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188 lines
5.3 KiB
188 lines
5.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp
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*
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***/
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#include "../../Pch.h"
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#pragma hdrstop
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#if 0
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COMPILER_ASSERT(sizeof(Uuid) >= sizeof(GUID));
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void Uuid::Clear()
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{
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UuidCreateNil( (GUID *)this );
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}
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int Uuid::CompareTo( const Uuid * v ) const
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{
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RPC_STATUS s;
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return UuidCompare( (GUID *)this, (GUID *)v, &s );
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}
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bool Uuid::IsEqualTo( const Uuid * v ) const
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{
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return ( CompareTo( v )==0 );
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}
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void Uuid::CopyFrom( const Uuid * v )
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{
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memcpy( (void*)fData, (const void*)v->fData, sizeof(fData) );
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}
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bool Uuid::IsNull() const
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{
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RPC_STATUS s;
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return 1 == UuidIsNil( (GUID *)this, &s );
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}
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bool Uuid::FromString( const char * str )
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{
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Clear();
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if ( !str )
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return false;
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return RPC_S_OK == UuidFromString( (unsigned char *)str, (GUID *)this );
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}
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bool Uuid::ToString( std::string & out ) const
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{
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out = "";
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unsigned char * ubuf;
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RPC_STATUS s;
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s = UuidToString( (GUID *) this, &ubuf );
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bool success = ( s==RPC_S_OK );
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if ( success )
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out = (char*)ubuf;
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RpcStringFree( &ubuf );
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return success;
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}
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// static
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Uuid Uuid::Generate()
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{
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Uuid result;
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UuidCreate( (GUID *)&result );
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return result;
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}
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#endif
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#ifdef HS_BUILD_FOR_WIN32
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/*****************************************************************************
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*
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* Exports
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*
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***/
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COMPILER_ASSERT(sizeof(Uuid) >= sizeof(GUID));
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//============================================================================
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Uuid GuidGenerate () {
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Uuid result;
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UuidCreate( (GUID *)&result );
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return result;
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}
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//============================================================================
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void GuidClear (Uuid * uuid) {
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UuidCreateNil((GUID *)uuid);
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}
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//============================================================================
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bool GuidFromString (const wchar str[], Uuid * uuid) {
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ASSERT(uuid);
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COMPILER_ASSERT(sizeof(wchar) == sizeof(unsigned short));
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return RPC_S_OK == UuidFromStringW((unsigned short *) str, (GUID *) uuid);
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}
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//============================================================================
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bool GuidFromString (const char str[], Uuid * uuid) {
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ASSERT(uuid);
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return RPC_S_OK == UuidFromStringA((unsigned char *) str, (GUID *) uuid);
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}
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//============================================================================
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int GuidCompare (const Uuid & a, const Uuid & b) {
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RPC_STATUS s;
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return UuidCompare((GUID *)&a, (GUID *)&b, &s);
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}
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//============================================================================
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bool GuidIsNil (const Uuid & uuid) {
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RPC_STATUS s;
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return 1 == UuidIsNil((GUID *)&uuid, &s );
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}
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//============================================================================
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const wchar * GuidToString (const Uuid & uuid, wchar * dst, unsigned chars) {
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wchar * src;
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RPC_STATUS s;
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s = UuidToStringW( (GUID *) &uuid, (unsigned short**)&src );
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if (RPC_S_OK == s)
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StrCopy(dst, src, chars);
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else
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StrCopy(dst, L"", chars);
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RpcStringFreeW( (unsigned short**)&src );
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return dst;
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}
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//============================================================================
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const char * GuidToString (const Uuid & uuid, char * dst, unsigned chars) {
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byte * src;
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RPC_STATUS s;
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s = UuidToStringA( (GUID *) &uuid, &src );
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if (RPC_S_OK == s)
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StrCopy(dst, (char *)src, chars);
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else
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StrCopy(dst, "", chars);
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RpcStringFreeA(&src);
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return dst;
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}
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#endif // HS_BUILD_FOR_WIN32
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