You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
182 lines
5.4 KiB
182 lines
5.4 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef hsSearchVersion_inc
|
||
|
#define hsSearchVersion_inc
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
|
||
|
/*
|
||
|
do a template of lists to search for a matching entry. basic idea is that
|
||
|
you start off with an array of buckets and you know that you will get at
|
||
|
least one, possibly several, in each bucket. when you go to search, you already
|
||
|
know which bucket it will be in if it's there. even as the array is being filled,
|
||
|
each filled entry in each bucket has a valid forever index, as well as it's key
|
||
|
value. so array is fixed length, index into array has no bearing on forever index,
|
||
|
elements of array can grow, and at all times the used forever indices form a contiguous
|
||
|
set from 0 to max forever index.
|
||
|
*/
|
||
|
|
||
|
template <class T> class hsVersionNode {
|
||
|
protected:
|
||
|
T fData;
|
||
|
Int32 fIndex;
|
||
|
hsVersionNode<T>* fNext;
|
||
|
public:
|
||
|
hsVersionNode(const UInt32 idx, const T &data) : fIndex(idx), fNext(nil) { fData = data; }
|
||
|
~hsVersionNode() { delete fNext; }
|
||
|
|
||
|
hsVersionNode<T>* Next() const { return fNext; }
|
||
|
|
||
|
Int32 Index() const { return fIndex; }
|
||
|
|
||
|
inline void Append(hsVersionNode<T>* next);
|
||
|
inline int operator==(const T& o) const;
|
||
|
|
||
|
int operator!=(const T& o) const { return !(this->operator==(o)); }
|
||
|
|
||
|
T& GetData() { return fData; }
|
||
|
};
|
||
|
|
||
|
template <class T> int hsVersionNode<T>::operator==(const T& data) const
|
||
|
{
|
||
|
return fData == data;
|
||
|
}
|
||
|
|
||
|
template <class T> void hsVersionNode<T>::Append(hsVersionNode<T>* next)
|
||
|
{
|
||
|
if( fNext )
|
||
|
fNext->Append(next);
|
||
|
else
|
||
|
fNext = next;
|
||
|
}
|
||
|
|
||
|
template <class T> class hsSearchVersion {
|
||
|
protected:
|
||
|
UInt32 fLength;
|
||
|
hsVersionNode<T>** fArray;
|
||
|
UInt32 fNextIndex;
|
||
|
UInt32 fNumIndex;
|
||
|
UInt32 fIncIndex;
|
||
|
T** fBackArray;
|
||
|
|
||
|
void ICheckBackArray();
|
||
|
public:
|
||
|
hsSearchVersion(UInt32 len, UInt32 inc = 0);
|
||
|
~hsSearchVersion();
|
||
|
|
||
|
T& operator[]( Int32 index );
|
||
|
|
||
|
Int32 Find(int where, const T& what, hsBool forceUnique=false);
|
||
|
|
||
|
UInt32 GetCount() const { return fNextIndex; }
|
||
|
};
|
||
|
|
||
|
template <class T> T& hsSearchVersion<T>::operator[]( Int32 index )
|
||
|
{
|
||
|
hsDebugCode(hsThrowIfBadParam((UInt32)index >= (UInt32)fNextIndex);)
|
||
|
|
||
|
return *fBackArray[index];
|
||
|
}
|
||
|
|
||
|
template <class T> hsSearchVersion<T>::hsSearchVersion(UInt32 len, UInt32 inc)
|
||
|
: fNextIndex(0)
|
||
|
{
|
||
|
fIncIndex = inc ? inc : len;
|
||
|
fLength = len;
|
||
|
fArray = TRACKED_NEW hsVersionNode<T>*[fLength];
|
||
|
HSMemory::Clear(fArray, fLength*sizeof(*fArray));
|
||
|
fBackArray = TRACKED_NEW T*[fNumIndex = fLength];
|
||
|
}
|
||
|
|
||
|
template <class T> hsSearchVersion<T>::~hsSearchVersion()
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fLength; i++ )
|
||
|
delete fArray[i];
|
||
|
delete [] fArray;
|
||
|
delete [] fBackArray;
|
||
|
}
|
||
|
|
||
|
template <class T> void hsSearchVersion<T>::ICheckBackArray()
|
||
|
{
|
||
|
if( fNextIndex >= fNumIndex )
|
||
|
{
|
||
|
T** newBackArray = TRACKED_NEW T*[fNumIndex + fIncIndex];
|
||
|
HSMemory::BlockMove(fBackArray, newBackArray, fNextIndex*sizeof(T*));
|
||
|
delete [] fBackArray;
|
||
|
fBackArray = newBackArray;
|
||
|
fNumIndex += fIncIndex;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class T> Int32 hsSearchVersion<T>::Find(int where, const T&what, hsBool forceUnique)
|
||
|
{
|
||
|
hsVersionNode<T>* curr = fArray[where];
|
||
|
|
||
|
ICheckBackArray();
|
||
|
|
||
|
if( !curr )
|
||
|
{
|
||
|
hsVersionNode<T>* next = TRACKED_NEW hsVersionNode<T>(fNextIndex, what);
|
||
|
fArray[where] = next;
|
||
|
fBackArray[fNextIndex] = &next->GetData();
|
||
|
return fNextIndex++;
|
||
|
}
|
||
|
if( *curr == what )
|
||
|
return curr->Index();
|
||
|
|
||
|
while( curr->Next()
|
||
|
&& (forceUnique || (*curr->Next() != what)) )
|
||
|
curr = curr->Next();
|
||
|
|
||
|
if( curr->Next() )
|
||
|
return curr->Next()->Index();
|
||
|
|
||
|
hsVersionNode<T>* next = TRACKED_NEW hsVersionNode<T>(fNextIndex, what);
|
||
|
curr->Append(next);
|
||
|
fBackArray[fNextIndex] = &next->GetData();
|
||
|
return fNextIndex++;
|
||
|
}
|
||
|
|
||
|
#endif // hsSearchVersion_inc
|