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2500 lines
77 KiB
2500 lines
77 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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13 years ago
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 years ago
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 years ago
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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13 years ago
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <memory.h>
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#include "hsTypes.h"
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#include "hsDXTSoftwareCodec.h"
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#include "plMipmap.h"
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#include "hsCodecManager.h"
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#define SWAPVARS( x, y, t ) { t = x; x = y; y = t; }
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// This is the color depth that we decompress to by default if we're not told otherwise
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#define kDefaultDepth 32
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hsBool hsDXTSoftwareCodec::fRegistered = false;
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hsDXTSoftwareCodec& hsDXTSoftwareCodec::Instance()
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{
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static hsDXTSoftwareCodec the_instance;
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return the_instance;
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}
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hsDXTSoftwareCodec::hsDXTSoftwareCodec()
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{
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}
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hsDXTSoftwareCodec::~hsDXTSoftwareCodec()
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{
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}
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//// CreateCompressedMipmap ///////////////////////////////////////////////////
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// Updated 8.15.2000 mcn to generate uncompressed mipmaps down to 1x1 (the
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// decompressor better know how to deal with this!) Also cleaned up so I can
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// read it :)
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plMipmap *hsDXTSoftwareCodec::CreateCompressedMipmap( plMipmap *uncompressed )
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{
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UInt8 format;
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plMipmap *compressed = nil;
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UInt8 i;
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/// Sanity checks
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hsAssert( fRegistered, "Calling member of unregistered codec." );
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hsAssert( !uncompressed->IsCompressed(), "Trying to compress already compressed bitmap.");
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/// Check width and height
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if( ( uncompressed->GetWidth() | uncompressed->GetHeight() ) & 0x03 )
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return nil; /// Width and height must be multiple of 4
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format = ICalcCompressedFormat( uncompressed );
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if( format == plMipmap::DirectXInfo::kError )
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return nil;
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/// Set up structure
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compressed = TRACKED_NEW plMipmap( uncompressed->GetWidth(), uncompressed->GetHeight(), plMipmap::kARGB32Config,
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uncompressed->GetNumLevels(), plMipmap::kDirectXCompression, format );
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{
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/// Now loop through and compress each one (that is a valid size!)
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for( i = 0; i < compressed->GetNumLevels(); i++ )
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{
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uncompressed->SetCurrLevel( i );
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compressed->SetCurrLevel( i );
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if( ( compressed->GetCurrWidth() | compressed->GetCurrHeight() ) & 0x03 )
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break;
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CompressMipmapLevel( uncompressed, compressed );
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}
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/// Now copy the rest straight over
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for( ; i < compressed->GetNumLevels(); i++ )
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memcpy( compressed->GetLevelPtr( i ), uncompressed->GetLevelPtr( i ), uncompressed->GetLevelSize( i ) );
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/// Reset
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uncompressed->SetCurrLevel( 0 );
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compressed->SetCurrLevel( 0 );
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}
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return compressed;
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}
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//// CreateUncompressedBitmap /////////////////////////////////////////////////
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//
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// Takes a compressed bitmap and uncompresses it. Duh!
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//
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// 8.14.2000 mcn - Updated to decompress to 16-bit modes and set flags
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// accordingly.
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// 8.15.2000 mcn - Updated to handle compressed mipmaps with invalid levels
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// (i.e. they're not compressed). See CreateCompressedMipmap().
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// 8.18.2000 mcn - Updated to handle new flags instead of just a bit depth
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plMipmap *hsDXTSoftwareCodec::CreateUncompressedMipmap( plMipmap *compressed, UInt8 flags )
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{
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plMipmap *uncompressed = nil;
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Int32 totalSize;
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Int32 width, height;
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UInt8 i;
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/// Sanity checks
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hsAssert( fRegistered, "Calling member of unregistered codec." );
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hsAssert( compressed->fCompressionType == plMipmap::kDirectXCompression, "Uncompressing wrong format." );
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hsAssert( ( compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1 ) ||
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( compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5 ),
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"Unsupported directX compression format." );
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/// Set up the info
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uncompressed = ICreateUncompressedMipmap( compressed, flags );
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/// Handle mipmaps?
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{
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totalSize = 0;
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width = compressed->GetWidth();
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height = compressed->GetHeight();
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for( i = 0; i < compressed->GetNumLevels(); i++ )
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{
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/// Note: THIS is valid no matter whether the compressed level is
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/// really compressed or not
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totalSize += width * height * uncompressed->GetPixelSize() >> 3;
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width >>= 1;
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height >>= 1;
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}
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/// Loop through and decompress!
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width = compressed->GetWidth();
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height = compressed->GetHeight();
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for( i = 0; i < uncompressed->GetNumLevels(); i++ )
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{
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uncompressed->SetCurrLevel( i );
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compressed->SetCurrLevel( i );
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if( ( width | height ) & 0x03 )
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break;
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UncompressMipmap( uncompressed, compressed, flags );
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if( width > 1 )
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width >>= 1;
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if( height > 1 )
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height >>= 1;
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}
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/// Now loop through the *rest* and just copy (they won't be compressed)
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for( ; i < uncompressed->GetNumLevels(); i++ )
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{
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uncompressed->SetCurrLevel( i );
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compressed->SetCurrLevel( i );
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IXlateColorBlock( (plMipmap *)uncompressed, (UInt32 *)compressed->GetLevelPtr( i ), flags );
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}
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/// Reset
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uncompressed->SetCurrLevel( 0 );
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compressed->SetCurrLevel( 0 );
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}
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return uncompressed;
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}
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//// IXlateColorBlock /////////////////////////////////////////////////////////
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// Converts a block from ARGB 8888 to the given format of the bitmap.
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void hsDXTSoftwareCodec::IXlateColorBlock( plMipmap *destBMap, UInt32 *srcBlock, UInt8 flags )
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{
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UInt8 *bytePtr;
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UInt16 *wordPtr, tempVal;
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UInt32 i;
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if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB8888 )
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memcpy( destBMap->GetCurrLevelPtr(), srcBlock, destBMap->GetCurrLevelSize() );
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else
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{
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if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kAInten88 )
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{
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/// Upper 8 bits from alpha, lower 8 bits from blue
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wordPtr = (UInt16 *)destBMap->GetCurrLevelPtr();
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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wordPtr[ i ] = (UInt16)( ( ( srcBlock[ i ] >> 16 ) & 0xff00 ) | ( srcBlock[ i ] & 0x00ff ) );
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}
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}
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else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kInten8 )
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{
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/// 8 bits from blue
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bytePtr = (UInt8 *)destBMap->GetCurrLevelPtr();
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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bytePtr[ i ] = (UInt8)( srcBlock[ i ] & 0x00ff );
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}
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}
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else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB1555 )
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{
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wordPtr = (UInt16 *)destBMap->GetCurrLevelPtr();
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if( ( flags & hsCodecManager::kCompOrderMask ) == hsCodecManager::kWeirdCompOrder )
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{
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/// Really do 5551
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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tempVal = (UInt16)( ( ( srcBlock[ i ] & 0x000000f8 ) >> 2 ) |
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( ( ( srcBlock[ i ] & 0x0000f800 ) >> 5 ) ) |
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( ( ( srcBlock[ i ] & 0x00f80000 ) >> 8 ) ) |
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( ( srcBlock[ i ] & 0x80000000 ) >> 31 ) );
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wordPtr[ i ] = tempVal;
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}
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}
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else
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{
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/// Normal 1555
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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tempVal = (UInt16)( ( ( srcBlock[ i ] & 0x000000f8 ) >> 3 ) |
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( ( ( srcBlock[ i ] & 0x0000f800 ) >> 6 ) ) |
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( ( ( srcBlock[ i ] & 0x00f80000 ) >> 9 ) ) |
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( ( srcBlock[ i ] & 0x80000000 ) >> 16 ) );
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wordPtr[ i ] = tempVal;
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}
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}
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}
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else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB4444 )
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{
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wordPtr = (UInt16 *)destBMap->GetCurrLevelPtr();
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if( ( flags & hsCodecManager::kCompOrderMask ) == hsCodecManager::kWeirdCompOrder )
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{
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/// Really do 4444 reversed (switch red and blue)
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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tempVal = (UInt16)( ( ( srcBlock[ i ] & 0x000000f0 ) << 4 ) |
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( ( ( srcBlock[ i ] & 0x0000f000 ) >> 8 ) ) |
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( ( ( srcBlock[ i ] & 0x00f00000 ) >> 20 ) ) |
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( ( ( srcBlock[ i ] & 0xf0000000 ) >> 16 ) ) );
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wordPtr[ i ] = tempVal;
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}
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}
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else
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{
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/// Normal 4444
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for( i = 0; i < destBMap->GetCurrWidth() * destBMap->GetCurrHeight(); i++ )
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{
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tempVal = (UInt16)( ( ( srcBlock[ i ] & 0x000000f0 ) >> 4 ) |
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( ( ( srcBlock[ i ] & 0x0000f000 ) >> 8 ) ) |
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( ( ( srcBlock[ i ] & 0x00f00000 ) >> 12 ) ) |
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( ( ( srcBlock[ i ] & 0xf0000000 ) >> 16 ) ) );
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wordPtr[ i ] = tempVal;
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}
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}
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}
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else
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hsAssert( false, "Unsupported pixel format during color block translation" );
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}
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}
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//// ICreateUncompressedMipmap ////////////////////////////////////////////////
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// Sets the fields of an uncompressed bitmap according to the source
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// (compressed) bitmap and the given bit depth.
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plMipmap *hsDXTSoftwareCodec::ICreateUncompressedMipmap( plMipmap *compressed, UInt8 flags )
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{
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UInt8 bitDepth, type;
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plMipmap *newMap;
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if( compressed->GetFlags() & plMipmap::kIntensityMap )
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{
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/// Intensity map--alpha too?
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if( compressed->GetFlags() & plMipmap::kAlphaChannelFlag )
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{
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type = plMipmap::UncompressedInfo::kAInten88;
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bitDepth = 16;
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}
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else
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{
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type = plMipmap::UncompressedInfo::kInten8;
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bitDepth = 8;
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}
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}
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else
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{
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/// Default to 32 bit depth
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if( ( flags & hsCodecManager::kBitDepthMask ) == hsCodecManager::kDontCareDepth )
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bitDepth = kDefaultDepth;
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else if( ( flags & hsCodecManager::kBitDepthMask ) == hsCodecManager::k32BitDepth )
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bitDepth = 32;
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else
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bitDepth = 16;
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if( bitDepth == 32 )
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type = plMipmap::UncompressedInfo::kRGB8888;
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else if( compressed->GetFlags() & plMipmap::kAlphaChannelFlag )
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type = plMipmap::UncompressedInfo::kRGB4444;
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else
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type = plMipmap::UncompressedInfo::kRGB1555;
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}
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newMap = TRACKED_NEW plMipmap( compressed->GetWidth(), compressed->GetHeight(), bitDepth,
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compressed->GetNumLevels(), plMipmap::kUncompressed, type );
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newMap->SetFlags( compressed->GetFlags() );
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return newMap;
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}
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/*
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-----------------------------------------------------------
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OLD DECOMPRESSION FUNCTION--KEEPING HERE FOR LEGACY
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-----------------------------------------------------------
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void hsDXTSoftwareCodec::UncompressMipmap(plMipmap *uncompressed, plMipmap *compressed)
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{
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UInt32 *compressedImage = (UInt32 *)compressed->GetCurrLevelPtr();
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UInt32 *uncompressedImage = (UInt32 *)uncompressed->GetCurrLevelPtr();
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UInt32 blockSize = compressed->fDirectXInfo.fBlockSize;
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Int32 x, y;
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Int32 xMax = compressed->GetCurrWidth() >> 2;
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Int32 yMax = compressed->GetCurrHeight() >> 2;
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for (x = 0; x < xMax; ++x)
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{
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for (y = 0; y < yMax; ++y)
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{
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UInt8 alpha[8];
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UInt16 color[4];
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UInt32 *block = &compressedImage[(x + xMax * y) * (blockSize >> 2)];
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UInt8 *charBlock = (UInt8 *)block;
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UInt8 *alphaBlock = nil;
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UInt8 *colorBlock = nil;
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if (compressed->fDirectXInfo.fCompressionType == hsGBitmap::DirectXInfo::kDXT5)
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{
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alphaBlock = charBlock;
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colorBlock = (charBlock + 8);
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alpha[0] = charBlock[0];
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alpha[1] = charBlock[1];
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// 8-alpha or 6-alpha block?
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if (alpha[0] > alpha[1]) {
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// 8-alpha block: derive the other 6 alphas.
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// 000 = alpha[0], 001 = alpha[1], others are interpolated
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alpha[2] = (6 * alpha[0] + alpha[1]) / 7; // bit code 010
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alpha[3] = (5 * alpha[0] + 2 * alpha[1]) / 7; // Bit code 011
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alpha[4] = (4 * alpha[0] + 3 * alpha[1]) / 7; // Bit code 100
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alpha[5] = (3 * alpha[0] + 4 * alpha[1]) / 7; // Bit code 101
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alpha[6] = (2 * alpha[0] + 5 * alpha[1]) / 7; // Bit code 110
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alpha[7] = (alpha[0] + 6 * alpha[1]) / 7; // Bit code 111
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}
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else { // 6-alpha block: derive the other alphas.
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// 000 = alpha[0], 001 = alpha[1], others are interpolated
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alpha[2] = (4 * alpha[0] + alpha[1]) / 5; // Bit code 010
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alpha[3] = (3 * alpha[0] + 2 * alpha[1]) / 5; // Bit code 011
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alpha[4] = (2 * alpha[0] + 3 * alpha[1]) / 5; // Bit code 100
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|
alpha[5] = (alpha[0] + 4 * alpha[1]) / 5; // Bit code 101
|
||
|
alpha[6] = 0; // Bit code 110
|
||
|
alpha[7] = 255; // Bit code 111
|
||
|
}
|
||
|
}
|
||
|
else if (compressed->fDirectXInfo.fCompressionType == hsGBitmap::DirectXInfo::kDXT1)
|
||
|
{
|
||
|
alphaBlock = nil;
|
||
|
colorBlock = charBlock;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hsAssert(false, "Unrecognized compression scheme.");
|
||
|
}
|
||
|
|
||
|
UInt32 encoding;
|
||
|
color[0] = (colorBlock[1] << 8) | colorBlock[0];
|
||
|
color[1] = (colorBlock[3] << 8) | colorBlock[2];
|
||
|
|
||
|
if (color[0] > color[1])
|
||
|
{
|
||
|
// Four-color block: derive the other two colors.
|
||
|
// 00 = color[0], 01 = color[1], 10 = color[2, 11 = color[3
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
color[2] = BlendColors16(2, color[0], 1, color[1]);
|
||
|
color[3] = BlendColors16(1, color[0], 2, color[1]);
|
||
|
|
||
|
encoding = kFourColorEncoding;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Three-color block: derive the other color.
|
||
|
// 00 = color[0], 01 = color[1], 10 = color[2,
|
||
|
// 11 = transparent.
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
color[2] = BlendColors16(1, color[0], 1, color[1]);
|
||
|
color[3] = 0;
|
||
|
|
||
|
encoding = kThreeColorEncoding;
|
||
|
}
|
||
|
|
||
|
UInt8 r, g, b, a;
|
||
|
Int32 xx, yy;
|
||
|
for (xx = 0; xx < 4; ++xx)
|
||
|
{
|
||
|
for (yy = 0; yy < 4; ++yy)
|
||
|
{
|
||
|
if (alphaBlock)
|
||
|
{
|
||
|
UInt32 alphaMask = 0x7;
|
||
|
UInt32 firstThreeBytes = (alphaBlock[4] << 16) + (alphaBlock[3] << 8) + alphaBlock[2];
|
||
|
UInt32 secondThreeBytes = (alphaBlock[7] << 16) + (alphaBlock[6] << 8) + alphaBlock[5];
|
||
|
UInt32 alphaIndex;
|
||
|
UInt32 alphaShift;
|
||
|
if (yy < 2)
|
||
|
{
|
||
|
alphaShift = 3 * (4 * yy + xx);
|
||
|
alphaIndex = (firstThreeBytes >> alphaShift) & alphaMask;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
alphaShift = 3 * (4 * (yy - 2) + xx);
|
||
|
alphaIndex = (secondThreeBytes >> alphaShift) & alphaMask;
|
||
|
}
|
||
|
|
||
|
a = alpha[alphaIndex];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
a = 255;
|
||
|
}
|
||
|
|
||
|
UInt32 colorMask = 0x3;
|
||
|
UInt32 colorDWord = (colorBlock[7] << 24) | (colorBlock[6] << 16) |
|
||
|
(colorBlock[5] << 8) | colorBlock[4];
|
||
|
UInt32 colorShift = 2 * (4 * yy + xx);
|
||
|
UInt32 colorIndex = (colorDWord >> colorShift) & colorMask;
|
||
|
|
||
|
if ((encoding == kThreeColorEncoding) && (colorIndex == 3))
|
||
|
{
|
||
|
r = g = b = a = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = (UInt8)((color[colorIndex] >> 8) & 0xf8);
|
||
|
g = (UInt8)((color[colorIndex] >> 3) & 0xfc);
|
||
|
b = (UInt8)((color[colorIndex] << 3) & 0xf8);
|
||
|
}
|
||
|
|
||
|
hsRGBAColor32* pixel = (hsRGBAColor32*)uncompressed->GetAddr32(4 * x + xx, 4 * y + yy);
|
||
|
pixel->a = a;
|
||
|
pixel->r = r;
|
||
|
pixel->g = g;
|
||
|
pixel->b = b;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
//// UncompressBitmap /////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Workhorse function distribution. Takes a compressed GBitmapClass as input
|
||
|
// and writes the uncompressed version to the destination bitmap class.
|
||
|
// (Doesn't actually do anything but call the appropriate function per format.
|
||
|
// Change this function to add support for more compression formats.)
|
||
|
//
|
||
|
// Note: Supports DXT1 and DXT5 compression formats.
|
||
|
//
|
||
|
// 7.31.2000 mcn - Created, based on old code (uncredited)
|
||
|
// 8.18.2000 mcn - Updated to handle 'weird' formats and other flags.
|
||
|
|
||
|
void hsDXTSoftwareCodec::UncompressMipmap( plMipmap *destBMap, plMipmap *srcBMap, UInt8 flags )
|
||
|
{
|
||
|
if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB8888 )
|
||
|
{
|
||
|
/// 32-bit ARGB - Can be either DXT5 or DXT1
|
||
|
if( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5 )
|
||
|
IUncompressMipmapDXT5To32( destBMap, srcBMap );
|
||
|
else if( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1 )
|
||
|
IUncompressMipmapDXT1To32( destBMap, srcBMap );
|
||
|
}
|
||
|
else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB1555 )
|
||
|
{
|
||
|
/// 16-bit ARGB 1555--can ONLY be DXT1
|
||
|
hsAssert( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1,
|
||
|
"Only DXT1 bitmaps can decompress to ARGB1555 format!" );
|
||
|
|
||
|
if( ( flags & hsCodecManager::kCompOrderMask ) == hsCodecManager::kWeirdCompOrder )
|
||
|
IUncompressMipmapDXT1To16Weird( destBMap, srcBMap );
|
||
|
else
|
||
|
IUncompressMipmapDXT1To16( destBMap, srcBMap );
|
||
|
}
|
||
|
else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kRGB4444 )
|
||
|
{
|
||
|
/// 16-bit ARGB 4444--can ONLY be DXT5
|
||
|
hsAssert( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5,
|
||
|
"Only DXT5 bitmaps can decompress to ARGB4444 format!" );
|
||
|
|
||
|
if( ( flags & hsCodecManager::kCompOrderMask ) == hsCodecManager::kWeirdCompOrder )
|
||
|
IUncompressMipmapDXT5To16Weird( destBMap, srcBMap );
|
||
|
else
|
||
|
IUncompressMipmapDXT5To16( destBMap, srcBMap );
|
||
|
}
|
||
|
else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kInten8 )
|
||
|
{
|
||
|
/// 8-bit intensity--can ONLY be DXT1
|
||
|
hsAssert( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1,
|
||
|
"Only DXT1 bitmaps can decompress to 8-bit Intensity format!" );
|
||
|
IUncompressMipmapDXT1ToInten( destBMap, srcBMap );
|
||
|
}
|
||
|
else if( destBMap->fUncompressedInfo.fType == plMipmap::UncompressedInfo::kAInten88 )
|
||
|
{
|
||
|
/// 16-bit alpha-intensity--can ONLY be DXT5
|
||
|
hsAssert( srcBMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5,
|
||
|
"Only DXT5 bitmaps can decompress to 8-8 Alpha-Intensity format!" );
|
||
|
IUncompressMipmapDXT5ToAInten( destBMap, srcBMap );
|
||
|
}
|
||
|
else
|
||
|
hsAssert( false, "Unsupported target decompression format" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//// IUncompressMipmapDXT5To16 ////////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT5 compression. DXT5 is 3-bit linear
|
||
|
// interpolated alpha channel compression. Output is a 16-bit RGB 4444 bitmap.
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT5To16( plMipmap *destBMap, plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData;
|
||
|
UInt16 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 x, y, bMapStride;
|
||
|
UInt16 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
UInt8 *bytePtr;
|
||
|
UInt16 alphas[ 8 ], aTemp, a0, a1;
|
||
|
|
||
|
UInt32 aBitSrc1, aBitSrc2;
|
||
|
UInt16 cBitSrc1, cBitSrc2;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr16's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr16( 0, 1 ) - destBMap->GetAddr16( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Per block--determine alpha compression type first
|
||
|
bytePtr = (UInt8 *)srcData;
|
||
|
alphas[ 0 ] = bytePtr[ 0 ];
|
||
|
alphas[ 1 ] = bytePtr[ 1 ];
|
||
|
|
||
|
/// Note that we use the preshifted alphas really as fixed point.
|
||
|
/// The result: more accuracy, and no need to shift the alphas afterwards
|
||
|
if( alphas[ 0 ] > alphas[ 1 ] )
|
||
|
{
|
||
|
/// 8-alpha block: interpolate 6 others
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
/// Note that, unlike below, we can't combine a0 and a1 into
|
||
|
/// one value, because that would give us a negative value,
|
||
|
/// and we're using unsigned values here. (i.e. we need all the bits)
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( aTemp / 7 );
|
||
|
a1 = ( alphas[ 1 ] / 7 );
|
||
|
for( j = 2; j < 8; j++ )
|
||
|
{
|
||
|
aTemp += a1 - a0;
|
||
|
alphas[ j ] = aTemp & 0xf000; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// 6-alpha block: interpolate 4 others, then assume last 2 are 0 and 255
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( alphas[ 1 ] - aTemp ) / 5;
|
||
|
for( j = 2; j < 6; j++ )
|
||
|
{
|
||
|
aTemp += a0;
|
||
|
alphas[ j ] = aTemp & 0xf000; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
|
||
|
alphas[ 6 ] = 0;
|
||
|
alphas[ 7 ] = 0xf000;
|
||
|
}
|
||
|
|
||
|
/// Mask off the original two now
|
||
|
alphas[ 0 ] &= 0xf000;
|
||
|
alphas[ 1 ] &= 0xf000;
|
||
|
|
||
|
/// Now do the 16 pixels in 2 blocks, decompressing 3-bit lookups
|
||
|
aBitSrc1 = ( (UInt32)bytePtr[ 4 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 3 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 2 ] );
|
||
|
aBitSrc2 = ( (UInt32)bytePtr[ 7 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 6 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 5 ] );
|
||
|
|
||
|
/// Now decompress color data
|
||
|
srcData += 4; // Alpha was 4 16-bit words worth
|
||
|
//hsAssert( srcData[ 0 ] > srcData[ 1 ], "Invalid block compression for DX5 method" ); /// If not, then it's one-bit
|
||
|
/// alpha, but this is DX5!
|
||
|
colors[ 0 ] = IRGB565To4444( srcData[ 0 ] );
|
||
|
colors[ 1 ] = IRGB565To4444( srcData[ 1 ] );
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB4444( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB4444( colors[ 1 ], colors[ 0 ] );
|
||
|
|
||
|
cBitSrc1 = srcData[ 2 ];
|
||
|
cBitSrc2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
cBitSrc1 = ISwapWordOrder( cBitSrc1 );
|
||
|
cBitSrc2 = ISwapWordOrder( cBitSrc2 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = alphas[ aBitSrc1 & 0x07 ] | colors[ cBitSrc1 & 0x03 ];
|
||
|
aBitSrc1 >>= 3;
|
||
|
cBitSrc1 >>= 2;
|
||
|
destBlock[ j + 8 ] = alphas[ aBitSrc2 & 0x07 ] | colors[ cBitSrc2 & 0x03 ];
|
||
|
aBitSrc2 >>= 3;
|
||
|
cBitSrc2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapWordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapWordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr16( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize - 4; /// JUUUST in case our block size is diff
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT5To16Weird ///////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT5 compression. DXT5 is 3-bit linear
|
||
|
// interpolated alpha channel compression. Output is a 16-bit RGB 4444
|
||
|
// reversed bitmap (Red and blue are swapped ala OpenGL).
|
||
|
// (Note: Annoyingly enough, this is exactly the same as the above function
|
||
|
// EXCEPT for two stupid lines. We can't use function pointers as the two
|
||
|
// function calls are inline. Wouldn't it be nice if we could somehow write
|
||
|
// the inline opcodes beforehand?)
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT5To16Weird( plMipmap *destBMap, plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData;
|
||
|
UInt16 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 x, y, bMapStride;
|
||
|
UInt16 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
UInt8 *bytePtr;
|
||
|
UInt16 alphas[ 8 ], aTemp, a0, a1;
|
||
|
|
||
|
UInt32 aBitSrc1, aBitSrc2;
|
||
|
UInt16 cBitSrc1, cBitSrc2;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr16's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr16( 0, 1 ) - destBMap->GetAddr16( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Per block--determine alpha compression type first
|
||
|
bytePtr = (UInt8 *)srcData;
|
||
|
alphas[ 0 ] = bytePtr[ 0 ];
|
||
|
alphas[ 1 ] = bytePtr[ 1 ];
|
||
|
|
||
|
/// Note that we use the preshifted alphas really as fixed point.
|
||
|
/// The result: more accuracy, and no need to shift the alphas afterwards
|
||
|
if( alphas[ 0 ] > alphas[ 1 ] )
|
||
|
{
|
||
|
/// 8-alpha block: interpolate 6 others
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
/// Note that, unlike below, we can't combine a0 and a1 into
|
||
|
/// one value, because that would give us a negative value,
|
||
|
/// and we're using unsigned values here. (i.e. we need all the bits)
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( aTemp / 7 );
|
||
|
a1 = ( alphas[ 1 ] / 7 );
|
||
|
for( j = 2; j < 8; j++ )
|
||
|
{
|
||
|
aTemp += a1 - a0;
|
||
|
alphas[ j ] = aTemp & 0xf000; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// 6-alpha block: interpolate 4 others, then assume last 2 are 0 and 255
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( alphas[ 1 ] - aTemp ) / 5;
|
||
|
for( j = 2; j < 6; j++ )
|
||
|
{
|
||
|
aTemp += a0;
|
||
|
alphas[ j ] = aTemp & 0xf000; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
|
||
|
alphas[ 6 ] = 0;
|
||
|
alphas[ 7 ] = 0xf000;
|
||
|
}
|
||
|
|
||
|
/// Mask off the original two now
|
||
|
alphas[ 0 ] &= 0xf000;
|
||
|
alphas[ 1 ] &= 0xf000;
|
||
|
|
||
|
/// Now do the 16 pixels in 2 blocks, decompressing 3-bit lookups
|
||
|
aBitSrc1 = ( (UInt32)bytePtr[ 4 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 3 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 2 ] );
|
||
|
aBitSrc2 = ( (UInt32)bytePtr[ 7 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 6 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 5 ] );
|
||
|
|
||
|
/// Now decompress color data
|
||
|
srcData += 4; // Alpha was 4 16-bit words worth
|
||
|
colors[ 0 ] = IRGB565To4444Rev( srcData[ 0 ] );
|
||
|
colors[ 1 ] = IRGB565To4444Rev( srcData[ 1 ] );
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB4444( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB4444( colors[ 1 ], colors[ 0 ] );
|
||
|
|
||
|
cBitSrc1 = srcData[ 2 ];
|
||
|
cBitSrc2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
cBitSrc1 = ISwapWordOrder( cBitSrc1 );
|
||
|
cBitSrc2 = ISwapWordOrder( cBitSrc2 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = alphas[ aBitSrc1 & 0x07 ] | colors[ cBitSrc1 & 0x03 ];
|
||
|
aBitSrc1 >>= 3;
|
||
|
cBitSrc1 >>= 2;
|
||
|
destBlock[ j + 8 ] = alphas[ aBitSrc2 & 0x07 ] | colors[ cBitSrc2 & 0x03 ];
|
||
|
aBitSrc2 >>= 3;
|
||
|
cBitSrc2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapWordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapWordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr16( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize - 4; /// JUUUST in case our block size is diff
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT5To32 ////////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT5 compression. DXT5 is 3-bit linear
|
||
|
// interpolated alpha channel compression. Output is a 32-bit ARGB 8888 bitmap.
|
||
|
//
|
||
|
// 7.31.2000 - M.Burrack - Created, based on old code (uncredited)
|
||
|
//
|
||
|
// 8.14.2000 - M.Burrack - Optimized on the alpha blending. Now we precalc
|
||
|
// the divided values and run a for loop. This gets
|
||
|
// us only about 10% :(
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT5To32( plMipmap *destBMap, plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData;
|
||
|
UInt32 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 x, y, bMapStride;
|
||
|
UInt32 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
UInt8 *bytePtr;
|
||
|
UInt32 alphas[ 8 ], aTemp, a0, a1;
|
||
|
|
||
|
UInt32 aBitSrc1, aBitSrc2;
|
||
|
UInt16 cBitSrc1, cBitSrc2;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr32's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr32( 0, 1 ) - destBMap->GetAddr32( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Per block--determine alpha compression type first
|
||
|
bytePtr = (UInt8 *)srcData;
|
||
|
alphas[ 0 ] = bytePtr[ 0 ];
|
||
|
alphas[ 1 ] = bytePtr[ 1 ];
|
||
|
|
||
|
/// Note that we use the preshifted alphas really as fixed point.
|
||
|
/// The result: more accuracy, and no need to shift the alphas afterwards
|
||
|
if( alphas[ 0 ] > alphas[ 1 ] )
|
||
|
{
|
||
|
/// 8-alpha block: interpolate 6 others
|
||
|
/* //// Here's the old code, for reference ////
|
||
|
alphas[ 2 ] = ( 6 * alphas[ 0 ] + alphas[ 1 ] ) / 7;
|
||
|
alphas[ 3 ] = ( 5 * alphas[ 0 ] + 2 * alphas[ 1 ] ) / 7;
|
||
|
alphas[ 4 ] = ( 4 * alphas[ 0 ] + 3 * alphas[ 1 ] ) / 7;
|
||
|
alphas[ 5 ] = ( 3 * alphas[ 0 ] + 4 * alphas[ 1 ] ) / 7;
|
||
|
alphas[ 6 ] = ( 2 * alphas[ 0 ] + 5 * alphas[ 1 ] ) / 7;
|
||
|
alphas[ 7 ] = ( alphas[ 0 ] + 6 * alphas[ 1 ] ) / 7;
|
||
|
*/
|
||
|
alphas[ 0 ] <<= 24;
|
||
|
alphas[ 1 ] <<= 24;
|
||
|
|
||
|
/// Note that, unlike below, we can't combine a0 and a1 into
|
||
|
/// one value, because that would give us a negative value,
|
||
|
/// and we're using unsigned values here. (i.e. we need all the bits)
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( aTemp / 7 ) & 0xff000000;
|
||
|
a1 = ( alphas[ 1 ] / 7 ) & 0xff000000;
|
||
|
for( j = 2; j < 8; j++ )
|
||
|
{
|
||
|
aTemp += a1 - a0;
|
||
|
alphas[ j ] = aTemp;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// 6-alpha block: interpolate 4 others, then assume last 2 are 0 and 255
|
||
|
/* //// Here's the old code, for reference ////
|
||
|
alphas[ 2 ] = ( 4 * alphas[ 0 ] + alphas[ 1 ] ) / 5;
|
||
|
alphas[ 3 ] = ( 3 * alphas[ 0 ] + 2 * alphas[ 1 ] ) / 5;
|
||
|
alphas[ 4 ] = ( 2 * alphas[ 0 ] + 3 * alphas[ 1 ] ) / 5;
|
||
|
alphas[ 5 ] = ( alphas[ 0 ] + 4 * alphas[ 1 ] ) / 5;
|
||
|
*/
|
||
|
alphas[ 0 ] <<= 24;
|
||
|
alphas[ 1 ] <<= 24;
|
||
|
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( alphas[ 1 ] - aTemp ) / 5;
|
||
|
for( j = 2; j < 6; j++ )
|
||
|
{
|
||
|
aTemp += a0;
|
||
|
alphas[ j ] = aTemp & 0xff000000;
|
||
|
}
|
||
|
|
||
|
alphas[ 6 ] = 0;
|
||
|
alphas[ 7 ] = 255 << 24;
|
||
|
}
|
||
|
|
||
|
/// Now do the 16 pixels in 2 blocks, decompressing 3-bit lookups
|
||
|
aBitSrc1 = ( (UInt32)bytePtr[ 4 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 3 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 2 ] );
|
||
|
aBitSrc2 = ( (UInt32)bytePtr[ 7 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 6 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 5 ] );
|
||
|
|
||
|
/// Now decompress color data
|
||
|
srcData += 4; // Alpha was 4 16-bit words worth
|
||
|
//hsAssert( srcData[ 0 ] > srcData[ 1 ], "Invalid block compression for DX5 method" ); /// If not, then it's one-bit
|
||
|
/// alpha, but this is DX5!
|
||
|
colors[ 0 ] = IRGB16To32Bit( srcData[ 0 ] );
|
||
|
colors[ 1 ] = IRGB16To32Bit( srcData[ 1 ] );
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB32( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB32( colors[ 1 ], colors[ 0 ] );
|
||
|
|
||
|
cBitSrc1 = srcData[ 2 ];
|
||
|
cBitSrc2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
cBitSrc1 = ( cBitSrc1 >> 8 ) | ( ( cBitSrc1 & 0xff ) << 8 );
|
||
|
cBitSrc2 = ( cBitSrc2 >> 8 ) | ( ( cBitSrc2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = alphas[ aBitSrc1 & 0x07 ] | colors[ cBitSrc1 & 0x03 ];
|
||
|
aBitSrc1 >>= 3;
|
||
|
cBitSrc1 >>= 2;
|
||
|
destBlock[ j + 8 ] = alphas[ aBitSrc2 & 0x07 ] | colors[ cBitSrc2 & 0x03 ];
|
||
|
aBitSrc2 >>= 3;
|
||
|
cBitSrc2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapDwordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapDwordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr32( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize - 4; /// JUUUST in case our block size is diff
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT5ToAInten ////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT5 compression. DXT5 is 3-bit linear
|
||
|
// interpolated alpha channel compression. Output is a 16-bit Alpha-intensity
|
||
|
// map.
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT5ToAInten( plMipmap *destBMap, plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData;
|
||
|
UInt16 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 x, y, bMapStride;
|
||
|
UInt8 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
UInt8 *bytePtr;
|
||
|
UInt16 alphas[ 8 ], aTemp, a0, a1;
|
||
|
|
||
|
UInt32 aBitSrc1, aBitSrc2;
|
||
|
UInt16 cBitSrc1, cBitSrc2;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr32's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr16( 0, 1 ) - destBMap->GetAddr16( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Per block--determine alpha compression type first
|
||
|
bytePtr = (UInt8 *)srcData;
|
||
|
alphas[ 0 ] = bytePtr[ 0 ];
|
||
|
alphas[ 1 ] = bytePtr[ 1 ];
|
||
|
|
||
|
/// Note that we use the preshifted alphas really as fixed point.
|
||
|
/// The result: more accuracy, and no need to shift the alphas afterwards
|
||
|
if( alphas[ 0 ] > alphas[ 1 ] )
|
||
|
{
|
||
|
/// 8-alpha block: interpolate 6 others
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
/// Note that, unlike below, we can't combine a0 and a1 into
|
||
|
/// one value, because that would give us a negative value,
|
||
|
/// and we're using unsigned values here. (i.e. we need all the bits)
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( aTemp / 7 );
|
||
|
a1 = ( alphas[ 1 ] / 7 );
|
||
|
for( j = 2; j < 8; j++ )
|
||
|
{
|
||
|
aTemp += a1 - a0;
|
||
|
alphas[ j ] = aTemp & 0xff00; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// 6-alpha block: interpolate 4 others, then assume last 2 are 0 and 255
|
||
|
alphas[ 0 ] <<= 8;
|
||
|
alphas[ 1 ] <<= 8;
|
||
|
|
||
|
aTemp = alphas[ 0 ];
|
||
|
a0 = ( alphas[ 1 ] - aTemp ) / 5;
|
||
|
for( j = 2; j < 6; j++ )
|
||
|
{
|
||
|
aTemp += a0;
|
||
|
alphas[ j ] = aTemp & 0xff00; /// Mask done here to retain as
|
||
|
/// much accuracy as possible
|
||
|
}
|
||
|
|
||
|
alphas[ 6 ] = 0;
|
||
|
alphas[ 7 ] = 0xff00;
|
||
|
}
|
||
|
|
||
|
/// Now do the 16 pixels in 2 blocks, decompressing 3-bit lookups
|
||
|
aBitSrc1 = ( (UInt32)bytePtr[ 4 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 3 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 2 ] );
|
||
|
aBitSrc2 = ( (UInt32)bytePtr[ 7 ] << 16 ) +
|
||
|
( (UInt32)bytePtr[ 6 ] << 8 ) +
|
||
|
( (UInt32)bytePtr[ 5 ] );
|
||
|
|
||
|
/// Now decompress color data
|
||
|
srcData += 4; // Alpha was 4 16-bit words worth
|
||
|
colors[ 0 ] = (UInt8)IRGB16To32Bit( srcData[ 0 ] );
|
||
|
colors[ 1 ] = (UInt8)IRGB16To32Bit( srcData[ 1 ] );
|
||
|
colors[ 2 ] = IMixTwoThirdsInten( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = IMixTwoThirdsInten( colors[ 1 ], colors[ 0 ] );
|
||
|
|
||
|
cBitSrc1 = srcData[ 2 ];
|
||
|
cBitSrc2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
cBitSrc1 = ( cBitSrc1 >> 8 ) | ( ( cBitSrc1 & 0xff ) << 8 );
|
||
|
cBitSrc2 = ( cBitSrc2 >> 8 ) | ( ( cBitSrc2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = alphas[ aBitSrc1 & 0x07 ] | (UInt16)colors[ cBitSrc1 & 0x03 ];
|
||
|
aBitSrc1 >>= 3;
|
||
|
cBitSrc1 >>= 2;
|
||
|
destBlock[ j + 8 ] = alphas[ aBitSrc2 & 0x07 ] | (UInt16)colors[ cBitSrc2 & 0x03 ];
|
||
|
aBitSrc2 >>= 3;
|
||
|
cBitSrc2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapWordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapWordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr16( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize - 4; /// JUUUST in case our block size is diff
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT1To16 ////////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT1 compression. DXT1 is a simple on/off
|
||
|
// or all-on alpha 'compression'.
|
||
|
//
|
||
|
// Note: this version decompresses to a 1-5-5-5 ARGB format.
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT1To16( plMipmap *destBMap, plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData, tempW1, tempW2;
|
||
|
UInt16 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 bitSource, bitSource2, x, y, bMapStride;
|
||
|
UInt16 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr32's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr16( 0, 1 ) - destBMap->GetAddr16( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Decompress color data block
|
||
|
colors[ 0 ] = IRGB565To1555( srcData[ 0 ] ) | 0x8000; // Make sure alpha is set
|
||
|
colors[ 1 ] = IRGB565To1555( srcData[ 1 ] ) | 0x8000; // Make sure alpha is set
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
tempW1 = ISwapWordOrder( srcData[ 0 ] );
|
||
|
tempW2 = ISwapWordOrder( srcData[ 1 ] );
|
||
|
#else
|
||
|
tempW1 = srcData[ 0 ];
|
||
|
tempW2 = srcData[ 1 ];
|
||
|
#endif
|
||
|
if( tempW1 > tempW2 )
|
||
|
{
|
||
|
/// Four-color block--mix the other two
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB1555( colors[ 0 ], colors[ 1 ] ) | 0x8000;//IMixTwoThirdsRGB32( colors[ 0 ], colors[ 1 ] ) | 0xff000000;
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB1555( colors[ 1 ], colors[ 0 ] ) | 0x8000;//IMixTwoThirdsRGB32( colors[ 1 ], colors[ 0 ] ) | 0xff000000;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Three-color block and transparent
|
||
|
colors[ 2 ] = IMixEqualRGB1555( colors[ 0 ], colors[ 1 ] ) | 0x8000;//IMixEqualRGB32( colors[ 0 ], colors[ 1 ] ) | 0xff000000;
|
||
|
colors[ 3 ] = 0;
|
||
|
}
|
||
|
|
||
|
bitSource = srcData[ 2 ];
|
||
|
bitSource2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
bitSource = ( bitSource >> 8 ) | ( ( bitSource & 0xff ) << 8 );
|
||
|
bitSource2 = ( bitSource2 >> 8 ) | ( ( bitSource2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = colors[ bitSource & 0x03 ];
|
||
|
bitSource >>= 2;
|
||
|
destBlock[ j + 8 ] = colors[ bitSource2 & 0x03 ];
|
||
|
bitSource2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapWordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapWordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr16( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize;
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT1To16Weird ///////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT1 compression. DXT1 is a simple on/off
|
||
|
// or all-on alpha 'compression'.
|
||
|
//
|
||
|
// Note: this version decompresses to a 5-5-5-1 RGBA format.
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT1To16Weird( plMipmap *destBMap,
|
||
|
plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData, tempW1, tempW2;
|
||
|
UInt16 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 bitSource, bitSource2, x, y, bMapStride;
|
||
|
UInt16 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr32's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr16( 0, 1 ) - destBMap->GetAddr16( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Decompress color data block
|
||
|
colors[ 0 ] = IRGB565To5551( srcData[ 0 ] ) | 0x0001; // Make sure alpha is set
|
||
|
colors[ 1 ] = IRGB565To5551( srcData[ 1 ] ) | 0x0001; // Make sure alpha is set
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
tempW1 = ISwapWordOrder( srcData[ 0 ] );
|
||
|
tempW2 = ISwapWordOrder( srcData[ 1 ] );
|
||
|
#else
|
||
|
tempW1 = srcData[ 0 ];
|
||
|
tempW2 = srcData[ 1 ];
|
||
|
#endif
|
||
|
if( tempW1 > tempW2 )
|
||
|
{
|
||
|
/// Four-color block--mix the other two
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB5551( colors[ 0 ], colors[ 1 ] ) | 0x0001;
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB5551( colors[ 1 ], colors[ 0 ] ) | 0x0001;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Three-color block and transparent
|
||
|
colors[ 2 ] = IMixEqualRGB5551( colors[ 0 ], colors[ 1 ] ) | 0x0001;
|
||
|
colors[ 3 ] = 0;
|
||
|
}
|
||
|
|
||
|
bitSource = srcData[ 2 ];
|
||
|
bitSource2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
bitSource = ( bitSource >> 8 ) | ( ( bitSource & 0xff ) << 8 );
|
||
|
bitSource2 = ( bitSource2 >> 8 ) | ( ( bitSource2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = colors[ bitSource & 0x03 ];
|
||
|
bitSource >>= 2;
|
||
|
destBlock[ j + 8 ] = colors[ bitSource2 & 0x03 ];
|
||
|
bitSource2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapWordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapWordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr16( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize;
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT1To32 ////////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT1 compression. DXT1 is a simple on/off
|
||
|
// or all-on alpha 'compression'. Output is a 32-bit ARGB 8888 bitmap.
|
||
|
//
|
||
|
// 7.31.2000 - M.Burrack - Created, based on old code (uncredited)
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT1To32( plMipmap *destBMap,
|
||
|
plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData, tempW1, tempW2;
|
||
|
UInt32 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 bitSource, bitSource2, x, y, bMapStride;
|
||
|
UInt32 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr32's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr32( 0, 1 ) - destBMap->GetAddr32( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Decompress color data block
|
||
|
colors[ 0 ] = IRGB16To32Bit( srcData[ 0 ] ) | 0xff000000;
|
||
|
colors[ 1 ] = IRGB16To32Bit( srcData[ 1 ] ) | 0xff000000;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
tempW1 = ISwapWordOrder( srcData[ 0 ] );
|
||
|
tempW2 = ISwapWordOrder( srcData[ 1 ] );
|
||
|
#else
|
||
|
tempW1 = srcData[ 0 ];
|
||
|
tempW2 = srcData[ 1 ];
|
||
|
#endif
|
||
|
if( tempW1 > tempW2 )
|
||
|
{
|
||
|
/// Four-color block--mix the other two
|
||
|
colors[ 2 ] = IMixTwoThirdsRGB32( colors[ 0 ], colors[ 1 ] ) | 0xff000000;
|
||
|
colors[ 3 ] = IMixTwoThirdsRGB32( colors[ 1 ], colors[ 0 ] ) | 0xff000000;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Three-color block and transparent
|
||
|
colors[ 2 ] = IMixEqualRGB32( colors[ 0 ], colors[ 1 ] ) | 0xff000000;
|
||
|
colors[ 3 ] = 0;
|
||
|
}
|
||
|
|
||
|
bitSource = srcData[ 2 ];
|
||
|
bitSource2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
bitSource = ( bitSource >> 8 ) | ( ( bitSource & 0xff ) << 8 );
|
||
|
bitSource2 = ( bitSource2 >> 8 ) | ( ( bitSource2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = colors[ bitSource & 0x03 ];
|
||
|
bitSource >>= 2;
|
||
|
destBlock[ j + 8 ] = colors[ bitSource2 & 0x03 ];
|
||
|
bitSource2 >>= 2;
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
destBlock[ j ] = ISwapDwordOrder( destBlock[ j ] );
|
||
|
destBlock[ j + 8 ] = ISwapDwordOrder( destBlock[ j + 8 ] );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr32( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize;
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IUncompressMipmapDXT1ToInten /////////////////////////////////////////////
|
||
|
//
|
||
|
// UncompressBitmap internal call for DXT1 compression. DXT1 is a simple on/off
|
||
|
// or all-on alpha 'compression'. Output is an 8-bit intensity bitmap,
|
||
|
// constructed from the blue-color channel of the DXT1 output.
|
||
|
|
||
|
void hsDXTSoftwareCodec::IUncompressMipmapDXT1ToInten( plMipmap *destBMap,
|
||
|
plMipmap *srcBMap )
|
||
|
{
|
||
|
UInt16 *srcData, tempW1, tempW2;
|
||
|
UInt8 *destData, destBlock[ 16 ];
|
||
|
UInt32 blockSize;
|
||
|
UInt32 bitSource, bitSource2, x, y, bMapStride;
|
||
|
UInt8 colors[ 4 ];
|
||
|
Int32 numBlocks, i, j;
|
||
|
|
||
|
|
||
|
/// Setup some nifty stuff
|
||
|
hsAssert( ( srcBMap->GetCurrWidth() & 3 ) == 0, "Bitmap width must be multiple of 4" );
|
||
|
hsAssert( ( srcBMap->GetCurrHeight() & 3 ) == 0, "Bitmap height must be multiple of 4" );
|
||
|
numBlocks = ( srcBMap->GetCurrWidth() * srcBMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = srcBMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)srcBMap->GetCurrLevelPtr();
|
||
|
// Note our trick here to make sure nothing breaks if GetAddr8's
|
||
|
// formula changes
|
||
|
bMapStride = (UInt32)( destBMap->GetAddr8( 0, 1 ) - destBMap->GetAddr8( 0, 0 ) );
|
||
|
x = y = 0;
|
||
|
|
||
|
/// Loop through the # of blocks (width*height / 16-pixel-blocks)
|
||
|
for( i = 0; i < numBlocks; i++ )
|
||
|
{
|
||
|
/// Decompress color data block (cast will automatically truncate to blue)
|
||
|
colors[ 0 ] = (UInt8)IRGB16To32Bit( srcData[ 0 ] );
|
||
|
colors[ 1 ] = (UInt8)IRGB16To32Bit( srcData[ 1 ] );
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
tempW1 = ISwapWordOrder( srcData[ 0 ] );
|
||
|
tempW2 = ISwapWordOrder( srcData[ 1 ] );
|
||
|
#else
|
||
|
tempW1 = srcData[ 0 ];
|
||
|
tempW2 = srcData[ 1 ];
|
||
|
#endif
|
||
|
if( tempW1 > tempW2 )
|
||
|
{
|
||
|
/// Four-color block--mix the other two
|
||
|
colors[ 2 ] = IMixTwoThirdsInten( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = IMixTwoThirdsInten( colors[ 1 ], colors[ 0 ] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Three-color block and transparent
|
||
|
colors[ 2 ] = IMixEqualInten( colors[ 0 ], colors[ 1 ] );
|
||
|
colors[ 3 ] = 0;
|
||
|
}
|
||
|
|
||
|
bitSource = srcData[ 2 ];
|
||
|
bitSource2 = srcData[ 3 ];
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
bitSource = ( bitSource >> 8 ) | ( ( bitSource & 0xff ) << 8 );
|
||
|
bitSource2 = ( bitSource2 >> 8 ) | ( ( bitSource2 & 0xff ) << 8 );
|
||
|
#endif
|
||
|
|
||
|
for( j = 0; j < 8; j++ )
|
||
|
{
|
||
|
destBlock[ j ] = colors[ bitSource & 0x03 ];
|
||
|
bitSource >>= 2;
|
||
|
destBlock[ j + 8 ] = colors[ bitSource2 & 0x03 ];
|
||
|
bitSource2 >>= 2;
|
||
|
}
|
||
|
|
||
|
/// Now copy the block to the destination bitmap
|
||
|
/// (Trust me, this is actually *faster* than memcpy for some reason
|
||
|
destData = destBMap->GetAddr8( x, y );
|
||
|
destData[ 0 ] = destBlock[ 0 ];
|
||
|
destData[ 1 ] = destBlock[ 1 ];
|
||
|
destData[ 2 ] = destBlock[ 2 ];
|
||
|
destData[ 3 ] = destBlock[ 3 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 4 ];
|
||
|
destData[ 1 ] = destBlock[ 5 ];
|
||
|
destData[ 2 ] = destBlock[ 6 ];
|
||
|
destData[ 3 ] = destBlock[ 7 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 8 ];
|
||
|
destData[ 1 ] = destBlock[ 9 ];
|
||
|
destData[ 2 ] = destBlock[ 10 ];
|
||
|
destData[ 3 ] = destBlock[ 11 ];
|
||
|
destData += bMapStride;
|
||
|
destData[ 0 ] = destBlock[ 12 ];
|
||
|
destData[ 1 ] = destBlock[ 13 ];
|
||
|
destData[ 2 ] = destBlock[ 14 ];
|
||
|
destData[ 3 ] = destBlock[ 15 ];
|
||
|
|
||
|
/// Increment and loop!
|
||
|
srcData += blockSize;
|
||
|
x += 4;
|
||
|
if( x == srcBMap->GetCurrWidth() )
|
||
|
{
|
||
|
x = 0;
|
||
|
y += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// ISwapDwordOrder //////////////////////////////////////////////////////////
|
||
|
|
||
|
UInt32 hsDXTSoftwareCodec::ISwapDwordOrder( UInt32 color )
|
||
|
{
|
||
|
UInt8 a, r, g, b;
|
||
|
|
||
|
|
||
|
a = (UInt8)( color >> 24 );
|
||
|
r = (UInt8)( color >> 16 ) & 0xff;
|
||
|
g = (UInt8)( color >> 8 ) & 0xff;
|
||
|
b = (UInt8)( color & 0xff );
|
||
|
return( ( b << 24 ) | ( g << 16 ) | ( r << 8 ) | a );
|
||
|
}
|
||
|
|
||
|
//// ISwapWordOrder ///////////////////////////////////////////////////////////
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::ISwapWordOrder( UInt16 color )
|
||
|
{
|
||
|
return( ( color >> 8 ) | ( color << 8 ) );
|
||
|
}
|
||
|
|
||
|
//// IRGB16To32Bit ////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Converts a RGB565 16-bit color into a RGB888 32-bit color. Alpha (upper 8
|
||
|
// bits) is 0. Will be optimized LATER.
|
||
|
//
|
||
|
|
||
|
UInt32 hsDXTSoftwareCodec::IRGB16To32Bit( UInt16 color )
|
||
|
{
|
||
|
UInt32 r, g, b;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
color = ( ( color >> 8 ) | ( ( color & 0xff ) << 8 ) );
|
||
|
#endif
|
||
|
|
||
|
b = ( color & 31 ) << 3;
|
||
|
color >>= 5;
|
||
|
|
||
|
g = ( color & 63 ) << ( 2 + 8 );
|
||
|
color >>= 6;
|
||
|
|
||
|
r = ( color & 31 ) << ( 3 + 16 );
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IRGB565To4444 ////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Converts a RGB565 16-bit color into a RGB4444 16-bit color. Alpha (upper 8
|
||
|
// bits) is 0.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IRGB565To4444( UInt16 color )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
color = ISwapWordOrder( color );
|
||
|
#endif
|
||
|
|
||
|
b = ( color & 31 ) >> 1;
|
||
|
color >>= 5;
|
||
|
|
||
|
g = ( color & 63 ) >> 2;
|
||
|
color >>= 6;
|
||
|
g <<= 4;
|
||
|
|
||
|
r = ( color & 31 ) >> 1;
|
||
|
r <<= 8;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IRGB565To4444Rev /////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Converts a RGB565 16-bit color into a RGB4444 16-bit color. Alpha (upper 8
|
||
|
// bits) is 0. This is the OpenGL-friendly version (B and R are swapped)
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IRGB565To4444Rev( UInt16 color )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
color = ISwapWordOrder( color );
|
||
|
#endif
|
||
|
|
||
|
r = ( color & 31 ) >> 1;
|
||
|
color >>= 5;
|
||
|
r <<= 8;
|
||
|
|
||
|
g = ( color & 63 ) >> 2;
|
||
|
color >>= 6;
|
||
|
g <<= 4;
|
||
|
|
||
|
b = ( color & 31 ) >> 1;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IRGB565To1555 ////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Converts a RGB565 16-bit color into a RGB1555 16-bit color. Alpha (upper 1
|
||
|
// bit) is 0.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IRGB565To1555( UInt16 color )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
color = ISwapWordOrder( color );
|
||
|
#endif
|
||
|
|
||
|
b = ( color & 31 );
|
||
|
color >>= 5;
|
||
|
|
||
|
g = ( color & 63 ) >> 1;
|
||
|
g <<= 5;
|
||
|
color >>= 6;
|
||
|
|
||
|
r = ( color & 31 );
|
||
|
r <<= 10;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IRGB565To5551 ////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Converts a RGB565 16-bit color into a RGB5551 16-bit color. Alpha (lowest 1
|
||
|
// bit) is 0.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IRGB565To5551( UInt16 color )
|
||
|
{
|
||
|
UInt16 rg, b;
|
||
|
|
||
|
#ifdef HS_BUILD_FOR_MAC
|
||
|
color = ISwapWordOrder( color );
|
||
|
#endif
|
||
|
|
||
|
rg = color & 0xffc0; /// Masks off red and green
|
||
|
b = ( color & 31 );
|
||
|
b <<= 1;
|
||
|
|
||
|
return( rg | b );
|
||
|
}
|
||
|
|
||
|
//// IMixTwoThirdsRGB32 ///////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 32-bit RGB888 value resulting from the mixing of 2/3rds of the
|
||
|
// first parameter and 1/3rd of the second. Will be optimized LATER.
|
||
|
//
|
||
|
|
||
|
UInt32 hsDXTSoftwareCodec::IMixTwoThirdsRGB32( UInt32 twoThirds, UInt32 oneThird )
|
||
|
{
|
||
|
UInt32 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( twoThirds & 0x00ff0000 ) + ( twoThirds & 0x00ff0000 )
|
||
|
+ ( oneThird & 0x00ff0000 ) ) / 3;
|
||
|
r &= 0x00ff0000;
|
||
|
|
||
|
g = ( ( twoThirds & 0x0000ff00 ) + ( twoThirds & 0x0000ff00 )
|
||
|
+ ( oneThird & 0x0000ff00 ) ) / 3;
|
||
|
g &= 0x0000ff00;
|
||
|
|
||
|
b = ( ( twoThirds & 0x000000ff ) + ( twoThirds & 0x000000ff )
|
||
|
+ ( oneThird & 0x000000ff ) ) / 3;
|
||
|
b &= 0x000000ff;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixTwoThirdsRGB1555 /////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB1555 value resulting from the mixing of 2/3rds of the
|
||
|
// first parameter and 1/3rd of the second. Alpha is ignored.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixTwoThirdsRGB1555( UInt16 twoThirds, UInt16 oneThird )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( twoThirds & 0x7c00 ) + ( twoThirds & 0x7c00 )
|
||
|
+ ( oneThird & 0x7c00 ) ) / 3;
|
||
|
r &= 0x7c00;
|
||
|
|
||
|
g = ( ( twoThirds & 0x03e0 ) + ( twoThirds & 0x03e0 )
|
||
|
+ ( oneThird & 0x03e0 ) ) / 3;
|
||
|
g &= 0x03e0;
|
||
|
|
||
|
b = ( ( twoThirds & 0x001f ) + ( twoThirds & 0x001f )
|
||
|
+ ( oneThird & 0x001f ) ) / 3;
|
||
|
b &= 0x001f;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixTwoThirdsRGB5551 /////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB5551 value resulting from the mixing of 2/3rds of the
|
||
|
// first parameter and 1/3rd of the second. Alpha is ignored.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixTwoThirdsRGB5551( UInt16 twoThirds, UInt16 oneThird )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( twoThirds & 0xf800 ) + ( twoThirds & 0xf800 )
|
||
|
+ ( oneThird & 0xf800 ) ) / 3;
|
||
|
r &= 0xf800;
|
||
|
|
||
|
g = ( ( twoThirds & 0x07c0 ) + ( twoThirds & 0x07c0 )
|
||
|
+ ( oneThird & 0x07c0 ) ) / 3;
|
||
|
g &= 0x07c0;
|
||
|
|
||
|
b = ( ( twoThirds & 0x003e ) + ( twoThirds & 0x003e )
|
||
|
+ ( oneThird & 0x003e ) ) / 3;
|
||
|
b &= 0x003e;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixTwoThirdsRGB4444 /////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB4444 value resulting from the mixing of 2/3rds of the
|
||
|
// first parameter and 1/3rd of the second. Alpha is ignored.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixTwoThirdsRGB4444( UInt16 twoThirds, UInt16 oneThird )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( twoThirds & 0x0f00 ) + ( twoThirds & 0x0f00 )
|
||
|
+ ( oneThird & 0x0f00 ) ) / 3;
|
||
|
r &= 0x0f00;
|
||
|
|
||
|
g = ( ( twoThirds & 0x00f0 ) + ( twoThirds & 0x00f0 )
|
||
|
+ ( oneThird & 0x00f0 ) ) / 3;
|
||
|
g &= 0x00f0;
|
||
|
|
||
|
b = ( ( twoThirds & 0x000f ) + ( twoThirds & 0x000f )
|
||
|
+ ( oneThird & 0x000f ) ) / 3;
|
||
|
b &= 0x000f;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixTwoThirdsInten ///////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns an 8-bit intensity value resulting from the mixing of 2/3rds of the
|
||
|
// first parameter and 1/3rd of the second.
|
||
|
//
|
||
|
|
||
|
UInt8 hsDXTSoftwareCodec::IMixTwoThirdsInten( UInt8 twoThirds, UInt8 oneThird )
|
||
|
{
|
||
|
return( ( twoThirds + twoThirds + oneThird ) / 3 );
|
||
|
}
|
||
|
|
||
|
//// IMixEqualRGB32 ///////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 32-bit RGB888 value resulting from the mixing of equal parts of
|
||
|
// the two colors given.
|
||
|
//
|
||
|
|
||
|
UInt32 hsDXTSoftwareCodec::IMixEqualRGB32( UInt32 color1, UInt32 color2 )
|
||
|
{
|
||
|
UInt32 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( color1 & 0x00ff0000 ) + ( color2 & 0x00ff0000 ) ) >> 1;
|
||
|
r &= 0x00ff0000;
|
||
|
|
||
|
g = ( ( color1 & 0x0000ff00 ) + ( color2 & 0x0000ff00 ) ) >> 1;
|
||
|
g &= 0x0000ff00;
|
||
|
|
||
|
b = ( ( color1 & 0x000000ff ) + ( color2 & 0x000000ff ) ) >> 1;
|
||
|
b &= 0x000000ff;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixEqualRGB1555 /////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB1555 value resulting from the mixing of equal parts of
|
||
|
// the two colors given.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixEqualRGB1555( UInt16 color1, UInt16 color2 )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( color1 & 0x7c00 ) + ( color2 & 0x7c00 ) ) >> 1;
|
||
|
r &= 0x7c00;
|
||
|
|
||
|
g = ( ( color1 & 0x03e0 ) + ( color2 & 0x03e0 ) ) >> 1;
|
||
|
g &= 0x03e0;
|
||
|
|
||
|
b = ( ( color1 & 0x001f ) + ( color2 & 0x001f ) ) >> 1;
|
||
|
b &= 0x001f;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixEqualRGB5551 /////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB5551 value resulting from the mixing of equal parts of
|
||
|
// the two colors given.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixEqualRGB5551( UInt16 color1, UInt16 color2 )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( color1 & 0xf800 ) + ( color2 & 0xf800 ) ) >> 1;
|
||
|
r &= 0xf800;
|
||
|
|
||
|
g = ( ( color1 & 0x07c0 ) + ( color2 & 0x07c0 ) ) >> 1;
|
||
|
g &= 0x07c0;
|
||
|
|
||
|
b = ( ( color1 & 0x003e ) + ( color2 & 0x003e ) ) >> 1;
|
||
|
b &= 0x003e;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixEqualRGB4444 /////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns a 16-bit RGB4444 value resulting from the mixing of equal parts of
|
||
|
// the two colors given.
|
||
|
//
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::IMixEqualRGB4444( UInt16 color1, UInt16 color2 )
|
||
|
{
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
|
||
|
r = ( ( color1 & 0x0f00 ) + ( color2 & 0x0f00 ) ) >> 1;
|
||
|
r &= 0x0f00;
|
||
|
|
||
|
g = ( ( color1 & 0x00f0 ) + ( color2 & 0x00f0 ) ) >> 1;
|
||
|
g &= 0x00f0;
|
||
|
|
||
|
b = ( ( color1 & 0x000f ) + ( color2 & 0x000f ) ) >> 1;
|
||
|
b &= 0x000f;
|
||
|
|
||
|
return( r + g + b );
|
||
|
}
|
||
|
|
||
|
//// IMixEqualInten ///////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Returns an 8-bit intensity value resulting from the mixing of equal parts of
|
||
|
// the two colors given.
|
||
|
//
|
||
|
|
||
|
UInt8 hsDXTSoftwareCodec::IMixEqualInten( UInt8 color1, UInt8 color2 )
|
||
|
{
|
||
|
return( ( color1 + color2 ) >> 1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void hsDXTSoftwareCodec::CompressMipmapLevel( plMipmap *uncompressed, plMipmap *compressed )
|
||
|
{
|
||
|
UInt32 *compressedImage = (UInt32 *)compressed->GetCurrLevelPtr();
|
||
|
UInt32 *uncompressedImage = (UInt32 *)uncompressed->GetCurrLevelPtr();
|
||
|
Int32 x, y;
|
||
|
Int32 xMax = uncompressed->GetCurrWidth() >> 2;
|
||
|
Int32 yMax = uncompressed->GetCurrHeight() >> 2;
|
||
|
for (x = 0; x < xMax; ++x)
|
||
|
{
|
||
|
for (y = 0; y < yMax; ++y)
|
||
|
{
|
||
|
UInt8 maxAlpha = 0;
|
||
|
UInt8 minAlpha = 255;
|
||
|
UInt8 oldMaxAlpha = 0;
|
||
|
UInt8 oldMinAlpha = 255;
|
||
|
UInt8 alpha[8];
|
||
|
Int32 maxDistance = 0;
|
||
|
hsRGBAColor32 color[4];
|
||
|
hsBool hasTransparency = false;
|
||
|
|
||
|
Int32 xx, yy;
|
||
|
for (xx = 0; xx < 4; ++xx)
|
||
|
{
|
||
|
for (yy = 0; yy < 4; ++yy)
|
||
|
{
|
||
|
hsRGBAColor32* pixel = (hsRGBAColor32*)uncompressed->GetAddr32(4 * x + xx, 4 * y + yy);
|
||
|
UInt8 pixelAlpha = pixel->a;
|
||
|
if (pixelAlpha != 255)
|
||
|
{
|
||
|
hasTransparency = true;
|
||
|
}
|
||
|
|
||
|
if (compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5)
|
||
|
{
|
||
|
if (pixelAlpha > maxAlpha)
|
||
|
{
|
||
|
maxAlpha = pixelAlpha;
|
||
|
}
|
||
|
|
||
|
if ((pixelAlpha > oldMaxAlpha) && (pixelAlpha < 255))
|
||
|
{
|
||
|
oldMaxAlpha = pixelAlpha;
|
||
|
}
|
||
|
|
||
|
if (pixelAlpha < minAlpha)
|
||
|
{
|
||
|
minAlpha = pixelAlpha;
|
||
|
}
|
||
|
|
||
|
if ((pixelAlpha < oldMinAlpha) && (pixelAlpha > 0))
|
||
|
{
|
||
|
oldMinAlpha = minAlpha;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Int32 xx2, yy2;
|
||
|
for (xx2 = 0; xx2 < 4; ++xx2)
|
||
|
{
|
||
|
for (yy2 = 0; yy2 < 4; ++yy2)
|
||
|
{
|
||
|
hsRGBAColor32* pixel1 = (hsRGBAColor32*)uncompressed->GetAddr32(4 * x + xx, 4 * y + yy);
|
||
|
hsRGBAColor32* pixel2 = (hsRGBAColor32*)uncompressed->GetAddr32(4 * x + xx2, 4 * y + yy2);
|
||
|
|
||
|
Int32 distance = ColorDistanceARGBSquared(*pixel1, *pixel2);
|
||
|
if (distance >= maxDistance)
|
||
|
{
|
||
|
maxDistance = distance;
|
||
|
color[0] = *pixel1;
|
||
|
color[1] = *pixel2;
|
||
|
}
|
||
|
} // for yy2
|
||
|
} // for xx2
|
||
|
} // for yy
|
||
|
} // for xx
|
||
|
|
||
|
if (oldMinAlpha == 255)
|
||
|
{
|
||
|
hsAssert(oldMaxAlpha == 0, "Weirdness in oldMaxAlpha hsDXTSoftwareCodec::CompressBitmap.");
|
||
|
oldMinAlpha = 0;
|
||
|
oldMaxAlpha = 255;
|
||
|
}
|
||
|
|
||
|
if (compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5)
|
||
|
{
|
||
|
if ((maxAlpha == 255) && (minAlpha == 0))
|
||
|
{
|
||
|
hsAssert(oldMinAlpha <= oldMaxAlpha, "Min > Max in hsDXTSoftwareCodec::CompressBitmap 1.");
|
||
|
alpha[0] = oldMinAlpha;
|
||
|
alpha[1] = oldMaxAlpha;
|
||
|
alpha[2] = (4 * alpha[0] + alpha[1]) / 5; // Bit code 010
|
||
|
alpha[3] = (3 * alpha[0] + 2 * alpha[1]) / 5; // Bit code 011
|
||
|
alpha[4] = (2 * alpha[0] + 3 * alpha[1]) / 5; // Bit code 100
|
||
|
alpha[5] = (alpha[0] + 4 * alpha[1]) / 5; // Bit code 101
|
||
|
alpha[6] = 0; // Bit code 110
|
||
|
alpha[7] = 255; // Bit code 111
|
||
|
}
|
||
|
else if (maxAlpha == minAlpha)
|
||
|
{
|
||
|
alpha[0] = minAlpha;
|
||
|
alpha[1] = maxAlpha;
|
||
|
alpha[2] = (4 * alpha[0] + alpha[1]) / 5; // Bit code 010
|
||
|
alpha[3] = (3 * alpha[0] + 2 * alpha[1]) / 5; // Bit code 011
|
||
|
alpha[4] = (2 * alpha[0] + 3 * alpha[1]) / 5; // Bit code 100
|
||
|
alpha[5] = (alpha[0] + 4 * alpha[1]) / 5; // Bit code 101
|
||
|
alpha[6] = 0; // Bit code 110
|
||
|
alpha[7] = 255; // Bit code 111
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hsAssert(minAlpha < maxAlpha, "Min => Max in hsDXTSoftwareCodec::CompressBitmap 3.");
|
||
|
alpha[0] = maxAlpha;
|
||
|
alpha[1] = minAlpha;
|
||
|
alpha[2] = (6 * alpha[0] + alpha[1]) / 7; // bit code 010
|
||
|
alpha[3] = (5 * alpha[0] + 2 * alpha[1]) / 7; // Bit code 011
|
||
|
alpha[4] = (4 * alpha[0] + 3 * alpha[1]) / 7; // Bit code 100
|
||
|
alpha[5] = (3 * alpha[0] + 4 * alpha[1]) / 7; // Bit code 101
|
||
|
alpha[6] = (2 * alpha[0] + 5 * alpha[1]) / 7; // Bit code 110
|
||
|
alpha[7] = (alpha[0] + 6 * alpha[1]) / 7; // Bit code 111
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UInt32 encoding;
|
||
|
UInt16 shortColor[2];
|
||
|
shortColor[0] = Color32To16(color[0]);
|
||
|
shortColor[1] = Color32To16(color[1]);
|
||
|
if ((shortColor[0] == shortColor[1]) ||
|
||
|
((compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1) &&
|
||
|
hasTransparency))
|
||
|
{
|
||
|
encoding = kThreeColorEncoding;
|
||
|
|
||
|
if (shortColor[0] > shortColor[1])
|
||
|
{
|
||
|
UInt16 temp = shortColor[1];
|
||
|
shortColor[1] = shortColor[0];
|
||
|
shortColor[0] = temp;
|
||
|
|
||
|
hsRGBAColor32 temp32 = color[1];
|
||
|
color[1] = color[0];
|
||
|
color[0] = temp32;
|
||
|
}
|
||
|
|
||
|
color[2] = BlendColors32(1, color[0], 1, color[1]);
|
||
|
|
||
|
hsRGBAColor32 black;
|
||
|
black.Set(0, 0, 0, 0);
|
||
|
|
||
|
color[3] = black;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
encoding = kFourColorEncoding;
|
||
|
|
||
|
if (shortColor[0] < shortColor[1])
|
||
|
{
|
||
|
UInt16 temp = shortColor[1];
|
||
|
shortColor[1] = shortColor[0];
|
||
|
shortColor[0] = temp;
|
||
|
|
||
|
hsRGBAColor32 temp32 = color[1];
|
||
|
color[1] = color[0];
|
||
|
color[0] = temp32;
|
||
|
}
|
||
|
|
||
|
color[2] = BlendColors32(2, color[0], 1, color[1]);
|
||
|
color[3] = BlendColors32(1, color[0], 2, color[1]);
|
||
|
}
|
||
|
|
||
|
// Process each pixel in block
|
||
|
UInt32 blockSize = compressed->fDirectXInfo.fBlockSize;
|
||
|
UInt32 *block = &compressedImage[(x + xMax * y) * (blockSize >> 2)];
|
||
|
UInt8 *byteBlock = (UInt8 *)block;
|
||
|
UInt8 *alphaBlock = nil;
|
||
|
UInt16 *colorBlock = nil;
|
||
|
if (compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5)
|
||
|
{
|
||
|
alphaBlock = byteBlock;
|
||
|
colorBlock = (UInt16 *)(byteBlock + 8);
|
||
|
alphaBlock[0] = 0;
|
||
|
alphaBlock[1] = 0;
|
||
|
alphaBlock[2] = 0;
|
||
|
alphaBlock[3] = 0;
|
||
|
alphaBlock[4] = 0;
|
||
|
alphaBlock[5] = 0;
|
||
|
alphaBlock[6] = 0;
|
||
|
alphaBlock[7] = 0;
|
||
|
}
|
||
|
else if (compressed->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT1)
|
||
|
{
|
||
|
alphaBlock = nil;
|
||
|
colorBlock = (UInt16 *)(byteBlock);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hsAssert(false, "Unrecognized compression scheme.");
|
||
|
}
|
||
|
|
||
|
colorBlock[0] = 0;
|
||
|
colorBlock[1] = 0;
|
||
|
colorBlock[2] = 0;
|
||
|
colorBlock[3] = 0;
|
||
|
for (xx = 0; xx < 4; ++xx)
|
||
|
{
|
||
|
for (yy = 0; yy < 4; ++yy)
|
||
|
{
|
||
|
hsRGBAColor32* pixel = (hsRGBAColor32*)uncompressed->GetAddr32(4 * x + xx, 4 * y + yy);
|
||
|
UInt8 pixelAlpha = pixel->a;
|
||
|
if (alphaBlock)
|
||
|
{
|
||
|
UInt32 alphaIndex = 0;
|
||
|
UInt32 alphaDistance = abs(pixelAlpha - alpha[0]);
|
||
|
|
||
|
Int32 i;
|
||
|
for (i = 1; i < 8; i++)
|
||
|
{
|
||
|
UInt32 distance = abs(pixelAlpha - alpha[i]);
|
||
|
if (distance < alphaDistance)
|
||
|
{
|
||
|
alphaIndex = i;
|
||
|
alphaDistance = distance;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (yy < 2)
|
||
|
{
|
||
|
UInt32 alphaShift = 3 * (4 * yy + xx);
|
||
|
UInt32 threeAlphaBytes = alphaIndex << alphaShift;
|
||
|
alphaBlock[2] |= (threeAlphaBytes & 0xff);
|
||
|
alphaBlock[3] |= ((threeAlphaBytes >> 8) & 0xff);
|
||
|
alphaBlock[4] |= ((threeAlphaBytes >> 16) & 0xff);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UInt32 alphaShift = 3 * (4 * (yy - 2) + xx);
|
||
|
UInt32 threeAlphaBytes = alphaIndex << alphaShift;
|
||
|
alphaBlock[5] |= (threeAlphaBytes & 0xff);
|
||
|
alphaBlock[6] |= ((threeAlphaBytes >> 8) & 0xff);
|
||
|
alphaBlock[7] |= ((threeAlphaBytes >> 16) & 0xff);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UInt32 colorShift = 2 * (4 * yy + xx);
|
||
|
UInt32 colorIndex = 0;
|
||
|
UInt32 colorDistance = ColorDistanceARGBSquared(*pixel, color[0]);
|
||
|
|
||
|
if ((encoding == kThreeColorEncoding) &&
|
||
|
(pixelAlpha == 0))
|
||
|
{
|
||
|
colorIndex = 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Int32 i;
|
||
|
Int32 colorMax = (encoding == kThreeColorEncoding) ? 3 : 4;
|
||
|
for (i = 1; i < colorMax; i++)
|
||
|
{
|
||
|
UInt32 distance = ColorDistanceARGBSquared(*pixel, color[i]);
|
||
|
if (distance < colorDistance)
|
||
|
{
|
||
|
colorIndex = i;
|
||
|
colorDistance = distance;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (yy < 2)
|
||
|
{
|
||
|
UInt32 colorShift = 2 * (4 * yy + xx);
|
||
|
UInt16 colorWord = (UInt16)(colorIndex << colorShift);
|
||
|
colorBlock[2] |= colorWord;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UInt32 colorShift = 2 * (4 * (yy - 2) + xx);
|
||
|
UInt16 colorWord = (UInt16)(colorIndex << colorShift);
|
||
|
colorBlock[3] |= colorWord;
|
||
|
}
|
||
|
} // for yy
|
||
|
} // for xx
|
||
|
|
||
|
if (alphaBlock)
|
||
|
{
|
||
|
alphaBlock[0] = alpha[0];
|
||
|
alphaBlock[1] = alpha[1];
|
||
|
}
|
||
|
|
||
|
colorBlock[0] = shortColor[0];
|
||
|
colorBlock[1] = shortColor[1];
|
||
|
} // for y
|
||
|
} // for x
|
||
|
}
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::BlendColors16(UInt16 weight1, UInt16 color1, UInt16 weight2, UInt16 color2)
|
||
|
{
|
||
|
UInt16 r1, r2, g1, g2, b1, b2;
|
||
|
UInt16 r, g, b;
|
||
|
|
||
|
r1 = (color1 >> 8) & 0xf8;
|
||
|
g1 = (color1 >> 3) & 0xfc;
|
||
|
b1 = (color1 << 3) & 0xf8;
|
||
|
|
||
|
r2 = (color2 >> 8) & 0xf8;
|
||
|
g2 = (color2 >> 3) & 0xfc;
|
||
|
b2 = (color2 << 3) & 0xf8;
|
||
|
|
||
|
r = ((UInt16)r1 * weight1 + (UInt16)r2 * weight2)/(weight1 + weight2);
|
||
|
g = ((UInt16)g1 * weight1 + (UInt16)g2 * weight2)/(weight1 + weight2);
|
||
|
b = ((UInt16)b1 * weight1 + (UInt16)b2 * weight2)/(weight1 + weight2);
|
||
|
|
||
|
return ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3);
|
||
|
}
|
||
|
|
||
|
|
||
|
hsRGBAColor32 hsDXTSoftwareCodec::BlendColors32(UInt32 weight1, hsRGBAColor32 color1,
|
||
|
UInt32 weight2, hsRGBAColor32 color2)
|
||
|
{
|
||
|
hsRGBAColor32 result;
|
||
|
|
||
|
result.r = static_cast<UInt8>((color1.r * weight1 + color2.r * weight2)/(weight1 + weight2));
|
||
|
result.g = static_cast<UInt8>((color1.g * weight1 + color2.g * weight2)/(weight1 + weight2));
|
||
|
result.b = static_cast<UInt8>((color1.b * weight1 + color2.b * weight2)/(weight1 + weight2));
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
|
||
|
Int32 hsDXTSoftwareCodec::ColorDistanceARGBSquared(hsRGBAColor32 color1, hsRGBAColor32 color2)
|
||
|
{
|
||
|
Int32 r1, g1, b1;
|
||
|
Int32 r2, g2, b2;
|
||
|
|
||
|
r1 = color1.r;
|
||
|
r2 = color2.r;
|
||
|
g1 = color1.g;
|
||
|
g2 = color2.g;
|
||
|
b1 = color1.b;
|
||
|
b2 = color2.b;
|
||
|
|
||
|
return (r1 - r2) * (r1 - r2) + (g1 - g2) * (g1 - g2) + (b1 - b2) * (b1 - b2);
|
||
|
}
|
||
|
|
||
|
UInt16 hsDXTSoftwareCodec::Color32To16(hsRGBAColor32 color)
|
||
|
{
|
||
|
UInt8 r = (UInt8)(color.r & 0xf8);
|
||
|
UInt8 g = (UInt8)(color.g & 0xfc);
|
||
|
UInt8 b = (UInt8)(color.b & 0xf8);
|
||
|
|
||
|
return (r << 8) | (g << 3) | (b >> 3);
|
||
|
}
|
||
|
|
||
|
hsBool hsDXTSoftwareCodec::Register()
|
||
|
{
|
||
|
return hsCodecManager::Instance().Register(&(Instance()), plMipmap::kDirectXCompression, 100);
|
||
|
}
|
||
|
|
||
|
//// ICalcCompressedFormat ////////////////////////////////////////////////////
|
||
|
// Determine the DXT compression format based on a bitmap.
|
||
|
|
||
|
UInt8 hsDXTSoftwareCodec::ICalcCompressedFormat( plMipmap *bMap )
|
||
|
{
|
||
|
if( bMap->GetFlags() & plMipmap::kAlphaChannelFlag )
|
||
|
return plMipmap::DirectXInfo::kDXT5;
|
||
|
|
||
|
return plMipmap::DirectXInfo::kDXT1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//// ColorizeCompBitmap ///////////////////////////////////////////////////////
|
||
|
// Colorizes a compressed bitmap according to the color mask given.
|
||
|
|
||
|
hsBool hsDXTSoftwareCodec::ColorizeCompMipmap( plMipmap *bMap, const UInt8 *colorMask )
|
||
|
{
|
||
|
UInt32 numBlocks, blockSize;
|
||
|
UInt16 *srcData, color1, color2, gray, grayDiv2, i;
|
||
|
UInt8 compMasks[ 3 ][ 2 ] = { { 0, 0 }, { 0, 0xff }, { 0xff, 0 } };
|
||
|
|
||
|
|
||
|
/// Sanity checks
|
||
|
hsAssert( bMap != nil, "Nil bitmap passed to ColorizeCompMipmap()" );
|
||
|
hsAssert( colorMask != nil, "Nil color mask passed to ColorizeCompMipmap()" );
|
||
|
hsAssert( bMap->IsCompressed(), "Trying to colorize uncompressed bitmap" );
|
||
|
|
||
|
|
||
|
/// Calc some stuff
|
||
|
numBlocks = ( bMap->GetCurrWidth() * bMap->GetCurrHeight() ) >> 4;
|
||
|
|
||
|
blockSize = bMap->fDirectXInfo.fBlockSize >> 1; // In 16-bit words
|
||
|
srcData = (UInt16 *)bMap->GetCurrLevelPtr();
|
||
|
|
||
|
// If we're DXT5, we'll artificially advance srcData so it points to the start
|
||
|
// of the first *color* block, not the first compressed block
|
||
|
if( bMap->fDirectXInfo.fCompressionType == plMipmap::DirectXInfo::kDXT5 )
|
||
|
srcData += 4; // Alpha was 4 16-bit words worth
|
||
|
|
||
|
|
||
|
/// Loop!
|
||
|
for( ; numBlocks > 0; numBlocks-- )
|
||
|
{
|
||
|
/// Get the two colors to colorize (our decompression scheme will do the rest...
|
||
|
/// handy, eh? :)
|
||
|
#if HS_BUILD_FOR_MAC
|
||
|
color1 = ISwapWordOrder( srcData[ 0 ] );
|
||
|
color2 = ISwapWordOrder( srcData[ 1 ] );
|
||
|
#else
|
||
|
color1 = srcData[ 0 ];
|
||
|
color2 = srcData[ 1 ];
|
||
|
#endif
|
||
|
|
||
|
/// Now colorize using our age-old formula (see hsGMipmap::ColorLevel for details)
|
||
|
gray = ( ( color1 >> 11 ) & 0x1f ) + ( ( color1 >> 6 ) & 0x1f ) + ( color1 & 0x1f );
|
||
|
gray /= 3;
|
||
|
gray = 0x1f - ( ( 0x1f - gray ) >> 1 ); // Lighten it 50%
|
||
|
grayDiv2 = gray >> 1;
|
||
|
|
||
|
color1 = ( ( gray & compMasks[ colorMask[ 0 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 0 ] ][ 1 ] ) ) << 11;
|
||
|
color1 |= ( ( gray & compMasks[ colorMask[ 1 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 1 ] ][ 1 ] ) ) << 6;
|
||
|
color1 |= ( ( gray & compMasks[ colorMask[ 2 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 2 ] ][ 1 ] ) );
|
||
|
|
||
|
gray = ( ( color2 >> 11 ) & 0x1f ) + ( ( color2 >> 6 ) & 0x1f ) + ( color2 & 0x1f );
|
||
|
gray /= 3;
|
||
|
gray = 0x1f - ( ( 0x1f - gray ) >> 1 ); // Lighten it 50%
|
||
|
grayDiv2 = gray >> 1;
|
||
|
|
||
|
color2 = ( ( gray & compMasks[ colorMask[ 0 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 0 ] ][ 1 ] ) ) << 11;
|
||
|
color2 |= ( ( gray & compMasks[ colorMask[ 1 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 1 ] ][ 1 ] ) ) << 6;
|
||
|
color2 |= ( ( gray & compMasks[ colorMask[ 2 ] ][ 0 ] ) |
|
||
|
( grayDiv2 & compMasks[ colorMask[ 2 ] ][ 1 ] ) );
|
||
|
|
||
|
/// IMPORTANT: Check to make sure we're preserving the block type
|
||
|
if( srcData[ 0 ] > srcData[ 1 ] && color1 <= color2 )
|
||
|
{
|
||
|
/// NOPE! We better flip the colors and flip all the color refs
|
||
|
/// in this block, to preserve block type
|
||
|
if( color1 == color2 )
|
||
|
color1++; // This is a hack--our rounding may cause this,
|
||
|
// in which case we need to make SURE c1 > c2
|
||
|
else
|
||
|
SWAPVARS( color1, color2, i );
|
||
|
|
||
|
srcData[ 2 ] ^= 0x5555;
|
||
|
srcData[ 3 ] ^= 0x5555;
|
||
|
}
|
||
|
else if( srcData[ 0 ] <= srcData[ 1 ] && color1 > color2 )
|
||
|
{
|
||
|
SWAPVARS( color1, color2, i );
|
||
|
|
||
|
/// 1/2 block w/ alpha -- switch only first two
|
||
|
/// (watch carefully :)
|
||
|
srcData[ 2 ] ^= ( ( ~( srcData[ i ] >> 1 ) ) & 0x5555 );
|
||
|
srcData[ 3 ] ^= ( ( ~( srcData[ i ] >> 1 ) ) & 0x5555 );
|
||
|
|
||
|
/// Spoiler for above: we shift the word right one bit, then
|
||
|
/// not the bits, then mask off the lower bits of the pairs
|
||
|
/// (which of course used to be the upper bits). Now any upper
|
||
|
/// bits that were 0 are now lower bits of 1, and everything
|
||
|
/// else 0's. This we then xor with the original value to
|
||
|
/// flip the lower bits of those pairs whose upper bits are 0.
|
||
|
/// Nifty, eh?
|
||
|
}
|
||
|
|
||
|
/// Write back and go!
|
||
|
#if HS_BUILD_FOR_MAC
|
||
|
srcData[ 0 ] = ISwapWordOrder( color1 );
|
||
|
srcData[ 1 ] = ISwapWordOrder( color2 );
|
||
|
#else
|
||
|
srcData[ 0 ] = color1;
|
||
|
srcData[ 1 ] = color2;
|
||
|
#endif
|
||
|
srcData += blockSize;
|
||
|
}
|
||
|
|
||
|
return true; /// We handled this bitmap
|
||
|
}
|
||
|
|