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114 lines
3.6 KiB
114 lines
3.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// hsCodecManager Class Header //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 6.7.2001 mcn - Updated for new bitmap classes. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef hsCodecManager_inc
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#define hsCodecManager_inc
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#include "HeadSpin.h"
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#include "hsTemplates.h"
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class hsCodec;
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class plMipmap;
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class hsCodecManager
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{
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private:
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hsCodecManager();
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public:
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~hsCodecManager() { }
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static hsCodecManager& Instance();
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plMipmap *CreateCompressedMipmap( UInt32 compressionFormat, plMipmap *uncompressed );
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plMipmap *CreateUncompressedMipmap( plMipmap *compressed, UInt8 bitDepth = 0 );
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hsBool ColorizeCompMipmap( plMipmap *bMap, const UInt8 *colorMask );
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hsBool Register(hsCodec *codec, UInt32 compressionFormat, hsScalar priority);
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/// Decompression flags
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enum {
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kBitDepthMask = 0x0003,
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kCompOrderMask = 0x0004
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};
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enum { /// Bit depths
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kDontCareDepth = 0x0000,
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k16BitDepth = 0x0001,
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k32BitDepth = 0x0002
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};
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enum { /// Byte orders
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kNormalCompOrder = 0x0000, // DirectX, Glide
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kWeirdCompOrder = 0x0004 // OpenGL
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};
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private:
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struct hsCodecEntry
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{
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hsCodecEntry() : fPriority(0), fCodec(nil) { }
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hsCodecEntry(hsScalar p, hsCodec *c) : fPriority(p), fCodec(c) { }
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hsScalar fPriority;
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hsCodec *fCodec;
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};
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struct hsCodecList
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{
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hsCodecList() : fCompressionFormat(0) { }
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hsCodecList(UInt32 f) : fCompressionFormat(f) { }
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UInt32 fCompressionFormat;
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hsTArray<hsCodecEntry> fCodecList;
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};
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hsTArray<hsCodecList> fCodecTable;
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};
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#endif // hsCodecManager_inc
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