You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
147 lines
4.9 KiB
147 lines
4.9 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#include "plSoundSDLModifier.h"
|
||
|
#include "../plSDL/plSDL.h"
|
||
|
#include "../pnSceneObject/plSceneObject.h"
|
||
|
#include "../pnSceneObject/plAudioInterface.h"
|
||
|
#include "../plAudio/plSound.h"
|
||
|
|
||
|
// static vars
|
||
|
char plSoundSDLModifier::kStrVolume[]="desiredVolume";
|
||
|
char plSoundSDLModifier::kStrTime[]="time";
|
||
|
char plSoundSDLModifier::kStrPlaying[]="playing";
|
||
|
char plSoundSDLModifier::kStrSounds[]="sounds";
|
||
|
|
||
|
//
|
||
|
// get current state from audio interface
|
||
|
// fill out state data rec
|
||
|
//
|
||
|
void plSoundSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
|
||
|
{
|
||
|
/*plSceneObject* sobj=GetTarget();
|
||
|
hsAssert(sobj, "plSoundSDLModifier, nil target");
|
||
|
|
||
|
const plAudioInterface* ai=sobj->GetAudioInterface();
|
||
|
hsAssert(ai, "nil audio interface");
|
||
|
|
||
|
plSDStateVariable* soundListVar=dstState->FindSDVar(kStrSounds);
|
||
|
int numSounds=ai->GetNumSounds();
|
||
|
soundListVar->Resize(numSounds);
|
||
|
|
||
|
int i;
|
||
|
for(i=0;i<numSounds; i++)
|
||
|
{
|
||
|
plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i);
|
||
|
plSound* sound=ai->GetSound(i);
|
||
|
|
||
|
soundState->FindVar(kStrVolume)->Set(sound->fDesiredVol);
|
||
|
soundState->FindVar(kStrTime)->Set(sound->fVirtualStartTime);
|
||
|
soundState->FindVar(kStrPlaying)->Set(sound->IsPlaying());
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// apply incoming state to current audio interface
|
||
|
//
|
||
|
void plSoundSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
|
||
|
{
|
||
|
plSceneObject* sobj=GetTarget();
|
||
|
hsAssert(sobj, "plSoundSDLModifier, nil target");
|
||
|
|
||
|
const plAudioInterface* ai=sobj->GetAudioInterface();
|
||
|
hsAssert(ai, "nil audio interface");
|
||
|
int numSounds=ai->GetNumSounds();
|
||
|
|
||
|
plSDStateVariable* soundListVar=srcState->FindSDVar(kStrSounds);
|
||
|
|
||
|
if( soundListVar->GetCount() != numSounds )
|
||
|
{
|
||
|
hsAssert( false, "number sounds sounds should not be changing");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int i;
|
||
|
for(i=0;i<numSounds;i++)
|
||
|
{
|
||
|
plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i);
|
||
|
plSound* sound=ai->GetSound(i);
|
||
|
|
||
|
float desiredVol;
|
||
|
soundState->FindVar(kStrVolume)->Get(&desiredVol);
|
||
|
//sound->ISetUnsynchedVolume(desiredVol); // MCN CHECK
|
||
|
|
||
|
bool playing;
|
||
|
if (soundState->FindVar(kStrPlaying)->Get(&playing))
|
||
|
{
|
||
|
if (playing)
|
||
|
{
|
||
|
//double timeStarted;
|
||
|
/*if (soundState->FindVar(kStrTime)->Get(&timeStarted))
|
||
|
sound->SynchedPlay((hsScalar)timeStarted);
|
||
|
else
|
||
|
{
|
||
|
// Can't get the time we're supposed to start at, so we'll just try to play normally,
|
||
|
// which should be better than nothing...
|
||
|
hsAssert( false, "No timeStarted state in sound SDL. Bad state from server? Contact MCN *immediately*" );
|
||
|
sound->Play();
|
||
|
}*/
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( sound->IsPropertySet( plSound::kPropAutoStart ) )
|
||
|
{
|
||
|
#if 0
|
||
|
// There is a sound in teledahn (swampAmb) which leggaly has this behavior
|
||
|
hsAssert( false, "Auto-start sound just got a state update telling it to stop. "
|
||
|
"This is technically legal, but so far there isn't any case where this should "
|
||
|
"happen. Further, it's very likely to be the cause of the very-intermittent "
|
||
|
"auto-start-sounds-not-playing bug. Leave this up and contact MCN *immediately*" );
|
||
|
#endif
|
||
|
}
|
||
|
//sound->IStop();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|