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112 lines
3.7 KiB
112 lines
3.7 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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13 years ago
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 years ago
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPassMtl.h"
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#include "plPassBaseParamIDs.h"
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#include "resource.h"
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#include "iparamm2.h"
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#include "plPassAnimDlgProc.h"
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#include "plAnimStealthNode.h"
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using namespace plPassBaseParamIDs;
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static ParamBlockDesc2 gPassAnimPB
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(
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plPassMtl::kBlkAnim, _T("anim"), IDS_PASS_ANIM, GetPassMtlDesc(),//NULL,
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P_AUTO_CONSTRUCT + P_AUTO_UI + P_CALLSETS_ON_LOAD, plPassMtl::kRefAnim,
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// UI
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IDD_PASS_ANIM, IDS_PASS_ANIM, 0, 0, &plPassAnimDlgProc::Get(),
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#ifdef MCN_UPGRADE_OLD_ANIM_BLOCKS
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// THE FOLLOWING ARE ALL OLD PARAMETERS AND SHOULD NO LONGER BE USED. The only reason
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// they're here is so we can convert old paramBlocks into the new plAnimStealthNode format
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kPBAnimName, _T("animName"), TYPE_STRING, 0, 0,
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end,
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kPBAnimAutoStart, _T("autoStart"), TYPE_BOOL, 0, 0,
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end,
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kPBAnimLoop, _T("loop"), TYPE_BOOL, 0, 0,
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end,
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kPBAnimLoopName, _T("loopName"), TYPE_STRING, 0, 0,
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end,
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// Anim Ease
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kPBAnimEaseInType, _T("easeInType"), TYPE_INT, 0, 0,
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end,
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kPBAnimEaseInLength, _T("easeInLength"), TYPE_FLOAT, 0, 0,
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end,
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kPBAnimEaseInMin, _T("easeInMin"), TYPE_FLOAT, 0, 0,
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end,
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kPBAnimEaseInMax, _T("easeInMax"), TYPE_FLOAT, 0, 0,
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end,
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kPBAnimEaseOutType, _T("easeOutType"), TYPE_INT, 0, 0,
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end,
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kPBAnimEaseOutLength, _T("easeOutLength"), TYPE_FLOAT, 0, 0,
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end,
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kPBAnimEaseOutMin, _T("easeOutMin"), TYPE_FLOAT, 0, 0,
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end,
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kPBAnimEaseOutMax, _T("easeOutMax"), TYPE_FLOAT, 0, 0,
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end,
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#endif // MCN_UPGRADE_OLD_ANIM_BLOCKS
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kPBAnimUseGlobal, _T("UseGlobal"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MTL_USE_GLOBAL,
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end,
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kPBAnimGlobalName, _T("GlobalName"), TYPE_STRING, 0, 0,
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p_default, _T(""),
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end,
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kPBAnimStealthNodes, _T( "testing" ), TYPE_REFTARG_TAB, 0, 0, 0,
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p_accessor, &plStealthNodeAccessor::GetInstance(),
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end,
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end
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);
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ParamBlockDesc2 *GetPassAnimPB() { return &gPassAnimPB; }
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