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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: cyAccountManagement
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//
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// PURPOSE: Python wrapper for account management functions
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//
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#include <Python.h>
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#pragma hdrstop
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#include "cyAccountManagement.h"
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#include "plNetClientComm/plNetClientComm.h"
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bool cyAccountManagement::IsSubscriptionActive()
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{
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const NetCommAccount* account = NetCommGetAccount();
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return (account->billingType & kBillingTypePaidSubscriber);
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}
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PyObject* cyAccountManagement::GetPlayerList()
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{
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const ARRAY(NetCommPlayer)& playerList = NetCommGetPlayerList();
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int numPlayers = NetCommGetPlayerCount();
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PyObject* pList = PyList_New(0);
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PyObject* visitor = nil;
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for (int i = 0; i < numPlayers; ++i)
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{
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PyObject* playerTuple = PyTuple_New(3);
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PyObject* playerName = PyUnicode_FromStringEx(playerList[i].playerName);
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PyObject* playerId = PyInt_FromLong(playerList[i].playerInt);
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PyObject* avatarShape = PyString_FromPlString(playerList[i].avatarDatasetName);
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PyTuple_SetItem(playerTuple, 0, playerName);
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PyTuple_SetItem(playerTuple, 1, playerId);
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PyTuple_SetItem(playerTuple, 2, avatarShape);
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if (visitor || playerList[i].explorer)
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PyList_Append(pList, playerTuple);
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else
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visitor = playerTuple;
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}
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if (visitor)
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{
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PyList_Insert(pList, 0, visitor);
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}
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else
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{
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Py_INCREF(Py_None);
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PyList_Insert(pList, 0, Py_None);
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}
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return pList;
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}
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plString cyAccountManagement::GetAccountName()
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{
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const NetCommAccount* acct = NetCommGetAccount();
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if (acct)
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return acct->accountName;
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else
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return "";
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}
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void cyAccountManagement::CreatePlayer(const char* playerName, const char* avatar, const char* invitationCode)
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{
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NetCommCreatePlayer(playerName, avatar, invitationCode, 0, nil);
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}
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void cyAccountManagement::CreatePlayerW(const wchar_t* playerName, const wchar_t* avatar, const wchar_t* invitationCode)
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{
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NetCommCreatePlayer(plString::FromWchar(playerName),
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plString::FromWchar(avatar),
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plString::FromWchar(invitationCode),
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0,
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nullptr);
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}
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void cyAccountManagement::DeletePlayer(unsigned playerId)
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{
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NetCommDeletePlayer(playerId, nil);
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}
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void cyAccountManagement::SetActivePlayer(unsigned playerId)
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{
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NetCommSetActivePlayer(playerId, nil);
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}
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bool cyAccountManagement::IsActivePlayerSet()
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{
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return NetCommGetPlayer()->playerInt != 0;
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}
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void cyAccountManagement::UpgradeVisitorToExplorer(unsigned playerId)
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{
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NetCommUpgradeVisitorToExplorer(playerId, nil);
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}
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void cyAccountManagement::ChangePassword(const plString& password)
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{
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NetCommChangeMyPassword(password);
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}
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