You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
250 lines
7.3 KiB
250 lines
7.3 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "plDynaRippleMgr.h"
|
||
|
#include "plDynaDecal.h"
|
||
|
|
||
|
#include "plPrintShape.h"
|
||
|
|
||
|
#include "plCutter.h"
|
||
|
|
||
|
#include "plgDispatch.h"
|
||
|
|
||
|
#include "hsStream.h"
|
||
|
#include "hsResMgr.h"
|
||
|
#include "hsTimer.h"
|
||
|
|
||
|
#include "../plMessage/plDynaDecalEnableMsg.h"
|
||
|
#include "../plMessage/plRippleShapeMsg.h"
|
||
|
|
||
|
#include "../plMessage/plAvatarMsg.h"
|
||
|
#include "../plAvatar/plAvBrainHuman.h"
|
||
|
#include "../plAvatar/plArmatureMod.h"
|
||
|
|
||
|
#include "../plMath/plRandom.h"
|
||
|
static plRandom sRand;
|
||
|
|
||
|
#include "plTweak.h"
|
||
|
|
||
|
static const UInt32 kNumPrintIDs = 5;
|
||
|
static const UInt32 kPrintIDs[kNumPrintIDs] =
|
||
|
{
|
||
|
plAvBrainHuman::TrunkPrint,
|
||
|
plAvBrainHuman::LHandPrint,
|
||
|
plAvBrainHuman::RHandPrint,
|
||
|
plAvBrainHuman::LFootPrint,
|
||
|
plAvBrainHuman::RFootPrint
|
||
|
};
|
||
|
|
||
|
|
||
|
int plDynaRippleMgr::INewDecal()
|
||
|
{
|
||
|
int idx = fDecals.GetCount();
|
||
|
|
||
|
#if 1
|
||
|
plDynaRipple* rip = TRACKED_NEW plDynaRipple();
|
||
|
rip->fC1U = fInitUVW.fX;
|
||
|
rip->fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX);
|
||
|
|
||
|
rip->fC1V = fInitUVW.fY;
|
||
|
rip->fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY);
|
||
|
|
||
|
fDecals.Append(rip);
|
||
|
#else
|
||
|
plDynaWave* wave = TRACKED_NEW plDynaWave();
|
||
|
static hsScalar kDefScrollRate = 0.1f;
|
||
|
wave->fScrollRate = kDefScrollRate;
|
||
|
fDecals.Append(wave);
|
||
|
#endif
|
||
|
|
||
|
return idx;
|
||
|
}
|
||
|
|
||
|
plDynaRippleMgr::plDynaRippleMgr()
|
||
|
:
|
||
|
fInitUVW(1.f,1.f,1.f),
|
||
|
fFinalUVW(1.f,1.f,1.f)
|
||
|
{
|
||
|
fPartIDs.SetCount(kNumPrintIDs);
|
||
|
int i;
|
||
|
for( i = 0; i < kNumPrintIDs; i++ )
|
||
|
fPartIDs[i] = kPrintIDs[i];
|
||
|
}
|
||
|
|
||
|
plDynaRippleMgr::~plDynaRippleMgr()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void plDynaRippleMgr::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDynaDecalMgr::Read(stream, mgr);
|
||
|
|
||
|
fInitUVW.Read(stream);
|
||
|
fFinalUVW.Read(stream);
|
||
|
|
||
|
// plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey()); // ###HACKTEST
|
||
|
// plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey()); // ###HACKTEST
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plArmatureUpdateMsg::Index(), GetKey());
|
||
|
}
|
||
|
|
||
|
void plDynaRippleMgr::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDynaDecalMgr::Write(stream, mgr);
|
||
|
|
||
|
fInitUVW.Write(stream);
|
||
|
fFinalUVW.Write(stream);
|
||
|
}
|
||
|
|
||
|
hsBool plDynaRippleMgr::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
plArmatureUpdateMsg* armMsg = plArmatureUpdateMsg::ConvertNoRef(msg);
|
||
|
if( armMsg && !armMsg->IsInvis())
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fPartIDs.GetCount(); i++ )
|
||
|
{
|
||
|
const plPrintShape* shape = IGetPrintShape(armMsg->fArmature, fPartIDs[i]);
|
||
|
if( shape )
|
||
|
{
|
||
|
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||
|
if( IRippleFromShape(shape, false) )
|
||
|
{
|
||
|
INotifyActive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
INotifyInactive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
plRippleShapeMsg* shapeMsg = plRippleShapeMsg::ConvertNoRef(msg);
|
||
|
if( shapeMsg )
|
||
|
{
|
||
|
const plPrintShape* shape = shapeMsg->GetShape();
|
||
|
if( shape )
|
||
|
{
|
||
|
// Note we don't care about the return value here, because we only send notifies
|
||
|
// for avatar based ripples.
|
||
|
IRippleFromShape(shape);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plDynaDecalMgr::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
hsBool plDynaRippleMgr::IRippleFromShape(const plPrintShape* shape, hsBool force)
|
||
|
{
|
||
|
if( !shape )
|
||
|
return false;
|
||
|
|
||
|
hsBool retVal = false;
|
||
|
|
||
|
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||
|
|
||
|
const hsMatrix44& shapeL2W = shape->GetOwner()->GetLocalToWorld();
|
||
|
|
||
|
plConst(hsScalar) kMinDist(2.0f);
|
||
|
plConst(hsScalar) kMinTime(1.5f);
|
||
|
double t = hsTimer::GetSysSeconds();
|
||
|
hsScalar dt = hsScalar(t - info.fLastTime) * sRand.RandZeroToOne();
|
||
|
hsBool longEnough = (dt >= kMinTime);
|
||
|
hsBool farEnough = (hsVector3(&info.fLastPos, &shapeL2W.GetTranslate()).Magnitude() > kMinDist);
|
||
|
if( force || longEnough || farEnough )
|
||
|
{
|
||
|
hsPoint3 pos = shapeL2W.GetTranslate();
|
||
|
|
||
|
// We'll perturb the position a little so it doesn't look quite so regular,
|
||
|
// but we perturb it more if we're just standing still
|
||
|
hsVector3 randPert(sRand.RandMinusOneToOne(), sRand.RandMinusOneToOne(), 0);
|
||
|
randPert.Normalize();
|
||
|
if( !farEnough )
|
||
|
{
|
||
|
plConst(hsScalar) kRandPert = 0.5f;
|
||
|
randPert *= kRandPert;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plConst(hsScalar) kRandPert = 0.15f;
|
||
|
randPert *= kRandPert;
|
||
|
}
|
||
|
pos += randPert;
|
||
|
|
||
|
hsVector3 dir(0.f, 1.f, 0.f);
|
||
|
hsVector3 up(0.f, 0.f, 1.f);
|
||
|
|
||
|
plConst(hsScalar) kHeightScale = 1.f;
|
||
|
pos.fZ += (shape->GetHeight() * fScale.fZ * kHeightScale) * 0.25f;
|
||
|
|
||
|
hsScalar wid = hsMaximum(shape->GetWidth(), shape->GetLength());
|
||
|
hsVector3 size(wid * fScale.fX, wid * fScale.fY, shape->GetHeight() * fScale.fZ * kHeightScale);
|
||
|
fCutter->SetLength(size);
|
||
|
fCutter->Set(pos, dir, up);
|
||
|
|
||
|
|
||
|
hsBool hit = ICutoutTargets(t);
|
||
|
if( hit )
|
||
|
{
|
||
|
retVal = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
retVal = false; // No-effect else just for break points.
|
||
|
}
|
||
|
// This isn't ideal, but it's a quick fix. ICutoutTargets returns true if the center
|
||
|
// of our cutter hit a face, which is what we want for notifies. But here we want to
|
||
|
// know whether any decal faces were generated at all. At some point, I'll have ICutoutTargets
|
||
|
// return a bit field, with separate bits for different interesting cases. But for now, we'll
|
||
|
// just keep track of when we last TRIED to throw down a decal. That'll get rid of the
|
||
|
// current problem of tons of decals piling up when you are standing next to a puddle,
|
||
|
// so the center isn't covered, so last time doesn't get set, and there's no throttle
|
||
|
// on how frequently we throw down decals.
|
||
|
info.fLastTime = t;
|
||
|
info.fLastPos = shapeL2W.GetTranslate();
|
||
|
}
|
||
|
return retVal;
|
||
|
}
|
||
|
|