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312 lines
9.4 KiB
312 lines
9.4 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plLOSDispatch.h"
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#include "plSimulationMgr.h"
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#include "plgDispatch.h"
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#include "../plMessage/plLOSRequestMsg.h"
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#include "../plMessage/plLOSHitMsg.h"
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#include "../pnKeyedObject/plFixedKey.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../plModifier/plLogicModifier.h"
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#include "plPXPhysical.h"
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#include "plPXPhysicalControllerCore.h"
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#include "plPXConvert.h"
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#include "../plAvatar/plAvatarMgr.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "NxPhysics.h"
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#include "plProfile.h"
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plProfile_Extern(LineOfSight);
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class myRaycastReport : public NxUserRaycastReport
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{
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public:
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void InitCast(plSimDefs::plLOSDB db, plLOSRequestMsg::TestType type)
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{
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fDB = db;
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fType = type;
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fHitObj = nil;
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fNormal.Set(0, 0, 0);
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fPoint.Set(0, 0, 0);
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fDist = FLT_MAX;
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}
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bool GotHit() { return fDist != FLT_MAX; }
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plKey GetObj() { return fHitObj; }
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hsScalar GetDistance() { return fDist; }
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const hsVector3& GetNormal() { return fNormal; }
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const hsPoint3& GetPoint() { return fPoint; }
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void ResetHitObj(){fHitObj=nil;}
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private:
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virtual bool onHit(const NxRaycastHit& hit)
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{
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NxActor& hitActor = hit.shape->getActor();
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plPXPhysical* phys = (plPXPhysical*)hitActor.userData;
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plKey objKey = nil;
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UInt16 objDB = plSimDefs::kLOSDBNone;
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if (phys)
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{
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objKey = phys->GetObjectKey();
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objDB = phys->GetAllLOSDBs();
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}
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else
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{
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plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(hitActor);
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if (controller)
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{
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objKey = controller->GetOwner();
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objDB = controller->GetLOSDB();
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}
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}
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// is the object's physic enabled and is it in the database that we are looking for?
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if ( !phys || !phys->GetProperty(plSimulationInterface::kDisable) )
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{
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if ( (fDB & objDB) != 0)
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{
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if (fType == plLOSRequestMsg::kTestAny || hit.distance < fDist)
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{
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// need one more test... if it is a clickable need to see if it is enabled
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bool disabled = false;
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if ( objKey )
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{
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plSceneObject* so = plSceneObject::ConvertNoRef( objKey->GetObjectPtr() );
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if (so)
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{
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int i;
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for ( i=0; i < so->GetNumModifiers(); i++)
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{
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plLogicModifier* lo = (plLogicModifier*)plLogicModifier::ConvertNoRef(so->GetModifier(i) );
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if (lo)
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{
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disabled = lo->Disabled();
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break;
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}
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}
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}
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}
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if (!disabled)
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{
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fHitObj = objKey;
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fNormal.Set(hit.worldNormal.x, hit.worldNormal.y, hit.worldNormal.z);
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fPoint.Set(hit.worldImpact.x, hit.worldImpact.y, hit.worldImpact.z);
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fDist = hit.distance;
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if (fType == plLOSRequestMsg::kTestAny)
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return false;
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}
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}
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}
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}
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return true;
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}
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plSimDefs::plLOSDB fDB;
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plLOSRequestMsg::TestType fType;
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plKey fHitObj;
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hsVector3 fNormal;
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hsPoint3 fPoint;
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hsScalar fDist;
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} gMyReport;
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plLOSDispatch::plLOSDispatch()
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{
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RegisterAs(kLOSObject_KEY);
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plgDispatch::Dispatch()->RegisterForExactType(plLOSRequestMsg::Index(), GetKey());
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}
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plLOSDispatch::~plLOSDispatch()
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{
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plgDispatch::Dispatch()->UnRegisterForExactType(plLOSRequestMsg::Index(), GetKey());
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}
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hsBool plLOSDispatch::MsgReceive(plMessage* msg)
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{
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plLOSRequestMsg* requestMsg = plLOSRequestMsg::ConvertNoRef(msg);
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if (requestMsg)
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{
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plProfile_BeginTiming(LineOfSight);
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plSimulationMgr* sim = plSimulationMgr::GetInstance();
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plKey worldKey = requestMsg->fWorldKey;
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if (!worldKey)
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{
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plArmatureMod* av = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if ( av && av->GetController() )
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worldKey = av->GetController()->GetSubworld();
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}
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hsPoint3 from = requestMsg->fFrom;
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hsPoint3 at = requestMsg->fTo;
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// requests are always sent in world space, but they might
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// need to be converted to subworld space
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hsMatrix44 l2w, w2l;
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if (worldKey)
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{
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plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
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if (so)
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{
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l2w = so->GetLocalToWorld();
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w2l = so->GetWorldToLocal();
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from = w2l * from;
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at = w2l * at;
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}
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}
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else
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{
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l2w.Reset();
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w2l.Reset();
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}
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NxScene* scene = sim->GetScene(worldKey);
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gMyReport.InitCast(requestMsg->GetRequestType(), requestMsg->GetTestType());
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hsVector3 norm = hsVector3(at - from);
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hsScalar dist = norm.Magnitude();
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norm.Normalize();
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NxRay worldRay;
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worldRay.dir = plPXConvert::Vector(norm);
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worldRay.orig = plPXConvert::Point(from);
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//PhysX will complain to log if ray distance is less than or equal to Zero, besides shouldn't bother throwing
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// a point, and if we have negative we have some serious problems
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if(dist>0.0f)
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{
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scene->raycastAllShapes(worldRay, gMyReport, NX_ALL_SHAPES, 0xffffffff, dist, NX_RAYCAST_DISTANCE | NX_RAYCAST_IMPACT | NX_RAYCAST_NORMAL);
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}
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else{
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SimLog("%s sent out a LOS request with a ray length of %d.", requestMsg->GetSender()->GetName(), dist);
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}
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if (gMyReport.GotHit())
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{
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// We got a hit, save off the info
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plMessage* hitMsg = ICreateHitMsg(requestMsg, l2w);
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if (requestMsg->GetCullDB() != plSimDefs::kLOSDBNone)
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{
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// If we have a cull db, adjust the length of the raycast to be from the
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// original point to the object we hit. If we find anything from the cull
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// db in there, the cast fails.
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hsScalar dist = gMyReport.GetDistance();
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if(dist!=0.0)
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{
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gMyReport.InitCast(requestMsg->GetCullDB(), plLOSRequestMsg::kTestAny);
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scene->raycastAllShapes(worldRay, gMyReport, NX_ALL_SHAPES, 0xffffffff, dist, NX_RAYCAST_DISTANCE | NX_RAYCAST_IMPACT | NX_RAYCAST_NORMAL);
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if (gMyReport.GotHit())
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{
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delete hitMsg;
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hitMsg = nil;
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if (requestMsg->GetReportType() == plLOSRequestMsg::kReportMiss ||
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requestMsg->GetReportType() == plLOSRequestMsg::kReportHitOrMiss)
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{
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ICreateMissMsg(requestMsg)->Send();
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}
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}
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}
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else// we are right on top of the object I assume that means we hit it
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{// since PhysX would have complained we will log it anyways. Just so we have a better idea, where this
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//was happening previously
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SimLog("%s sent out a LOS request. The second cast for culling was of length 0. ABORTING and assuming hit.", requestMsg->GetSender()->GetName());
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}
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}
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if (hitMsg &&
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(requestMsg->GetReportType() == plLOSRequestMsg::kReportHit ||
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requestMsg->GetReportType() == plLOSRequestMsg::kReportHitOrMiss))
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hitMsg->Send();
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}
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else
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{
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if (requestMsg->GetReportType() == plLOSRequestMsg::kReportMiss ||
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requestMsg->GetReportType() == plLOSRequestMsg::kReportHitOrMiss)
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{
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ICreateMissMsg(requestMsg)->Send();
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}
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}
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plProfile_EndTiming(LineOfSight);
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gMyReport.ResetHitObj();
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return true;
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}
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return hsKeyedObject::MsgReceive(msg);
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}
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plMessage* plLOSDispatch::ICreateHitMsg(plLOSRequestMsg* requestMsg, hsMatrix44& l2w)
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{
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plKey ourKey = GetKey();
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plKey rcvKey = requestMsg->GetSender();
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plLOSHitMsg* hitMsg = TRACKED_NEW plLOSHitMsg(ourKey, rcvKey, nil);
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hitMsg->fNoHit = false;
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hitMsg->fObj = gMyReport.GetObj();
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hitMsg->fDistance = gMyReport.GetDistance();
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hitMsg->fNormal = l2w * gMyReport.GetNormal();
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hitMsg->fHitPoint = l2w * gMyReport.GetPoint();
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hitMsg->fRequestID = requestMsg->GetRequestID();
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return hitMsg;
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}
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plMessage* plLOSDispatch::ICreateMissMsg(plLOSRequestMsg* requestMsg)
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{
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plKey ourKey = GetKey();
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plKey rcvKey = requestMsg->GetSender();
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plLOSHitMsg* missMsg = TRACKED_NEW plLOSHitMsg(ourKey, rcvKey, nil);
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missMsg->fNoHit = true;
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missMsg->fObj = nil;
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missMsg->fRequestID = requestMsg->GetRequestID();
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return missMsg;
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}
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