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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plActivatorConditionalObject.h"
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#include "plPhysical/plDetectorModifier.h"
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#include "pnModifier/plLogicModBase.h"
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#include "plMessage/plActivatorMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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plActivatorConditionalObject::plActivatorConditionalObject()
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{
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SetFlag(kLocalElement); // since it relies on user input
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}
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bool plActivatorConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pDetectorMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pDetectorMsg)
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{
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if (pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeEnter || pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeExit)
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return plConditionalObject::MsgReceive(msg);
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for (int i = 0; i < fActivators.Count(); i++)
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{
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if (pDetectorMsg && pDetectorMsg->GetSender() == fActivators[i])
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{
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if (pDetectorMsg->fTriggerType == plActivatorMsg::kUnPickedTrigger ||
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pDetectorMsg->fTriggerType == plActivatorMsg::kExitUnTrigger ||
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pDetectorMsg->fTriggerType == plActivatorMsg::kEnterUnTrigger ||
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pDetectorMsg->fTriggerType == plActivatorMsg::kCollideUnTrigger )
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{
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// is this a toggle activator?
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if (IsToggle())
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return true;
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// are we in a triggered state?
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if (fLogicMod->HasFlag(plLogicModBase::kTriggered))
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{
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if (pDetectorMsg->fTriggerType == plActivatorMsg::kUnPickedTrigger)
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fLogicMod->GetNotify()->AddPickEvent(pDetectorMsg->fHitterObj, pDetectorMsg->fPickedObj, false, pDetectorMsg->fHitPoint);
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideExit) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeExit) )
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fLogicMod->GetNotify()->AddCollisionEvent(true, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideEnter) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) )
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fLogicMod->GetNotify()->AddCollisionEvent(false, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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fLogicMod->RequestUnTrigger();
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}
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}
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else
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{
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// are we a toggle that has been triggered?
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// are we in a triggered state?
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if (fLogicMod->HasFlag(plLogicModBase::kTriggered) && IsToggle())
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{
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if (pDetectorMsg->fTriggerType == plActivatorMsg::kUnPickedTrigger)
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fLogicMod->GetNotify()->AddPickEvent(pDetectorMsg->fHitterObj, pDetectorMsg->fPickedObj, false, pDetectorMsg->fHitPoint);
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideExit) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeExit) )
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fLogicMod->GetNotify()->AddCollisionEvent(true, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideEnter) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) )
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fLogicMod->GetNotify()->AddCollisionEvent(false, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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fLogicMod->RequestUnTrigger();
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return true;
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}
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if (!fLogicMod->VerifyConditions( pDetectorMsg ))
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return false;
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// this is used as part of a picked detector sometimes...
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if (pDetectorMsg->fTriggerType == plActivatorMsg::kPickedTrigger)
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fLogicMod->GetNotify()->AddPickEvent(pDetectorMsg->fHitterObj, pDetectorMsg->fPickedObj, true, pDetectorMsg->fHitPoint);
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideExit) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeExit) )
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{
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fLogicMod->GetNotify()->AddCollisionEvent(false, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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}
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideEnter) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) )
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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}
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SetSatisfied(true);
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//bool netRequest = msg->HasBCastFlag(plMessage::kNetNonLocal);
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//fLogicMod->RequestTrigger(netRequest);
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fLogicMod->RequestTrigger(false);
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}
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return true;
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}
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}
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}
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return plConditionalObject::MsgReceive(msg);
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}
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void plActivatorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Read(stream, mgr);
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fActivators.Reset();
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int n = stream->ReadLE32();
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for (int i = 0; i < n; i++)
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fActivators.Append(mgr->ReadKey(stream));
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}
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void plActivatorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Write(stream, mgr);
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stream->WriteLE32(fActivators.Count());
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for (int i = 0; i < fActivators.Count(); i++)
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mgr->WriteKey(stream, fActivators[i]);
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}
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void plActivatorConditionalObject::SetActivatorKey(plKey k)
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{
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fActivators.Append(k);
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}
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//
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// plActivatorActivatorConditional
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//
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bool plActivatorActivatorConditionalObject::MsgReceive(plMessage* msg)
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{
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plNotifyMsg* pDetectorMsg = plNotifyMsg::ConvertNoRef(msg);
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if (pDetectorMsg)
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{
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if (!pDetectorMsg->fState && fLogicMod->HasFlag(plLogicModBase::kTriggered))
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{
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fLogicMod->RequestUnTrigger();
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}
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else
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if (pDetectorMsg->fState && !fLogicMod->HasFlag(plLogicModBase::kTriggered))
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{
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if (!fLogicMod->VerifyConditions( pDetectorMsg ))
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return false;
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SetSatisfied(true);
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fLogicMod->RequestTrigger(false);
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}
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return true;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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bool plVolActivatorConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pDetectorMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pDetectorMsg)
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{
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for (int i = 0; i < fActivators.Count(); i++)
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{
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if (!fLogicMod->VerifyConditions( pDetectorMsg ))
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return false;
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideExit) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeExit) )
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{
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fLogicMod->GetNotify()->AddCollisionEvent(false, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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}
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if ((pDetectorMsg->fTriggerType == plActivatorMsg::kCollideEnter) ||
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(pDetectorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) )
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pDetectorMsg->fHitterObj, pDetectorMsg->fHiteeObj);
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}
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SetSatisfied(true);
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fLogicMod->RequestTrigger(false);
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}
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return true;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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