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222 lines
7.0 KiB
222 lines
7.0 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plDynSurfaceWriter Class Header //
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// Abstract class wrapping around Windows GDI functionality for writing to //
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// a generic RGBA surface. Allows us to create one writer per DTMap or a //
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// single shared writer to conserve OS resources on 98/ME. //
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// //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 10.28.2002 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plDynSurfaceWriter_h
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#define _plDynSurfaceWriter_h
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#include "hsColorRGBA.h"
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#include "hsWindows.h" // EVIL
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struct hsMatrix44;
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class plDynamicTextMap;
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//// Class Definition /////////////////////////////////////////////////////////
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class plDynSurfaceWriter
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{
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public:
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//// Public Flags ////
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enum Justify
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{
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kLeftJustify = 0,
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kCenter,
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kRightJustify
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};
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enum Flags
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{
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kSupportAlpha = 0x00000001,
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kFontBold = 0x00000002,
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kFontItalic = 0x00000004,
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kFontShadowed = 0x00000008,
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kFontMask = 0x0000000e,
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kDiscardOnFlush = 0x00000010
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};
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//// Public Data /////
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//// Public Members ////
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plDynSurfaceWriter();
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plDynSurfaceWriter( plDynamicTextMap *target, UInt32 flags = 0 );
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virtual ~plDynSurfaceWriter();
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/// Operations to perform on the text block
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void ClearToColor( hsColorRGBA &color );
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void SetFont( const char *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true );
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void SetTextColor( hsColorRGBA &color, hsBool blockRGB = false );
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void SetJustify( Justify j );
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void DrawString( UInt16 x, UInt16 y, const char *text );
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void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 width, UInt16 height );
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void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height );
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void DrawWrappedString( UInt16 x, UInt16 y, const char *text, UInt16 width, UInt16 height );
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UInt16 CalcStringWidth( const char *text, UInt16 *height = nil );
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void CalcWrappedStringSize( const char *text, UInt16 *width, UInt16 *height );
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void FillRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color );
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void FrameRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color );
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// void DrawImage( UInt16 x, UInt16 y, plMipmap *image, hsBool respectAlpha = false );
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// void DrawClippedImage( UInt16 x, UInt16 y, plMipmap *image, UInt16 srcClipX, UInt16 srcClipY,
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// UInt16 srcClipWidth, UInt16 srcClipHeight, hsBool respectAlpha = false );
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// Copy the raw data from the given buffer.
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// void SetBitsFromBuffer( UInt32 *clearBuffer, UInt16 width, UInt16 height )
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/// Target switching operations
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// Flushes all ops to the target.
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void FlushToTarget( void );
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// Switches targets. Will flush to old target before switching. Also, if kDiscard isn't specified, will copy contents of new target to working surface
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void SwitchTarget( plDynamicTextMap *target ); // Will force a flush
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// Clears and resets everything. Does NOT flush.
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void Reset( void );
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hsBool IsValid( void ) const;
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static hsBool CanHandleLotsOfThem( void );
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protected:
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//// Protected Members ////
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void IInit( void );
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void IEnsureSurfaceUpdated( void );
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void IRefreshOSJustify( void );
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void ISetTextColor( hsColorRGBA &color, hsBool blockRGB );
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void ISetFont( const char *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true );
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plDynamicTextMap *fCurrTarget;
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UInt32 fFlags;
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Justify fJustify;
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hsBool fFlushed;
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char *fFontFace;
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UInt16 fFontSize;
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UInt8 fFontFlags;
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hsBool fFontAntiAliasRGB;
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hsBool fFontBlockedRGB;
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static hsBool fForceSharedSurfaces;
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static hsBool fOSDetected;
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static hsBool fOSCanShareSurfaces;
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#if HS_BUILD_FOR_WIN32
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class plWinSurface
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{
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protected:
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void *fBits;
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virtual UInt8 IBitsPerPixel( void ) const = 0;
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public:
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HDC fDC;
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HBITMAP fBitmap;
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HFONT fFont;
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COLORREF fTextColor;
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int fSaveNum;
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UInt16 fWidth, fHeight;
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char *fFontFace;
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UInt16 fFontSize;
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UInt8 fFontFlags;
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hsBool fFontAntiAliasRGB, fFontBlockedRGB;
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plWinSurface();
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~plWinSurface();
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void Allocate( UInt16 w, UInt16 h );
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void Release( void );
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hsBool WillFit( UInt16 w, UInt16 h );
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hsBool FontMatches( const char *face, UInt16 size, UInt8 flags, hsBool aaRGB );
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void SetFont( const char *face, UInt16 size, UInt8 flags, hsBool aaRGB );
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};
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class plWinRGBSurface : public plWinSurface
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{
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virtual UInt8 IBitsPerPixel( void ) const { return 32; }
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public:
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UInt32 *GetBits( void ) const { return (UInt32 *)fBits; }
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};
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class plWinAlphaSurface : public plWinSurface
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{
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virtual UInt8 IBitsPerPixel( void ) const { return 8; }
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public:
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UInt8 *GetBits( void ) const { return (UInt8 *)fBits; }
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};
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plWinRGBSurface fRGBSurface;
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plWinAlphaSurface fAlphaSurface;
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#endif
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};
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#endif // _plDynSurfaceWriter_h
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