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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsMemoryDefined
#define hsMemoryDefined
#include "HeadSpin.h"
//#include "hsTemplates.h"
class HSMemory {
public:
static void BlockMove(const void* src, void* dst, uint32_t length);
static void Clear(void *m, uint32_t byteLen);
static void ClearMemory(void *m, uint32_t byteLen) { HSMemory::Clear(m, byteLen); }
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static bool EqualBlocks(const void* block1, const void* block2, uint32_t length);
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static void* New(uint32_t size);
static void Delete(void* block);
static void* Copy(uint32_t length, const void* source);
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static void* SoftNew(uint32_t size); // returns nil if can't allocate
};
///////////////////////////////////////////////////////////////////////////////////////////
class hsAllocator {
public:
virtual void* Alloc(uint32_t size) = 0;
virtual void Free(void* addr) = 0;
};
class hsScratchMem {
enum {
kBufferSize = 32
};
uint8_t* fMem;
uint8_t fMemBuffer[kBufferSize];
uint32_t fLength;
public:
hsScratchMem() : fLength(kBufferSize)
{
fMem = fMemBuffer;
}
~hsScratchMem()
{
if (fMem != fMemBuffer)
delete[] fMem;
}
uint8_t* GetMem(uint32_t length)
{
if (length > fLength)
{ if (fMem != fMemBuffer)
delete[] fMem;
fMem = new uint8_t[length];
fLength = length;
}
return fMem;
}
};
class hsChunkAllocator {
enum {
kDefaultChunkSize = 4096
};
uint32_t fChunkSize;
struct hsPrivateChunk* fChunk;
hsDebugCode(uint32_t fChunkCount;)
public:
hsChunkAllocator(uint32_t chunkSize = kDefaultChunkSize);
~hsChunkAllocator();
void Reset();
void SetChunkSize(uint32_t size);
void* Allocate(uint32_t size, const void* data = nil); // throws if fails
void* SoftAllocate(uint32_t size, const void* data = nil); // returns nil if fails
};
///////////////////////////////////////////////////////////////////////////////////////////
class hsAppender {
struct hsAppenderHead* fFirstBlock, *fLastBlock;
uint32_t fElemSize, fElemCount, fCount;
friend class hsAppenderIterator;
public:
hsAppender(uint32_t elemSize, uint32_t minCount = 16);
~hsAppender();
uint32_t ElemSize() const { return fElemSize; }
uint32_t Count() const { return fCount; }
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bool IsEmpty() const { return fCount == 0; }
void Reset();
uint32_t CopyInto(void* data = nil) const; // return size of data array in bytes
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void* PushHead();
void PushHead(const void* data);
void* PushTail();
void PushTail(const void* data);
void PushTail(int count, const void* data); // data[] = count * fElemSize
void* PeekHead() const;
void* PeekTail() const;
bool PopHead(void* data = nil);
int PopHead(int count, void* data = nil); // data[] = count * fElemSize
bool PopTail(void* data = nil);
// Alternate interfaces
void* Prepend() { return this->PushHead(); }
void* Append() { return this->PushTail(); }
void* Push() { return this->PushHead(); }
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void Push(const void* data) { this->PushHead(data); }
bool Pop(void* data = nil) { return this->PopHead(data); }
void* Enqueue() { return this->PushTail(); };
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void Enqueue(const void* data) { this->PushTail(data); }
void Enqueue(int count, const void* data) { this->PushTail(count, data); }
bool Dequeue(void* data = nil) { return this->PopHead(data); }
int Dequeue(int count, void* data = nil) { return this->PopHead(count, data); }
};
class hsAppenderIterator {
const hsAppender* fAppender;
const struct hsAppenderHead* fCurrBlock;
void* fCurrItem;
public:
hsAppenderIterator(const hsAppender* list = nil);
void ResetToHead(const hsAppender* list = nil);
void ResetToTail(const hsAppender* list = nil);
void* Next();
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bool Next(void* data);
int Next(int count, void* data);
void* Prev();
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bool Prev(void* data);
// Obsolete interface
void Reset(const hsAppender* list = nil) { this->ResetToHead(list); }
};
///////////////////////////////////////////////////////////////////////////////
template <class T> class hsTAppender : hsAppender {
public:
hsTAppender() : hsAppender(sizeof(T)) {}
hsTAppender(uint32_t minCount) : hsAppender(sizeof(T), minCount) {}
hsAppender* GetAppender() { return this; }
const hsAppender* GetAppender() const { return this; }
uint32_t Count() const { return hsAppender::Count(); }
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bool IsEmpty() const { return hsAppender::IsEmpty(); }
void Reset() { hsAppender::Reset(); }
uint32_t CopyInto(T copy[]) const { return hsAppender::CopyInto(copy); }
T* PushHead() { return (T*)hsAppender::PushHead(); }
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void PushHead(const T& item) { *this->PushHead() = item; }
T* PushTail() { return (T*)hsAppender::PushTail(); }
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void PushTail(const T& item) { *this->PushTail() = item; };
void PushTail(int count, const T item[]) { this->hsAppender::PushTail(count, item); };
T* PeekHead() const { return (T*)hsAppender::PeekHead(); }
T* PeekTail() const { return (T*)hsAppender::PeekTail(); }
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bool PopHead(T* item = nil) { return hsAppender::PopHead(item); }
int PopHead(int count, T item[] = nil) { return hsAppender::PopHead(count, item); }
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bool PopTail(T* item = nil) { return hsAppender::PopTail(item); }
// Alternate intefaces
T* Prepend() { return this->PushHead(); }
T* Append() { return this->PushTail(); }
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void PrependItem(const T& item) { this->PushHead(item); }
void AppendItem(const T& item) { this->PushTail(item); }
T* Push() { return this->PushHead(); }
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void Push(const T& item) { this->PushHead(item); }
bool Pop(T* item = nil) { return this->PopHead(item); }
T* Enqueue() { return this->PushTail(); };
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void Enqueue(const T& item) { this->PushTail(item); }
void Enqueue(int count, const T item[]) { this->PushTail(count, item); }
bool Dequeue(T* item = nil) { return this->PopHead(item); }
int Dequeue(int count, T item[] = nil) { return this->PopHead(count, item); }
};
template <class T> class hsTAppenderIterator : hsAppenderIterator {
public:
hsTAppenderIterator() : hsAppenderIterator() {}
hsTAppenderIterator(const hsTAppender<T>* list) : hsAppenderIterator(list->GetAppender()) {}
void ResetToHead() { hsAppenderIterator::ResetToHead(nil); }
void ResetToHead(const hsTAppender<T>* list) { hsAppenderIterator::ResetToHead(list->GetAppender()); }
void ResetToTail() { hsAppenderIterator::ResetToTail(nil); }
void ResetToTail(const hsTAppender<T>* list) { hsAppenderIterator::ResetToTail(list->GetAppender()); }
T* Next() { return (T*)hsAppenderIterator::Next(); }
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int Next(T* item) { return hsAppenderIterator::Next(item); }
T* Prev() { return (T*)hsAppenderIterator::Prev(); }
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bool Prev(T* item) { return hsAppenderIterator::Prev(item); }
// Obsolete interfaces
void Reset() { this->ResetToHead(); }
void Reset(const hsTAppender<T>* list) { this->ResetToHead(list); }
};
#endif