You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
160 lines
4.3 KiB
160 lines
4.3 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "plLayerShadowBase.h"
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
plLayerLightBase::plLayerLightBase()
|
||
|
: fDirty(true)
|
||
|
{
|
||
|
fOwnedChannels = kState
|
||
|
| kAmbientColor
|
||
|
| kPreshadeColor;
|
||
|
|
||
|
fState = TRACKED_NEW hsGMatState;
|
||
|
fState->Reset();
|
||
|
|
||
|
fAmbientColor = TRACKED_NEW hsColorRGBA;
|
||
|
fAmbientColor->Set(0,0,0,1.f);
|
||
|
|
||
|
fPreshadeColor = TRACKED_NEW hsColorRGBA;
|
||
|
fPreshadeColor->Set(0,0,0,1.f);
|
||
|
}
|
||
|
|
||
|
plLayerLightBase::~plLayerLightBase()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
plLayerInterface* plLayerLightBase::Attach(plLayerInterface* prev)
|
||
|
{
|
||
|
fDirty = true;
|
||
|
return plLayerInterface::Attach(prev);
|
||
|
}
|
||
|
|
||
|
UInt32 plLayerLightBase::Eval(double secs, UInt32 frame, UInt32 ignore)
|
||
|
{
|
||
|
UInt32 ret = plLayerInterface::Eval(secs, frame, ignore);
|
||
|
if( fUnderLay )
|
||
|
{
|
||
|
if( fDirty || (ret & kState) )
|
||
|
{
|
||
|
*fState = fUnderLay->GetState();
|
||
|
|
||
|
UInt32 blend = fState->fBlendFlags;
|
||
|
|
||
|
fState->fBlendFlags &= ~hsGMatState::kBlendMask;
|
||
|
|
||
|
switch( blend )
|
||
|
{
|
||
|
case hsGMatState::kBlendAlpha:
|
||
|
fState->fBlendFlags |= hsGMatState::kBlendAddColorTimesAlpha;
|
||
|
break;
|
||
|
default:
|
||
|
fState->fBlendFlags |= hsGMatState::kBlendAdd;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
fState->fZFlags |= hsGMatState::kZNoZWrite;
|
||
|
|
||
|
fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum;
|
||
|
|
||
|
ret |= kState | kAmbientColor;
|
||
|
|
||
|
fDirty = false;
|
||
|
}
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
plLayerShadowBase::plLayerShadowBase()
|
||
|
: fDirty(true)
|
||
|
{
|
||
|
fOwnedChannels = kState
|
||
|
| kAmbientColor
|
||
|
| kPreshadeColor;
|
||
|
|
||
|
fState = TRACKED_NEW hsGMatState;
|
||
|
fState->Reset();
|
||
|
|
||
|
fAmbientColor = TRACKED_NEW hsColorRGBA;
|
||
|
fAmbientColor->Set(0,0,0,1.f);
|
||
|
|
||
|
fPreshadeColor = TRACKED_NEW hsColorRGBA;
|
||
|
fPreshadeColor->Set(0,0,0,1.f);
|
||
|
}
|
||
|
|
||
|
plLayerShadowBase::~plLayerShadowBase()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
plLayerInterface* plLayerShadowBase::Attach(plLayerInterface* prev)
|
||
|
{
|
||
|
fDirty = true;
|
||
|
return plLayerInterface::Attach(prev);
|
||
|
}
|
||
|
|
||
|
UInt32 plLayerShadowBase::Eval(double secs, UInt32 frame, UInt32 ignore)
|
||
|
{
|
||
|
UInt32 ret = plLayerInterface::Eval(secs, frame, ignore);
|
||
|
if( fUnderLay )
|
||
|
{
|
||
|
if( fDirty || (ret & kState) )
|
||
|
{
|
||
|
*fState = fUnderLay->GetState();
|
||
|
fState->fBlendFlags &= ~hsGMatState::kBlendMask;
|
||
|
//WHITE
|
||
|
fState->fBlendFlags |= hsGMatState::kBlendAlpha;
|
||
|
|
||
|
fState->fZFlags |= hsGMatState::kZNoZWrite;
|
||
|
|
||
|
fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum;
|
||
|
|
||
|
ret |= kState | kAmbientColor | kPreshadeColor;
|
||
|
|
||
|
fDirty = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|