You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
222 lines
6.2 KiB
222 lines
6.2 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#include "HeadSpin.h"
|
||
|
#include "Max.h"
|
||
|
|
||
|
#include "../MaxMain/plMaxNode.h"
|
||
|
#include "plRenderGlobalContext.h"
|
||
|
|
||
|
plRenderGlobalContext::plRenderGlobalContext(Interface* ip, TimeValue t)
|
||
|
{
|
||
|
fInterface = ip;
|
||
|
|
||
|
renderer = ip->GetProductionRenderer();
|
||
|
projType = PROJ_PERSPECTIVE;
|
||
|
devWidth = 640;
|
||
|
devHeight = 480;
|
||
|
xscale = 1.6f;
|
||
|
yscale = -1.6f;
|
||
|
xc = 320.f;
|
||
|
yc = 240.f;
|
||
|
antialias = 1;
|
||
|
camToWorld.IdentityMatrix();
|
||
|
worldToCam.IdentityMatrix();
|
||
|
nearRange = 0;
|
||
|
farRange = 10000.f;
|
||
|
devAspect = 1.f; // PIXEL aspect ratio of device pixel H/W
|
||
|
frameDur = 1.f;
|
||
|
envMap = nil;
|
||
|
globalLightLevel.White();
|
||
|
atmos = nil;
|
||
|
pToneOp = nil; // The tone operator, may be NULL
|
||
|
time = t;
|
||
|
wireMode = false; // wire frame render mode?
|
||
|
wire_thick = 1.f; // global wire thickness
|
||
|
force2Side = false; // is force two-sided rendering enabled
|
||
|
inMtlEdit = false; // rendering in mtl editor?
|
||
|
fieldRender = false; // are we rendering fields
|
||
|
first_field = 1; // is this the first field or the second?
|
||
|
field_order = 1; // which field is first: 0->even first, 1->odd first
|
||
|
|
||
|
objMotBlur = true; // is object motion blur enabled
|
||
|
nBlurFrames = 10; // number of object motion blur time slices
|
||
|
|
||
|
SetRenderElementMgr(ip->GetRenderElementMgr(RS_Production));
|
||
|
|
||
|
}
|
||
|
|
||
|
plRenderGlobalContext::~plRenderGlobalContext()
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fInstList.GetCount(); i++ )
|
||
|
{
|
||
|
fInstList[i].Cleanup();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plRenderGlobalContext::Update(TimeValue t)
|
||
|
{
|
||
|
time = t;
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fInstList.GetCount(); i++ )
|
||
|
fInstList[i].Update(time);
|
||
|
}
|
||
|
|
||
|
void plRenderGlobalContext::MakeRenderInstances(plMaxNode* root, TimeValue t)
|
||
|
{
|
||
|
time = t;
|
||
|
int i;
|
||
|
for( i = 0; i < root->NumberOfChildren(); i++ )
|
||
|
IMakeRenderInstances((plMaxNode*)root->GetChildNode(i), t, false);
|
||
|
|
||
|
for( i = 0; i < fInstList.GetCount() - 1; i++ )
|
||
|
fInstList[i].SetNext(&fInstList[i+1]);
|
||
|
}
|
||
|
|
||
|
void plRenderGlobalContext::IMakeRenderInstances(plMaxNode* node, TimeValue t, hsBool isBarney)
|
||
|
{
|
||
|
const char* dbgNodeName = node->GetName();
|
||
|
if( !isBarney )
|
||
|
isBarney = node->GetIsBarney();
|
||
|
|
||
|
hsBool doMe = isBarney || (node->CanConvert() && node->GetDrawable());
|
||
|
|
||
|
if( !doMe )
|
||
|
return;
|
||
|
|
||
|
int idx = fInstList.GetCount();
|
||
|
|
||
|
plRenderInstance* inst = fInstList.Push();
|
||
|
|
||
|
if( !inst->GetFromNode(node, t, idx) )
|
||
|
fInstList.Pop();
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < node->NumberOfChildren(); i++ )
|
||
|
IMakeRenderInstances((plMaxNode *)node->GetChildNode(i), t, isBarney);
|
||
|
}
|
||
|
|
||
|
void plRenderGlobalContext::IntersectRay(RenderInstance *inst, Ray& origRay, ISect &isct, ISectList &xplist, BOOL findExit)
|
||
|
{
|
||
|
const float kFarAway = 1.e5f;
|
||
|
Ray ray;
|
||
|
if( findExit )
|
||
|
{
|
||
|
ray.p = origRay.p + origRay.dir * kFarAway;
|
||
|
ray.dir = -ray.dir;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ray = origRay;
|
||
|
}
|
||
|
float at;
|
||
|
Point3 norm;
|
||
|
DWORD faceIdx;
|
||
|
Point3 bary;
|
||
|
int hit = inst->mesh->IntersectRay(ray, at, norm, faceIdx, bary);
|
||
|
if( hit )
|
||
|
{
|
||
|
ISect thisHit;
|
||
|
thisHit.t = findExit ? kFarAway - at : at;
|
||
|
thisHit.exit = findExit;
|
||
|
thisHit.backFace = findExit;
|
||
|
thisHit.inst = inst;
|
||
|
thisHit.fnum = faceIdx;
|
||
|
thisHit.bc = bary;
|
||
|
Point3 worldP = (ray.p + at * ray.dir);
|
||
|
thisHit.p = inst->GetINode()->GetObjectTM(time) * worldP;
|
||
|
thisHit.pc = worldToCam * thisHit.p;
|
||
|
|
||
|
thisHit.mtlNum = inst->mesh->faces[faceIdx].getMatID();
|
||
|
Mtl* mtl = inst->GetINode()->GetMtl();
|
||
|
thisHit.matreq = mtl ? mtl->Requirements(thisHit.mtlNum) : 0;
|
||
|
|
||
|
thisHit.next = nil;
|
||
|
|
||
|
if( thisHit.matreq & (MTLREQ_TRANSP | MTLREQ_ADDITIVE_TRANSP) )
|
||
|
{
|
||
|
// advance the ray and try again. This one goes in the xplist.
|
||
|
ISect* xHit = GetNewISect();
|
||
|
*xHit = thisHit;
|
||
|
xplist.Add(xHit);
|
||
|
|
||
|
const float kAdvanceHack = 0.5f;
|
||
|
Ray newRay;
|
||
|
newRay.p = origRay.p + origRay.dir * (thisHit.t + kAdvanceHack);
|
||
|
newRay.dir = origRay.dir;
|
||
|
IntersectRay(inst, newRay, isct, xplist, findExit);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
xplist.Prune(thisHit.t);
|
||
|
isct = thisHit;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL plRenderGlobalContext::IntersectWorld(Ray &ray, int skipID, ISect &hit, ISectList &xplist, int blurFrame)
|
||
|
{
|
||
|
hit.t = -1.f;
|
||
|
xplist.Init();
|
||
|
int i;
|
||
|
for( i = 0; i < fInstList.GetCount(); i++ )
|
||
|
{
|
||
|
if( skipID != i )
|
||
|
{
|
||
|
ISect thisHit;
|
||
|
hit.t = -1.f;
|
||
|
IntersectRay(&fInstList[i], ray, thisHit, xplist, false);
|
||
|
if( thisHit.t >= 0 )
|
||
|
{
|
||
|
if( (hit.t < 0) || (thisHit.t < hit.t) )
|
||
|
{
|
||
|
// grab our new winner.
|
||
|
hit = thisHit;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return (hit.t >= 0) || !xplist.IsEmpty();
|
||
|
}
|