|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include <algorithm>
|
|
|
|
#include <iterator>
|
|
|
|
#include "hsTimer.h"
|
|
|
|
#include "plPhysicsSoundMgr.h"
|
|
|
|
#include "plPhysicalSndGroup.h"
|
|
|
|
#include "../pnKeyedObject/plFixedKey.h"
|
|
|
|
#include "../plStatusLog/plStatusLog.h"
|
|
|
|
#include "../plMessage/plAnimCmdMsg.h"
|
|
|
|
#include "../FeatureLib/pfAudio/plRandomSoundMod.h"
|
|
|
|
|
|
|
|
#define MIN_VOLUME 0.0001f
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::AddContact(plPhysical* phys1, plPhysical* phys2, const hsPoint3& hitPoint, const hsVector3& hitNormal)
|
|
|
|
{
|
|
|
|
CollidePair cp(phys1->GetKey(), phys2->GetKey(), hitPoint, hitNormal);
|
|
|
|
fCurCollisions.insert(cp);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::Update()
|
|
|
|
{
|
|
|
|
// Get all the physicals that only in the new list (started colliding)
|
|
|
|
CollideSet startedColliding;
|
|
|
|
std::set_difference(fCurCollisions.begin(), fCurCollisions.end(),
|
|
|
|
fPrevCollisions.begin(), fPrevCollisions.end(),
|
|
|
|
std::inserter(startedColliding, startedColliding.begin()));
|
|
|
|
|
|
|
|
for (CollideSet::iterator it = startedColliding.begin(); it != startedColliding.end(); it++)
|
|
|
|
IStartCollision(*it);
|
|
|
|
|
|
|
|
for (CollideSet::iterator it = fPrevCollisions.begin(); it != fPrevCollisions.end(); it++)
|
|
|
|
{
|
|
|
|
CollideSet::iterator old = fCurCollisions.find(*it);
|
|
|
|
if (old != fCurCollisions.end())
|
|
|
|
{
|
|
|
|
IUpdateCollision(*it);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
IStopCollision(*it);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fPrevCollisions = fCurCollisions;
|
|
|
|
fCurCollisions.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::IStartCollision(const CollidePair& cp)
|
|
|
|
{
|
|
|
|
hsVector3 v1, v2;
|
|
|
|
const hsScalar strengthThreshold = 20.0f;
|
|
|
|
|
|
|
|
plPhysical* physicalA = cp.FirstPhysical();
|
|
|
|
plPhysical* physicalB = cp.SecondPhysical();
|
|
|
|
if (!physicalA || !physicalB)
|
|
|
|
return;
|
|
|
|
|
|
|
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup();
|
|
|
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup();
|
|
|
|
|
|
|
|
// If no impact sounds were specified in max don't do anything here.
|
|
|
|
if (!sndA->HasImpactSound(sndB->GetGroup()) &&
|
|
|
|
!sndB->HasImpactSound(sndA->GetGroup()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
physicalA->GetLinearVelocitySim(v1);
|
|
|
|
physicalB->GetLinearVelocitySim(v2);
|
|
|
|
hsVector3 vel = v1 - v2;
|
|
|
|
hsScalar strength = vel.MagnitudeSquared();
|
|
|
|
|
|
|
|
if (strength >= strengthThreshold)
|
|
|
|
{
|
|
|
|
if (sndA->HasImpactSound(sndB->GetGroup()))
|
|
|
|
{
|
|
|
|
sndA->PlayImpactSound(sndB->GetGroup());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sndB->PlayImpactSound(sndA->GetGroup());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::IStopCollision(const CollidePair& cp)
|
|
|
|
{
|
|
|
|
plPhysical* physicalA = cp.FirstPhysical();
|
|
|
|
plPhysical* physicalB = cp.SecondPhysical();
|
|
|
|
if (physicalA && physicalB)
|
|
|
|
{
|
|
|
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup();
|
|
|
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup();
|
|
|
|
|
|
|
|
if (sndA->HasSlideSound(sndB->GetGroup()))
|
|
|
|
{
|
|
|
|
if(sndA->IsSliding())
|
|
|
|
{
|
|
|
|
sndA->StopSlideSound(sndB->GetGroup());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sndB->HasSlideSound(sndA->GetGroup()))
|
|
|
|
{
|
|
|
|
if(sndB->IsSliding())
|
|
|
|
{
|
|
|
|
sndB->StopSlideSound(sndA->GetGroup());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::IUpdateCollision(const CollidePair& cp)
|
|
|
|
{
|
|
|
|
const hsScalar slideThreshhold = 0.f;
|
|
|
|
hsVector3 v1, v2;
|
|
|
|
plPhysical* physicalA = cp.FirstPhysical();
|
|
|
|
plPhysical* physicalB = cp.SecondPhysical();
|
|
|
|
if (!physicalA || !physicalB)
|
|
|
|
return;
|
|
|
|
|
|
|
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup();
|
|
|
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup();
|
|
|
|
|
|
|
|
physicalA->GetLinearVelocitySim(v1);
|
|
|
|
physicalB->GetLinearVelocitySim(v2);
|
|
|
|
hsVector3 vel = v1 - v2;
|
|
|
|
hsScalar strength = vel.MagnitudeSquared();
|
|
|
|
|
|
|
|
// scale strength to use as volume
|
|
|
|
strength /= 16*8;
|
|
|
|
if(strength < MIN_VOLUME)
|
|
|
|
strength = 0;
|
|
|
|
|
|
|
|
if (sndA->HasSlideSound(sndB->GetGroup()))
|
|
|
|
IProcessSlide(sndA, sndB, strength);
|
|
|
|
else
|
|
|
|
IProcessSlide(sndB, sndA, strength);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPhysicsSoundMgr::IProcessSlide(plPhysicalSndGroup* sndA, plPhysicalSndGroup* sndB, hsScalar strength)
|
|
|
|
{
|
|
|
|
sndA->SetSlideSoundVolume(sndB->GetGroup(), strength);
|
|
|
|
|
|
|
|
if(strength > MIN_VOLUME)
|
|
|
|
{
|
|
|
|
if(!sndA->IsSliding())
|
|
|
|
{
|
|
|
|
sndA->PlaySlideSound(sndB->GetGroup());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plPhysicsSoundMgr::CollidePair::CollidePair(const plKey& firstPhys, const plKey& secondPhys, const hsPoint3& point, const hsVector3& normal)
|
|
|
|
{
|
|
|
|
// To simplify searching and sorting, all pairs are set up with the pointer value of the
|
|
|
|
// first element greater than the pointer value of the second.
|
|
|
|
if (firstPhys->GetObjectPtr() < secondPhys->GetObjectPtr())
|
|
|
|
{
|
|
|
|
this->firstPhysKey = secondPhys;
|
|
|
|
this->secondPhysKey = firstPhys;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this->firstPhysKey = firstPhys;
|
|
|
|
this->secondPhysKey = secondPhys;
|
|
|
|
}
|
|
|
|
|
|
|
|
this->point = point;
|
|
|
|
this->normalForce = normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plPhysicsSoundMgr::CollidePair::operator<(const CollidePair& rhs) const
|
|
|
|
{
|
|
|
|
return (firstPhysKey->GetObjectPtr() < rhs.firstPhysKey->GetObjectPtr()
|
|
|
|
|| (rhs.firstPhysKey->GetObjectPtr() == firstPhysKey->GetObjectPtr() && secondPhysKey->GetObjectPtr() < rhs.secondPhysKey->GetObjectPtr()));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plPhysicsSoundMgr::CollidePair::operator==(const CollidePair& rhs) const
|
|
|
|
{
|
|
|
|
if (firstPhysKey == rhs.firstPhysKey && secondPhysKey == rhs.secondPhysKey)
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plPhysical* plPhysicsSoundMgr::CollidePair::FirstPhysical() const
|
|
|
|
{
|
|
|
|
return firstPhysKey ? static_cast<plPhysical*>(firstPhysKey->GetObjectPtr()) : nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
plPhysical* plPhysicsSoundMgr::CollidePair::SecondPhysical() const
|
|
|
|
{
|
|
|
|
return secondPhysKey ? static_cast<plPhysical*>(secondPhysKey->GetObjectPtr()) : nil;
|
|
|
|
}
|