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94 lines
3.0 KiB
94 lines
3.0 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPhysicsSoundMgr_h_inc
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#define plPhysicsSoundMgr_h_inc
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#include "hsStlUtils.h"
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#include "plPhysical.h"
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#include "hsGeometry3.h"
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class plPhysicsSoundMgr
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{
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public:
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void AddContact(plPhysical* phys1, plPhysical* phys2, const hsPoint3& hitPoint, const hsVector3& hitNormal);
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void Update();
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private:
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enum EventType
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{
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kSlide,
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kContact,
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kEndSlide
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};
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enum EventStopType
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{
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kStopFromImpact = 0,
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kStopFromEndSlide = 2
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};
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class CollidePair
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{
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public:
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plKey firstPhysKey;
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plKey secondPhysKey;
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hsPoint3 point;
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hsVector3 normalForce;
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CollidePair(const plKey& firstPhys, const plKey& secondPhys, const hsPoint3& point, const hsVector3& normal);
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bool operator<(const CollidePair& rhs) const;
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bool operator==(const CollidePair& rhs) const;
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plPhysical* FirstPhysical() const;
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plPhysical* SecondPhysical() const;
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};
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void IStartCollision(const CollidePair& cp);
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void IStopCollision(const CollidePair& cp);
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void IUpdateCollision(const CollidePair& cp);
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void IProcessSlide(plPhysicalSndGroup* sndA, plPhysicalSndGroup* sndB, hsScalar strength);
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typedef std::set<CollidePair> CollideSet;
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CollideSet fPrevCollisions;
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CollideSet fCurCollisions;
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};
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#endif // plPhysicsSoundMgr_h_inc
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