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282 lines
8.6 KiB
282 lines
8.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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13 years ago
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 years ago
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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13 years ago
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsGeometry3.h"
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#include "hsResMgr.h"
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#include "plPhysicalControllerCore.h"
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#include "plSwimRegion.h"
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#include "plArmatureMod.h"
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void plSwimRegionInterface::Read(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Read(s, mgr);
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fDownBuoyancy = s->ReadSwapScalar();
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fUpBuoyancy = s->ReadSwapScalar();
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fMaxUpwardVel = s->ReadSwapScalar();
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}
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void plSwimRegionInterface::Write(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Write(s, mgr);
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s->WriteSwapScalar(fDownBuoyancy);
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s->WriteSwapScalar(fUpBuoyancy);
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s->WriteSwapScalar(fMaxUpwardVel);
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}
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void plSwimRegionInterface::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
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{
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linearResult.Set(0.f, 0.f, 0.f);
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angularResult = 0.f;
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}
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/////////////////////////////////////////////////////////////////////////
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plSwimCircularCurrentRegion::plSwimCircularCurrentRegion() :
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fCurrentSO(nil),
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fRotation(0.f),
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fPullNearDistSq(1.f),
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fPullNearVel(0.f),
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fPullFarDistSq(1.f),
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fPullFarVel(0.f)
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{
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}
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void plSwimCircularCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
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{
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plSwimRegionInterface::Read(stream, mgr);
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fRotation = stream->ReadSwapScalar();
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fPullNearDistSq = stream->ReadSwapScalar();
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fPullNearVel = stream->ReadSwapScalar();
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fPullFarDistSq = stream->ReadSwapScalar();
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fPullFarVel = stream->ReadSwapScalar();
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
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}
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void plSwimCircularCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
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{
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plSwimRegionInterface::Write(stream, mgr);
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stream->WriteSwapScalar(fRotation);
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stream->WriteSwapScalar(fPullNearDistSq);
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stream->WriteSwapScalar(fPullNearVel);
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stream->WriteSwapScalar(fPullFarDistSq);
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stream->WriteSwapScalar(fPullFarVel);
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mgr->WriteKey(stream, fCurrentSO);
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}
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hsBool plSwimCircularCurrentRegion::MsgReceive(plMessage* msg)
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
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if (refMsg)
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{
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plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
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if (so)
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{
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if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
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fCurrentSO = so;
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else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
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fCurrentSO = nil;
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return true;
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}
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}
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return plSwimRegionInterface::MsgReceive(msg);
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}
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void plSwimCircularCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
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{
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if (elapsed <= 0.f || fCurrentSO == nil || GetProperty(kDisable))
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{
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linearResult.Set(0.f, 0.f, 0.f);
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angularResult = 0.f;
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return;
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}
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hsPoint3 center, pos;
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center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
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plKey worldKey = physical->GetSubworld();
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if (worldKey)
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{
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plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
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center = so->GetWorldToLocal() * center;
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}
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center.fZ = 0.f; // Just doing 2D
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physical->GetPositionSim(pos);
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hsBool applyPull = true;
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hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
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hsScalar pullVel;
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hsScalar distSq = pos2Center.MagnitudeSquared();
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if (distSq < .5)
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{
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// Don't want to pull us too close to the center, or we
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// get this annoying jitter.
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pullVel = 0.f;
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}
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else if (distSq <= fPullNearDistSq)
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pullVel = fPullNearVel;
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else if (distSq >= fPullFarDistSq)
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pullVel = fPullFarVel;
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else
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pullVel = fPullNearVel + (fPullFarVel - fPullNearVel) * (distSq - fPullNearDistSq) / (fPullFarDistSq - fPullNearDistSq);
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hsVector3 pull = pos2Center;
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pull.Normalize();
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linearResult.Set(pull.fY, -pull.fX, pull.fZ);
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pull *= pullVel;
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linearResult *= fRotation;
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linearResult += pull;
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hsVector3 v1 = linearResult * elapsed - pos2Center;
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hsVector3 v2 = -pos2Center;
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hsScalar invCos = v1.InnerProduct(v2) / v1.Magnitude() / v2.Magnitude();
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if (invCos > 1)
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invCos = 1;
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if (invCos < -1)
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invCos = -1;
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angularResult = hsACosine(invCos) / elapsed;
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// hsAssert(real_finite(linearResult.fX) &&
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// real_finite(linearResult.fY) &&
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// real_finite(linearResult.fZ) &&
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// real_finite(angularResult), "Bad water current computation.");
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}
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/////////////////////////////////////////////////////////////////////////////////////
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plSwimStraightCurrentRegion::plSwimStraightCurrentRegion() :
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fCurrentSO(nil),
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fNearDist(1.f),
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fNearVel(0.f),
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fFarDist(1.f),
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fFarVel(0.f)
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{
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}
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void plSwimStraightCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
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{
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plSwimRegionInterface::Read(stream, mgr);
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fNearDist = stream->ReadSwapScalar();
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fNearVel = stream->ReadSwapScalar();
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fFarDist = stream->ReadSwapScalar();
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fFarVel = stream->ReadSwapScalar();
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
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}
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void plSwimStraightCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
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{
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plSwimRegionInterface::Write(stream, mgr);
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stream->WriteSwapScalar(fNearDist);
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stream->WriteSwapScalar(fNearVel);
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stream->WriteSwapScalar(fFarDist);
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stream->WriteSwapScalar(fFarVel);
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mgr->WriteKey(stream, fCurrentSO);
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}
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hsBool plSwimStraightCurrentRegion::MsgReceive(plMessage* msg)
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
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if (refMsg)
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{
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plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
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if (so)
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{
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if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
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fCurrentSO = so;
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else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
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fCurrentSO = nil;
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return true;
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}
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}
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return plSwimRegionInterface::MsgReceive(msg);
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}
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void plSwimStraightCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
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{
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angularResult = 0.f;
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if (elapsed <= 0.f || GetProperty(kDisable))
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{
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linearResult.Set(0.f, 0.f, 0.f);
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return;
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}
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hsPoint3 center, pos;
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hsVector3 current = fCurrentSO->GetLocalToWorld() * hsVector3(0.f, 1.f, 0.f);
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center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
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physical->GetPositionSim(pos);
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plKey worldKey = physical->GetSubworld();
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if (worldKey)
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{
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plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
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hsMatrix44 w2l = so->GetWorldToLocal();
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center = w2l * center;
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current = w2l * current;
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}
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hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
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hsScalar dist = current.InnerProduct(pos - center);
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hsScalar pullVel;
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if (dist <= fNearDist)
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pullVel = fNearVel;
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else if (dist >= fFarDist)
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pullVel = fFarVel;
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else
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pullVel = fNearVel + (fFarVel - fNearVel) * (dist - fNearDist) / (fFarDist - fNearDist);
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linearResult = current * pullVel;
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}
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