You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
6.3 KiB
188 lines
6.3 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#if 1 // for debugging
|
||
|
#include "plCreatableIndex.h"
|
||
|
#include "../plModifier/plResponderModifier.h"
|
||
|
#include "../plSurface/plLayerAnimation.h"
|
||
|
#endif
|
||
|
|
||
|
#include "hsStream.h"
|
||
|
#include "plNetClientMgr.h"
|
||
|
#include "plgDispatch.h"
|
||
|
#include "hsResMgr.h"
|
||
|
#include "hsTimer.h"
|
||
|
|
||
|
#include "../plNetMessage/plNetMessage.h"
|
||
|
#include "../pnKeyedObject/plKey.h"
|
||
|
#include "../pnKeyedObject/plFixedKey.h"
|
||
|
#include "../pnKeyedObject/hsKeyedObject.h"
|
||
|
#include "../pnSceneObject/plSceneObject.h"
|
||
|
#include "../pnModifier/plModifier.h"
|
||
|
#include "../pnMessage/plNodeRefMsg.h"
|
||
|
#include "../pnMessage/plClientMsg.h"
|
||
|
#include "../pnMessage/plNodeChangeMsg.h"
|
||
|
#include "../pnMessage/plPlayerPageMsg.h"
|
||
|
|
||
|
#include "../plScene/plSceneNode.h"
|
||
|
#include "../plScene/plRelevanceMgr.h"
|
||
|
#include "../plNetTransport/plNetTransportMember.h"
|
||
|
#include "../plResMgr/plKeyFinder.h"
|
||
|
#include "../plAgeDescription/plAgeDescription.h"
|
||
|
#include "../plAvatar/plArmatureMod.h"
|
||
|
#include "../plAvatar/plAvatarMgr.h"
|
||
|
#include "../plSDL/plSDL.h"
|
||
|
|
||
|
/// TEMP HACK TO LOAD CONSOLE INIT FILES ON AGE LOAD
|
||
|
#include "../plMessage/plConsoleMsg.h"
|
||
|
#include "../plMessage/plLoadAvatarMsg.h"
|
||
|
#include "../plMessage/plAgeLoadedMsg.h"
|
||
|
|
||
|
#include "../plAgeLoader/plResPatcher.h"
|
||
|
#include "../plProgressMgr/plProgressMgr.h"
|
||
|
#include "../plResMgr/plRegistryHelpers.h"
|
||
|
#include "../plResMgr/plRegistryNode.h"
|
||
|
#include "../plResMgr/plResManager.h"
|
||
|
|
||
|
#include "process.h" // for getpid()
|
||
|
|
||
|
extern hsBool gDataServerLocal;
|
||
|
|
||
|
|
||
|
// Load Player object
|
||
|
// a clone will be created if cloneNum>0
|
||
|
// returns the playerKey if successful.
|
||
|
//
|
||
|
// Don't call this directly. Send a clone message to the NetClientManager instead.
|
||
|
// Load an object, optionally cloning if necessary.
|
||
|
plKey plNetClientMgr::ILoadClone(plLoadCloneMsg *pCloneMsg)
|
||
|
{
|
||
|
plKey cloneKey = pCloneMsg->GetCloneKey();
|
||
|
|
||
|
if(pCloneMsg->GetIsLoading())
|
||
|
{
|
||
|
if (cloneKey->ObjectIsLoaded())
|
||
|
{
|
||
|
char tmp[256];
|
||
|
DebugMsg("ILoadClone: object %s is already loaded, ignoring", cloneKey->GetUoid().StringIze(tmp));
|
||
|
return cloneKey;
|
||
|
}
|
||
|
|
||
|
// check if local or remote player before loading
|
||
|
plLoadAvatarMsg* loadAvMsg=plLoadAvatarMsg::ConvertNoRef(pCloneMsg);
|
||
|
if (loadAvMsg && loadAvMsg->GetIsPlayer())
|
||
|
{
|
||
|
bool originating = ( pCloneMsg->GetOriginatingPlayerID() == this->GetPlayerID() );
|
||
|
if (originating)
|
||
|
fLocalPlayerKey = cloneKey;
|
||
|
else
|
||
|
AddRemotePlayerKey(cloneKey);
|
||
|
}
|
||
|
|
||
|
plKey cloneNodeKey = hsgResMgr::ResMgr()->FindKey(kNetClientCloneRoom_KEY);
|
||
|
|
||
|
// Put the clone into the room, which also forces it to load.
|
||
|
plNodeRefMsg* nodeRefCloneMsg = TRACKED_NEW plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject);
|
||
|
hsgResMgr::ResMgr()->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef);
|
||
|
|
||
|
// Finally, pump the dispatch system so all the new refs get delivered. ?
|
||
|
plgDispatch::Dispatch()->MsgQueueProcess();
|
||
|
}
|
||
|
else // we're unloading a clone
|
||
|
{
|
||
|
if (!cloneKey->ObjectIsLoaded())
|
||
|
{
|
||
|
DebugMsg("ILoadClone: object %s is already unloaded, ignoring", cloneKey->GetName());
|
||
|
return cloneKey;
|
||
|
}
|
||
|
|
||
|
ICheckPendingStateLoad(hsTimer::GetSysSeconds());
|
||
|
plSynchEnabler p(false); // turn off dirty tracking while in this function
|
||
|
|
||
|
GetKey()->Release(cloneKey); // undo the active ref we took in ILoadClone
|
||
|
|
||
|
// send message to scene object to remove him from the room
|
||
|
plNodeChangeMsg* nodeChange = TRACKED_NEW plNodeChangeMsg(GetKey(), cloneKey, nil);
|
||
|
plgDispatch::MsgSend(nodeChange);
|
||
|
}
|
||
|
|
||
|
plKey requestorKey = pCloneMsg->GetRequestorKey();
|
||
|
|
||
|
// Readdress the message to the requestor and send it again
|
||
|
plKey myKey = GetKey();
|
||
|
pCloneMsg->SetBCastFlag(plMessage::kNetPropagate, false);
|
||
|
pCloneMsg->ClearReceivers();
|
||
|
pCloneMsg->AddReceiver(requestorKey);
|
||
|
pCloneMsg->Ref(); // each message send unrefs once
|
||
|
pCloneMsg->Send();
|
||
|
|
||
|
return cloneKey;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Cause a player to respawn. This is typically called on the local player when he links to a new age.
|
||
|
// or for unspawn:
|
||
|
//
|
||
|
void plNetClientMgr::IPlayerChangeAge(hsBool exitAge, Int32 spawnPt)
|
||
|
{
|
||
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
||
|
|
||
|
if (avatar)
|
||
|
{
|
||
|
plSynchEnabler ps(false); // disable state change tracking while we change ages
|
||
|
if (exitAge)
|
||
|
avatar->LeaveAge();
|
||
|
else
|
||
|
{
|
||
|
hsBool validSpawn = (spawnPt >= 0);
|
||
|
avatar->EnterAge(!validSpawn);
|
||
|
if (validSpawn)
|
||
|
avatar->SpawnAt(spawnPt, hsTimer::GetSysSeconds());
|
||
|
}
|
||
|
}
|
||
|
else if (fLocalPlayerKey)
|
||
|
{
|
||
|
ErrorMsg("Can't find avatarMod %s", fLocalPlayerKey->GetName());
|
||
|
}
|
||
|
}
|
||
|
|