDevice->GetCapabilities(fDI->fSticks[i]->fCaps);
hsAssert(!hr, "Unable to acquire devcaps in DInput Device!");
hr = fDI->fSticks[i]->fDevice->Acquire();
hsAssert(!hr, "Unable to acquire DInput Device!");
}
fhWnd = hWnd;
for (i = 0; i < fDI->fSticks.Count(); i++)
fInputDevice.Append( TRACKED_NEW plDInputDevice );
}
void plDInputMgr::Update()
{
HRESULT hr;
if (!fDI->fSticks.Count())
return;
// Poll the devices to read the current state
for (int i = 0; i < fDI->fSticks.Count(); i++)
{
hr = fDI->fSticks[i]->fDevice->Poll();
if (FAILED(hr))
{
// Attempt to reacquire joystick
while(hr == DIERR_INPUTLOST)
{
hr = fDI->fSticks[i]->fDevice->Acquire();
char str[256];
sprintf(str, "DInput Device # %d connection lost - press Ignore to attempt to reacquire!", i);
hsAssert(!hr, str);
}
}
DIDEVICEOBJECTDATA data;
ULONG size = 1;
hr = fDI->fSticks[i]->fDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA),&data,&size,0);
fInputDevice[i]->Update(&data);
}
}
void plDInputMgr::AddDevice(IDirectInputDevice8* device)
{
HRESULT hr = device->BuildActionMap(fDI->fActionFormat, NULL, NULL);
if (!FAILED(hr))
device->SetActionMap( fDI->fActionFormat, NULL, NULL );
}
void plDInputMgr::ConfigureDevice()
{
::ShowCursor( TRUE );
ReleaseCapture();
DICOLORSET dics;
ZeroMemory(&dics, sizeof(DICOLORSET));
dics.dwSize = sizeof(DICOLORSET);
DICONFIGUREDEVICESPARAMS dicdp;
ZeroMemory(&dicdp, sizeof(dicdp));
dicdp.dwSize = sizeof(dicdp);
dicdp.dwcUsers = 1;
dicdp.lptszUserNames = NULL;
dicdp.dwcFormats = 1;
dicdp.lprgFormats = fDI->fActionFormat;
dicdp.hwnd = fhWnd;
dicdp.lpUnkDDSTarget = NULL;
fDI->fDInput->ConfigureDevices(NULL, &dicdp, DICD_EDIT, NULL);
for (int i = 0; i < fDI->fSticks.Count(); i++)
fDI->fSticks[i]->fDevice->SetActionMap( fDI->fActionFormat, NULL, DIDSAM_FORCESAVE );
::ShowCursor( FALSE );
SetCapture(fhWnd);
}
hsBool plDInputMgr::MsgReceive(plMessage* msg)
{
plInputEventMsg* pMsg = plInputEventMsg::ConvertNoRef(msg);
if (pMsg && pMsg->fEvent == plInputEventMsg::kConfigure)
{
ConfigureDevice();
}
return false;
}
// dinput required callback functions:
// enumerate the dinput devices
int __stdcall plDInputMgr::EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef)
{
HRESULT hr;
plDInput* pDI = (plDInput*)pRef;
IDirectInputDevice8* fStick = nil;
hr = pDI->fDInput->CreateDevice(device->guidInstance, &fStick, NULL);
if(!FAILED(hr))
{
pDI->fSticks.Append(TRACKED_NEW plDIDevice(fStick));
// the following code pertaining to the action map shouldn't be here.
// in fact this shouldn't work at all according to MS, but this is
// currently the only way this works. Whatever - the correct
// code is here and commented out in case this ever gets fixed by MS
// in a future release of dinput.
HRESULT hr = fStick->BuildActionMap(pDI->fActionFormat, NULL, NULL);
if (!FAILED(hr))
{
hr = fStick->SetActionMap( pDI->fActionFormat, NULL, NULL );
DIPROPDWORD dipW;
dipW.diph.dwSize = sizeof(DIPROPDWORD);
dipW.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipW.diph.dwHow = DIPH_DEVICE;
dipW.diph.dwObj = 0;
dipW.dwData = 500; // 5% of axis range for deadzone
hr = fStick->SetProperty(DIPROP_DEADZONE , &dipW.diph);
}
return DIENUM_CONTINUE;
}
return DIENUM_STOP;
}
// look for axes on the controller and set the output range to +-100
// apparently not needed with action mapping:
/*
int __stdcall plDInputMgr::SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef)
{
HRESULT hr;
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = obj->dwType;
diprg.lMin = -100;
diprg.lMax = +100;
plDInput* pDI = (plDInput*)pRef;
for (int i = 0; i < pDI->fSticks.Count(); i++)
hr = pDI->fSticks[i]->fDevice->SetProperty(DIPROP_RANGE, &diprg.diph);
if(!FAILED(hr))
return DIENUM_CONTINUE;
return DIENUM_STOP;
}
*/
// apply mapping to controller
// not used. why? no one really knows.
// leave this here in case dinput ever gets fixed...
/*
int __stdcall plDInputMgr::EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef)
{
plDInput* pDI = (plDInput*)pRef;
HRESULT hr = dev->BuildActionMap(pDI->fActionFormat, NULL, NULL);
if (!FAILED(hr))
{
hr = dev->SetActionMap( pDI->fActionFormat, NULL, NULL );
}
return DIENUM_STOP;
}
*/
DIACTION plDInputMgr::fActionMap[NUM_ACTIONS] =
{
{A_CONTROL_MOVE, DIAXIS_TPS_MOVE, 0, "Walk Forward-Backward" ,},
{A_CONTROL_TURN, DIAXIS_TPS_TURN, 0, "Turn Left-Right" ,},
{A_CONTROL_MOUSE_X, DIAXIS_ANY_1, 0, "Move Camera Left-Right",},
{A_CONTROL_MOUSE_Y, DIAXIS_ANY_2, 0, "Move Camera Up-Down" ,},
{B_CONTROL_ACTION, DIBUTTON_TPS_ACTION, 0, "Action" ,},
{B_CONTROL_JUMP, DIBUTTON_TPS_JUMP, 0, "Jump" ,},
{B_CONTROL_STRAFE_LEFT, DIBUTTON_TPS_STEPLEFT, 0, "Strafe Left" ,},
{B_CONTROL_STRAFE_RIGHT, DIBUTTON_TPS_STEPRIGHT, 0, "Strafe Right" ,},
{B_CONTROL_MODIFIER_FAST, DIBUTTON_TPS_RUN, 0, "Run" ,},
{B_CONTROL_EQUIP, DIBUTTON_TPS_SELECT, 0, "Equip Item" ,},
{B_CONTROL_DROP, DIBUTTON_TPS_USE, 0, "Drop Item" ,},
{B_CONTROL_MOVE_FORWARD, DIBUTTON_ANY(0), 0, "Walk Forward" ,},
{B_CONTROL_MOVE_BACKWARD, DIBUTTON_ANY(1), 0, "Walk Backward" ,},
{B_CONTROL_ROTATE_LEFT, DIBUTTON_ANY(2), 0, "Turn Left" ,},
{B_CONTROL_ROTATE_RIGHT, DIBUTTON_ANY(3), 0, "Turn Right" ,},
{B_CONTROL_TURN_TO, DIBUTTON_ANY(4), 0, "Pick Item" ,},
{B_CAMERA_RECENTER, DIBUTTON_ANY(5), 0, "Recenter Camera" ,},
};