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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _MaxMain_Pch_inc_
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#define _MaxMain_Pch_inc_
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/**
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* \file Pch.h
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* \brief Precompiled Header for MaxMain
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*/
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// STL
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#include <algorithm>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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// Core Plasma
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#include "HeadSpin.h"
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#include "hsBitVector.h"
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#include "hsColorRGBA.h"
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#include "plgDispatch.h"
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#include "hsFastMath.h"
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#include "hsGeometry3.h"
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#include "pnKeyedObject/plKey.h"
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#include "plLoadMask.h"
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#include "hsMatrix44.h"
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#include "plRenderLevel.h"
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#include "hsSTLStream.h"
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#include "hsStream.h"
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#include "hsStringTokenizer.h"
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#include "hsTemplates.h"
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#include "plFileSystem.h"
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// Windows
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#include "hsWindows.h"
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#include <CommDlg.h>
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#include <comutil.h>
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#include <direct.h>
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// PlasmaMax Stuff included everywhere
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// Some of these files may pull in Max SDK headers, so put this below hsWindows.h!
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#include "plMaxNode.h"
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#include "plMaxNodeData.h"
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#include "MaxComponent/plComponent.h"
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#include "MaxComponent/plComponentReg.h"
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// Misc Max SDK
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#include <bmmlib.h>
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#include <CustAttrib.h>
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#include <ICustAttribContainer.h>
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#include <custcont.h>
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#include <guplib.h>
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#include <iMenuMan.h>
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#include <IMtlEdit.h>
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#include <iskin.h>
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#include <istdplug.h>
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#include <maxversion.h>
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#include <mnmath.h>
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#include <modstack.h>
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#include <notify.h>
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#include <pbbitmap.h>
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// Utility
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#include "MaxCompat.h"
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#include "resource.h"
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// Python
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#include <Python.h>
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#endif // _MaxMain_Pch_inc_
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