You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
581 lines
14 KiB
581 lines
14 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
13 years ago
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
14 years ago
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
13 years ago
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
14 years ago
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
13 years ago
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
14 years ago
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#include <process.h>
|
||
|
#include "hsTypes.h"
|
||
|
#include "plSoundBuffer.h"
|
||
|
|
||
|
#include "hsStream.h"
|
||
|
#include "hsUtils.h"
|
||
|
|
||
|
#include "plgDispatch.h"
|
||
|
#include "hsResMgr.h"
|
||
|
#include "../pnMessage/plRefMsg.h"
|
||
|
#include "../plFile/plFileUtils.h"
|
||
|
#include "../plFile/hsFiles.h"
|
||
|
#include "../plUnifiedTime/plUnifiedTime.h"
|
||
|
#include "../pnUtils/pnUtils.h"
|
||
|
#include "../plStatusLog/plStatusLog.h"
|
||
|
#include "hsTimer.h"
|
||
|
|
||
|
static bool s_running;
|
||
|
static LISTDECL(plSoundBuffer, link) s_loading;
|
||
|
static CCritSect s_critsect;
|
||
|
static CEvent s_event(kEventAutoReset);
|
||
|
|
||
|
static void GetFullPath( const char filename[], char *destStr )
|
||
|
{
|
||
|
char path[ kFolderIterator_MaxPath ];
|
||
|
|
||
|
if( strchr( filename, '\\' ) != nil )
|
||
|
strcpy( path, filename );
|
||
|
else
|
||
|
sprintf( path, "sfx\\%s", filename );
|
||
|
|
||
|
strcpy( destStr, path );
|
||
|
}
|
||
|
|
||
|
//// IGetReader //////////////////////////////////////////////////////////////
|
||
|
// Makes sure the sound is ready to load without any extra processing (like
|
||
|
// decompression or the like), then opens a reader for it.
|
||
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
|
||
|
static plAudioFileReader *CreateReader( hsBool fullpath, const char filename[], plAudioFileReader::StreamType type, plAudioCore::ChannelSelect channel )
|
||
|
{
|
||
|
char path[512];
|
||
|
if(fullpath) GetFullPath(filename, path);
|
||
|
else
|
||
|
strcpy(path, filename);
|
||
|
|
||
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, channel, type);
|
||
|
|
||
|
if( reader == nil || !reader->IsValid() )
|
||
|
{
|
||
|
delete reader;
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
return reader;
|
||
|
}
|
||
|
|
||
|
// our loading thread
|
||
|
static void LoadCallback(void *)
|
||
|
{
|
||
|
LISTDECL(plSoundBuffer, link) templist;
|
||
|
while(s_running)
|
||
|
{
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
while(plSoundBuffer *buffer = s_loading.Head())
|
||
|
{
|
||
|
templist.Link(buffer);
|
||
|
}
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
|
||
|
if(!templist.Head())
|
||
|
{
|
||
|
s_event.Wait(kEventWaitForever);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plAudioFileReader *reader = nil;
|
||
|
while(plSoundBuffer *buffer = templist.Head())
|
||
|
{
|
||
|
if(buffer->GetData())
|
||
|
{
|
||
|
reader = CreateReader(true, buffer->GetFileName(), buffer->GetAudioReaderType(), buffer->GetReaderSelect());
|
||
|
|
||
|
if( reader )
|
||
|
{
|
||
|
unsigned readLen = buffer->GetAsyncLoadLength() ? buffer->GetAsyncLoadLength() : buffer->GetDataLength();
|
||
|
reader->Read( readLen, buffer->GetData() );
|
||
|
buffer->SetAudioReader(reader); // give sound buffer reader, since we may need it later
|
||
|
}
|
||
|
else
|
||
|
buffer->SetError();
|
||
|
}
|
||
|
|
||
|
templist.Unlink(buffer);
|
||
|
buffer->SetLoaded(true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang,
|
||
|
// since the sound buffer will wait to be destroyed until it is marked as loaded
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
while(plSoundBuffer *buffer = s_loading.Head())
|
||
|
{
|
||
|
buffer->SetLoaded(true);
|
||
|
s_loading.Unlink(buffer);
|
||
|
}
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::Init()
|
||
|
{
|
||
|
s_running = true;
|
||
|
_beginthread(LoadCallback, 0, 0);
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::Shutdown()
|
||
|
{
|
||
|
s_running = false;
|
||
|
s_event.Signal();
|
||
|
}
|
||
|
|
||
|
//// Constructor/Destructor //////////////////////////////////////////////////
|
||
|
|
||
|
plSoundBuffer::plSoundBuffer()
|
||
|
{
|
||
|
IInitBuffer();
|
||
|
}
|
||
|
|
||
|
plSoundBuffer::plSoundBuffer( const char *fileName, UInt32 flags )
|
||
|
{
|
||
|
IInitBuffer();
|
||
|
SetFileName( fileName );
|
||
|
fFlags = flags;
|
||
|
fValid = IGrabHeaderInfo();
|
||
|
}
|
||
|
|
||
|
plSoundBuffer::~plSoundBuffer()
|
||
|
{
|
||
|
// if we are loading a sound we need to wait for the loading thread to be completely done processing this buffer.
|
||
|
// otherwise it may try to access this buffer after it's been deleted
|
||
|
if(fLoading)
|
||
|
{
|
||
|
while(!fLoaded)
|
||
|
{
|
||
|
Sleep(10);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ASSERT(!link.IsLinked());
|
||
|
delete [] fFileName;
|
||
|
UnLoad();
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::IInitBuffer()
|
||
|
{
|
||
|
fError = false;
|
||
|
fValid = false;
|
||
|
fFileName = nil;
|
||
|
fData = nil;
|
||
|
fDataLength = 0;
|
||
|
fFlags = 0;
|
||
|
fDataRead = 0;
|
||
|
fReader = nil;
|
||
|
fLoaded = 0;
|
||
|
fLoading = false;
|
||
|
fHeader.fFormatTag = 0;
|
||
|
fHeader.fNumChannels = 0;
|
||
|
fHeader.fNumSamplesPerSec = 0;
|
||
|
fHeader.fAvgBytesPerSec = 0;
|
||
|
fHeader.fBlockAlign = 0;
|
||
|
fHeader.fBitsPerSample = 0;
|
||
|
}
|
||
|
|
||
|
//// GetDataLengthInSecs /////////////////////////////////////////////////////
|
||
|
|
||
|
hsScalar plSoundBuffer::GetDataLengthInSecs( void ) const
|
||
|
{
|
||
|
return (hsScalar)fDataLength / (hsScalar)fHeader.fAvgBytesPerSec;
|
||
|
}
|
||
|
|
||
|
//// Read/Write //////////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::Read( hsStream *s, hsResMgr *mgr )
|
||
|
{
|
||
|
hsKeyedObject::Read( s, mgr );
|
||
|
|
||
|
s->ReadSwap( &fFlags );
|
||
|
s->ReadSwap( &fDataLength );
|
||
|
fFileName = s->ReadSafeString();
|
||
|
|
||
|
s->ReadSwap( &fHeader.fFormatTag );
|
||
|
s->ReadSwap( &fHeader.fNumChannels );
|
||
|
s->ReadSwap( &fHeader.fNumSamplesPerSec );
|
||
|
s->ReadSwap( &fHeader.fAvgBytesPerSec );
|
||
|
s->ReadSwap( &fHeader.fBlockAlign );
|
||
|
s->ReadSwap( &fHeader.fBitsPerSample );
|
||
|
|
||
|
fValid = false;
|
||
|
if( !( fFlags & kIsExternal ) )
|
||
|
{
|
||
|
fData = TRACKED_NEW UInt8[ fDataLength ];
|
||
|
if( fData == nil )
|
||
|
fFlags |= kIsExternal;
|
||
|
else
|
||
|
{
|
||
|
s->Read( fDataLength, fData );
|
||
|
fValid = true;
|
||
|
SetLoaded(true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fData = nil;
|
||
|
// fValid = EnsureInternal();
|
||
|
fValid = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::Write( hsStream *s, hsResMgr *mgr )
|
||
|
{
|
||
|
hsKeyedObject::Write( s, mgr );
|
||
|
|
||
|
if( fData == nil )
|
||
|
fFlags |= kIsExternal;
|
||
|
|
||
|
s->WriteSwap( fFlags );
|
||
|
s->WriteSwap( fDataLength );
|
||
|
|
||
|
// Truncate the path to just a file name on write
|
||
|
if( fFileName != nil )
|
||
|
{
|
||
|
char *nameOnly = strrchr( fFileName, '\\' );
|
||
|
if( nameOnly != nil )
|
||
|
s->WriteSafeString( nameOnly + 1 );
|
||
|
else
|
||
|
s->WriteSafeString( fFileName );
|
||
|
}
|
||
|
else
|
||
|
s->WriteSafeString( nil );
|
||
|
|
||
|
s->WriteSwap( fHeader.fFormatTag );
|
||
|
s->WriteSwap( fHeader.fNumChannels );
|
||
|
s->WriteSwap( fHeader.fNumSamplesPerSec );
|
||
|
s->WriteSwap( fHeader.fAvgBytesPerSec );
|
||
|
s->WriteSwap( fHeader.fBlockAlign );
|
||
|
s->WriteSwap( fHeader.fBitsPerSample );
|
||
|
|
||
|
if( !( fFlags & kIsExternal ) )
|
||
|
s->Write( fDataLength, fData );
|
||
|
}
|
||
|
|
||
|
//// SetFileName /////////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::SetFileName( const char *name )
|
||
|
{
|
||
|
if(fLoading)
|
||
|
{
|
||
|
hsAssert(false, "Unable to set SoundBuffer filename");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
delete [] fFileName;
|
||
|
if( name != nil )
|
||
|
fFileName = hsStrcpy( name );
|
||
|
else
|
||
|
fFileName = nil;
|
||
|
|
||
|
// Data is no longer valid
|
||
|
UnLoad();
|
||
|
}
|
||
|
|
||
|
|
||
|
//// GetReaderSelect /////////////////////////////////////////////////////////
|
||
|
// Translates our flags into the ChannelSelect enum for plAudioFileReader
|
||
|
|
||
|
plAudioCore::ChannelSelect plSoundBuffer::GetReaderSelect( void ) const
|
||
|
{
|
||
|
if( fFlags & kOnlyLeftChannel )
|
||
|
return plAudioCore::kLeft;
|
||
|
else if( fFlags & kOnlyRightChannel )
|
||
|
return plAudioCore::kRight;
|
||
|
else
|
||
|
return plAudioCore::kAll;
|
||
|
}
|
||
|
|
||
|
//// IGetFullPath ////////////////////////////////////////////////////////////
|
||
|
// Construct our current full path to our sound.
|
||
|
|
||
|
void plSoundBuffer::IGetFullPath( char *destStr )
|
||
|
{
|
||
|
if(!fFileName)
|
||
|
{
|
||
|
*destStr = 0;
|
||
|
return;
|
||
|
}
|
||
|
char path[ kFolderIterator_MaxPath ];
|
||
|
|
||
|
|
||
|
if( strchr( fFileName, '\\' ) != nil )
|
||
|
strcpy( path, fFileName );
|
||
|
else
|
||
|
sprintf( path, "sfx\\%s", fFileName );
|
||
|
|
||
|
strcpy( destStr, path );
|
||
|
}
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Asyncload will queue up a buffer for loading in our loading list the first time it is called.
|
||
|
// It will load in "length" number of bytes, if length is non zero. If length is zero the entire file will be loaded
|
||
|
// When called subsequent times it will check to see if the data has been loaded.
|
||
|
// Returns kPending while still loading the file. Returns kSuccess when the data has been loaded.
|
||
|
// While a file is loading(fLoading == true, and fLoaded == false) a buffer, no paremeters of the buffer should be modified.
|
||
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::AsyncLoad(plAudioFileReader::StreamType type, unsigned length /* = 0 */ )
|
||
|
{
|
||
|
if(!s_running)
|
||
|
return kError; // we cannot load the data since the load thread is no longer running
|
||
|
if(!fLoading && !fLoaded)
|
||
|
{
|
||
|
fAsyncLoadLength = length;
|
||
|
fStreamType = type;
|
||
|
if(fData == nil )
|
||
|
{
|
||
|
fData = TRACKED_NEW UInt8[ fAsyncLoadLength ? fAsyncLoadLength : fDataLength ];
|
||
|
if( fData == nil )
|
||
|
return kError;
|
||
|
}
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
fLoading = true;
|
||
|
s_loading.Link(this);
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
s_event.Signal();
|
||
|
}
|
||
|
if(fLoaded)
|
||
|
{
|
||
|
if(fLoading) // ensures we only do this stuff one time
|
||
|
{
|
||
|
ELoadReturnVal retVal = kSuccess;
|
||
|
if(fError)
|
||
|
{
|
||
|
retVal = kError;
|
||
|
fError = false;
|
||
|
}
|
||
|
if(fReader)
|
||
|
{
|
||
|
fHeader = fReader->GetHeader();
|
||
|
SetDataLength(fReader->GetDataSize());
|
||
|
}
|
||
|
|
||
|
fFlags &= ~kIsExternal;
|
||
|
fLoading = false;
|
||
|
return retVal;
|
||
|
}
|
||
|
return kSuccess;
|
||
|
}
|
||
|
|
||
|
return kPending;
|
||
|
}
|
||
|
|
||
|
//// ForceNonInternal ////////////////////////////////////////////////////////
|
||
|
// destroys loaded, and frees data
|
||
|
void plSoundBuffer::UnLoad( void )
|
||
|
{
|
||
|
if(fLoaded)
|
||
|
int i = 0;
|
||
|
if(fLoading)
|
||
|
return;
|
||
|
|
||
|
if(fReader)
|
||
|
fReader->Close();
|
||
|
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
|
||
|
delete [] fData;
|
||
|
fData = nil;
|
||
|
SetLoaded(false);
|
||
|
fFlags |= kIsExternal;
|
||
|
|
||
|
}
|
||
|
|
||
|
//// IRoundDataPos ///////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::RoundDataPos( UInt32 &pos )
|
||
|
{
|
||
|
UInt32 extra = pos & ( fHeader.fBlockAlign - 1 );
|
||
|
pos -= extra;
|
||
|
}
|
||
|
|
||
|
// transfers ownership to caller
|
||
|
plAudioFileReader *plSoundBuffer::GetAudioReader()
|
||
|
{
|
||
|
plAudioFileReader * reader = fReader;
|
||
|
fReader = nil;
|
||
|
return reader;
|
||
|
}
|
||
|
|
||
|
// WARNING: called by the loader thread(only)
|
||
|
// the reader will be handed off for later use. This is useful for streaming sound if we want to load the first chunk of data
|
||
|
// and the continue streaming the file from disk.
|
||
|
void plSoundBuffer::SetAudioReader(plAudioFileReader *reader)
|
||
|
{
|
||
|
if(fReader)
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = reader;
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::SetLoaded(bool loaded)
|
||
|
{
|
||
|
fLoaded = loaded;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* for plugins only
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//// SetInternalData /////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::SetInternalData( plWAVHeader &header, UInt32 length, UInt8 *data )
|
||
|
{
|
||
|
if(fLoading) return;
|
||
|
fFileName = nil;
|
||
|
fHeader = header;
|
||
|
fFlags = 0;
|
||
|
|
||
|
fDataLength = length;
|
||
|
fData = TRACKED_NEW UInt8[ length ];
|
||
|
memcpy( fData, data, length );
|
||
|
|
||
|
fValid = true;
|
||
|
}
|
||
|
|
||
|
//// EnsureInternal //////////////////////////////////////////////////////////
|
||
|
// for plugins only
|
||
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::EnsureInternal()
|
||
|
{
|
||
|
if( fData == nil )
|
||
|
{
|
||
|
fData = TRACKED_NEW UInt8[fDataLength ];
|
||
|
if( fData == nil )
|
||
|
return kError;
|
||
|
}
|
||
|
if(!fReader)
|
||
|
fReader = IGetReader(true);
|
||
|
//else
|
||
|
// fReader->Open();
|
||
|
|
||
|
if( fReader == nil )
|
||
|
return kError;
|
||
|
|
||
|
unsigned readLen = fDataLength;
|
||
|
if( !fReader->Read( readLen, fData ) )
|
||
|
{
|
||
|
delete [] fData;
|
||
|
fData = nil;
|
||
|
return kError;
|
||
|
}
|
||
|
|
||
|
if(fReader)
|
||
|
{
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
}
|
||
|
return kSuccess;
|
||
|
}
|
||
|
|
||
|
//// IGrabHeaderInfo /////////////////////////////////////////////////////////
|
||
|
hsBool plSoundBuffer::IGrabHeaderInfo( void )
|
||
|
{
|
||
|
static char path[ 512 ];
|
||
|
|
||
|
if( fFileName != nil )
|
||
|
{
|
||
|
IGetFullPath( path );
|
||
|
|
||
|
// Go grab from the WAV file
|
||
|
if(!fReader)
|
||
|
{
|
||
|
fReader = plAudioFileReader::CreateReader(path, GetReaderSelect(), plAudioFileReader::kStreamNative);
|
||
|
if( fReader == nil || !fReader->IsValid() )
|
||
|
{
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fHeader = fReader->GetHeader();
|
||
|
fDataLength = fReader->GetDataSize();
|
||
|
RoundDataPos( fDataLength );
|
||
|
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//// IGetReader //////////////////////////////////////////////////////////////
|
||
|
// Makes sure the sound is ready to load without any extra processing (like
|
||
|
// decompression or the like), then opens a reader for it.
|
||
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
|
||
|
plAudioFileReader *plSoundBuffer::IGetReader( hsBool fullpath )
|
||
|
{
|
||
|
char path[512];
|
||
|
if(fullpath) IGetFullPath(path);
|
||
|
else
|
||
|
strcpy(path, fFileName);
|
||
|
|
||
|
// Go grab from the WAV file
|
||
|
plAudioFileReader::StreamType type = plAudioFileReader::kStreamWAV;
|
||
|
if (HasFlag(kStreamCompressed))
|
||
|
type = plAudioFileReader::kStreamNative;
|
||
|
|
||
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, GetReaderSelect(), type);
|
||
|
|
||
|
if( reader == nil || !reader->IsValid() )
|
||
|
{
|
||
|
delete reader;
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
fHeader = reader->GetHeader();
|
||
|
fDataLength = reader->GetDataSize();
|
||
|
RoundDataPos( fDataLength );
|
||
|
|
||
|
return reader;
|
||
|
}
|