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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsMemory.h"
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#include "hsRadixSort.h"
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hsRadixSort::hsRadixSort()
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{
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HSMemory::Clear(fHeads, 256*sizeof(Elem*));
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HSMemory::Clear(fTails, 256*sizeof(Elem*));
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}
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void hsRadixSort::ILink(Elem*& head, Elem*& tail, int i)
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{
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if( fHeads[i] )
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{
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if( !head )
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head = fHeads[i];
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else
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tail->fNext = fHeads[i];
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tail = fTails[i];
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}
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fHeads[i] = fTails[i] = nil;
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}
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void hsRadixSort::ISlot(Elem* in, int i)
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{
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if( !fTails[i] )
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fHeads[i] = in;
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else
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fTails[i]->fNext = in;
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in->fNext = nil;
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fTails[i] = in;
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}
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void hsRadixSort::ICollapse()
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{
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Elem* head = nil;
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Elem* tail = nil;
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int i;
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for( i = 0; i < 256; i++ )
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ILink(head, tail, i);
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fList = head;
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}
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void hsRadixSort::IUnPackSignedInt()
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{
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Elem* head = nil;
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Elem* tail = nil;
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int i;
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for( i = 128; i < 256; i++ )
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ILink(head, tail, i);
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for( i = 0; i < 128; i++ )
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ILink(head, tail, i);
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fList = head;
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}
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void hsRadixSort::IUnPackFloat()
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{
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Elem* head = nil;
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Elem* tail = nil;
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int i;
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for( i = 128; i < 256; i++ )
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ILink(head, tail, i);
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fList = head;
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head = tail;
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tail = fList;
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IReverse();
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for( i = 0; i < 128; i++ )
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ILink(head, tail, i);
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fList = head;
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}
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void hsRadixSort::IReverse()
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{
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if( !(fList && fList->fNext) )
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return;
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Elem* p = fList->fNext;
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fList->fNext = nil;
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while( p )
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{
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Elem* n = p->fNext;
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p->fNext = fList;
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fList = p;
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p = n;
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}
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}
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hsRadixSort::Elem* hsRadixSort::Sort(Elem* inList, uint32_t flags)
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{
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if( !(inList && inList->fNext) )
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return inList;
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fList = inList;
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Elem* p;
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Elem* n;
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for( p = fList, n = p->fNext; n; p = n, n = p->fNext )
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ISlot(p, p->fKey.fLong & 0xff);
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ISlot(p, p->fKey.fLong & 0xff);
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ICollapse();
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for( p = fList, n = p->fNext; n; p = n, n = p->fNext )
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ISlot(p, (p->fKey.fLong >> 8) & 0xff);
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ISlot(p, (p->fKey.fLong >> 8) & 0xff);
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ICollapse();
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for( p = fList, n = p->fNext; n; p = n, n = p->fNext )
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ISlot(p, (p->fKey.fLong >> 16) & 0xff);
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ISlot(p, (p->fKey.fLong >> 16) & 0xff);
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ICollapse();
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for( p = fList, n = p->fNext; n; p = n, n = p->fNext )
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ISlot(p, (p->fKey.fLong >> 24) & 0xff);
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ISlot(p, (p->fKey.fLong >> 24) & 0xff);
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if( flags & kSignedInt )
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IUnPackSignedInt();
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else if( flags & kUnsigned )
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ICollapse();
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else
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IUnPackFloat();
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if( flags & kReverse )
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IReverse();
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return fList;
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}
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