/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
/*****************************************************************************
*
* $ / Plasma20 / Sources / Plasma / PubUtilLib / plVault / plVaultNodeAccess . h
*
* * */
# ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
# error "Header $ / Plasma20 / Sources / Plasma / PubUtilLib / plVault / plVaultNodeAccess.h included more than once"
# endif
# define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
// 'Old' system is full of compiler warnings at /W4, so just hide them
# pragma warning(push, 0)
# include "hsStlUtils.h"
# pragma warning(pop)
/*****************************************************************************
*
* VaultNode field access strutures
*
* * */
class plAgeInfoStruct ;
class plAgeLinkStruct ;
struct plSpawnPointInfo ;
# ifdef CLIENT
typedef std : : vector < plSpawnPointInfo > plSpawnPointVec ;
# endif
//============================================================================
// Volatile Vault Node Fields
//============================================================================
uint64_t GetNodeVolatileFields ( NetVaultNode * node ) ;
//============================================================================
// NetVaultNodeAccess
//============================================================================
struct NetVaultNodeAccess {
NetVaultNode * base ;
uint64_t & fieldFlags ;
uint64_t & dirtyFlags ;
NetVaultNodeAccess ( NetVaultNode * node ) ;
NetVaultNodeAccess ( const NetVaultNodeAccess & ) ; // not implemented
const NetVaultNodeAccess & operator = ( const NetVaultNodeAccess & ) ; // not implemented
} ;
//============================================================================
// VaultPlayerNode
//============================================================================
struct VaultPlayerNode : NetVaultNodeAccess {
static const uint64_t kPlayerName = NetVaultNode : : kIString64_1 ;
static const uint64_t kAvatarShapeName = NetVaultNode : : kString64_1 ;
static const uint64_t kDisabled = NetVaultNode : : kInt32_1 ;
static const uint64_t kExplorer = NetVaultNode : : kInt32_2 ; // explorer = 1, visitor = 0
static const uint64_t kOnlineTime = NetVaultNode : : kUInt32_1 ;
static const uint64_t kAccountUuid = NetVaultNode : : kUuid_1 ;
static const uint64_t kInviteUuid = NetVaultNode : : kUuid_2 ;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
wchar_t * & playerName ;
wchar_t * & avatarShapeName ;
int & disabled ;
unsigned & onlineTime ;
Uuid & accountUuid ;
Uuid & inviteUuid ;
int & explorer ;
VaultPlayerNode ( NetVaultNode * node ) ;
VaultPlayerNode ( const VaultPlayerNode & ) ; // not implemented
const VaultPlayerNode & operator = ( const VaultPlayerNode & ) ; // not implemented
// Threaded apps: Must be called with node->critsect locked
void SetPlayerName ( const wchar_t v [ ] ) ;
void SetAvatarShapeName ( const wchar_t v [ ] ) ;
void SetDisabled ( int v ) ;
void SetOnlineTime ( unsigned v ) ;
void SetAccountUuid ( const Uuid & v ) ;
void SetInviteUuid ( const Uuid & v ) ;
void SetExplorer ( int v ) ;
} ;
//============================================================================
// VaultPlayerInfoNode
//============================================================================
struct VaultPlayerInfoNode : NetVaultNodeAccess {
static const uint64_t kPlayerId = NetVaultNode : : kUInt32_1 ;
static const uint64_t kPlayerName = NetVaultNode : : kIString64_1 ;
static const uint64_t kAgeInstName = NetVaultNode : : kString64_1 ; // name of age player is currently in
static const uint64_t kAgeInstUuid = NetVaultNode : : kUuid_1 ; // guid of age player is currently in
static const uint64_t kOnline = NetVaultNode : : kInt32_1 ; // whether or not player is online
static const uint64_t kCCRLevel = NetVaultNode : : kInt32_2 ;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
unsigned & playerId ;
wchar_t * & playerName ;
wchar_t * & ageInstName ;
Uuid & ageInstUuid ;
int & online ;
int & ccrLevel ;
VaultPlayerInfoNode ( NetVaultNode * node ) ;
VaultPlayerInfoNode ( const VaultPlayerInfoNode & ) ; // not implemented
const VaultPlayerInfoNode & operator = ( const VaultPlayerInfoNode & ) ; // not implemented
// Threaded apps: Must be called with node->critsect locked
void SetPlayerId ( unsigned v ) ;
void SetPlayerName ( const wchar_t v [ ] ) ;
void SetAgeInstName ( const wchar_t v [ ] ) ;
void SetAgeInstUuid ( const Uuid & v ) ;
void SetOnline ( int v ) ;
void SetCCRLevel ( int v ) ;
} ;
//============================================================================
// VaultFolderNode
//============================================================================
struct VaultFolderNode : NetVaultNodeAccess {
static const uint64_t kFolderType = NetVaultNode : : kInt32_1 ;
static const uint64_t kFolderName = NetVaultNode : : kString64_1 ;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
int & folderType ;
wchar_t * & folderName ;
VaultFolderNode ( NetVaultNode * node ) ;
VaultFolderNode ( const VaultFolderNode & ) ; // not implemented
const VaultFolderNode & operator = ( const VaultFolderNode & ) ; // not implemented
// Threaded apps: Must be called with node->critsect locked
void SetFolderName ( const wchar_t v [ ] ) ;
void SetFolderType ( int v ) ;
} ;
//============================================================================
// VaultPlayerInfoListNode
//============================================================================
struct VaultPlayerInfoListNode : VaultFolderNode {
VaultPlayerInfoListNode ( NetVaultNode * node ) ;
VaultPlayerInfoListNode ( const VaultPlayerInfoListNode & ) ; // not implemented
const VaultPlayerInfoListNode & operator = ( const VaultPlayerInfoListNode & ) ; // not implemented
} ;
//============================================================================
// VaultAgeInfoListNode
//============================================================================
struct VaultAgeInfoListNode : VaultFolderNode {
VaultAgeInfoListNode ( NetVaultNode * node ) ;
VaultAgeInfoListNode ( const VaultAgeInfoListNode & ) ; // not implemented
const VaultAgeInfoListNode & operator = ( const VaultAgeInfoListNode & ) ; // not implemented
} ;
//============================================================================
// VaultChronicleNode
//============================================================================
struct VaultChronicleNode : NetVaultNodeAccess {
static const uint64_t kEntryType = NetVaultNode : : kInt32_1 ;
static const uint64_t kEntryName = NetVaultNode : : kString64_1 ;
static const uint64_t kEntryValue = NetVaultNode : : kText_1 ;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
int & entryType ;
wchar_t * & entryName ;
wchar_t * & entryValue ;
VaultChronicleNode ( NetVaultNode * node ) ;
VaultChronicleNode ( const VaultChronicleNode & ) ; // not implemented
const VaultChronicleNode & operator = ( const VaultChronicleNode & ) ; // not implemented
// Threaded apps: Must be called with node->critsect locked
void SetEntryType ( int v ) ;
void SetEntryName ( const wchar_t v [ ] ) ;
void SetEntryValue ( const wchar_t v [ ] ) ;
} ;
//============================================================================
// VaultSDLNode
//============================================================================
struct VaultSDLNode : NetVaultNodeAccess {
static const uint64_t kSDLName = NetVaultNode : : kString64_1 ;
static const uint64_t kSDLIdent = NetVaultNode : : kInt32_1 ;
static const uint64_t kSDLData = NetVaultNode : : kBlob_1 ;
int & sdlIdent ;
wchar_t * & sdlName ;
uint8_t * & sdlData ;
unsigned & sdlDataLen ;
VaultSDLNode ( NetVaultNode * node ) ;
VaultSDLNode ( const VaultSDLNode & ) ; // not implemented
const VaultSDLNode & operator = ( const VaultSDLNode & ) ; // not implemented
void SetSdlIdent ( int v ) ;
void SetSdlName ( const wchar_t v [ ] ) ;
# ifdef CLIENT
bool GetStateDataRecord ( class plStateDataRecord * out , unsigned readOptions = 0 ) ;
void SetStateDataRecord ( const class plStateDataRecord * rec , unsigned writeOptions = 0 ) ;
void InitStateDataRecord ( const wchar_t sdlRecName [ ] , unsigned writeOptions = 0 ) ;
# endif // def CLIENT
} ;
//============================================================================
// VaultAgeLinkNode
//============================================================================
struct VaultAgeLinkNode : NetVaultNodeAccess {
static const uint64_t kUnlocked = NetVaultNode : : kInt32_1 ;
static const uint64_t kVolatile = NetVaultNode : : kInt32_2 ;
static const uint64_t kSpawnPoints = NetVaultNode : : kBlob_1 ;
int & unlocked ;
int & volat ;
uint8_t * & spawnPoints ;
unsigned & spawnPointsLen ;
VaultAgeLinkNode ( NetVaultNode * node ) ;
VaultAgeLinkNode ( const VaultAgeLinkNode & ) ; // not implemented
const VaultAgeLinkNode & operator = ( const VaultAgeLinkNode & ) ; // not implemented
void SetUnlocked ( int v ) ;
void SetVolatile ( int v ) ;
# ifdef CLIENT
bool CopyTo ( plAgeLinkStruct * link ) ;
void AddSpawnPoint ( const plSpawnPointInfo & point ) ; // will only add if not there already.
void RemoveSpawnPoint ( const char spawnPtName [ ] ) ;
bool HasSpawnPoint ( const char spawnPtName [ ] ) const ;
bool HasSpawnPoint ( const plSpawnPointInfo & point ) const ; // compares spawn name only, not title.
void GetSpawnPoints ( plSpawnPointVec * out ) const ;
void SetSpawnPoints ( const plSpawnPointVec & in ) ;
# endif
} ;
//============================================================================
// VaultImageNode
//============================================================================
struct VaultImageNode : NetVaultNodeAccess {
enum ImageTypes { kNone = 0 , kJPEG = 1 } ;
static const uint64_t kImageType = NetVaultNode : : kInt32_1 ;
static const uint64_t kImageTitle = NetVaultNode : : kString64_1 ;
static const uint64_t kImageData = NetVaultNode : : kBlob_1 ;
wchar_t * & title ;
int & imgType ;
uint8_t * & imgData ;
unsigned & imgDataLen ;
VaultImageNode ( NetVaultNode * node ) ;
VaultImageNode ( const VaultImageNode & ) ; // not implemented
const VaultImageNode & operator = ( const VaultImageNode & ) ; // not implemented
void SetImageTitle ( const wchar_t v [ ] ) ;
void SetImageType ( int v ) ;
void SetImageData ( const uint8_t buffer [ ] , unsigned bytes ) ;
# ifdef CLIENT
void StuffImage ( class plMipmap * src ) ;
bool ExtractImage ( class plMipmap * * dst ) ;
# endif
} ;
//============================================================================
// VaultCliImageNode
//============================================================================
# ifdef CLIENT
struct VaultCliImageNode : VaultImageNode {
class plMipmap * fMipmap ;
VaultCliImageNode ( NetVaultNode * node ) ;
VaultCliImageNode ( const VaultCliImageNode & ) ; // not implemented
const VaultCliImageNode & operator = ( const VaultCliImageNode & ) ; // not implemented
} ;
# endif // def CLIENT
//============================================================================
// VaultTextNoteNode
//============================================================================
struct VaultTextNoteNode : NetVaultNodeAccess {
static const uint64_t kNoteType = NetVaultNode : : kInt32_1 ;
static const uint64_t kNoteSubType = NetVaultNode : : kInt32_2 ;
static const uint64_t kNoteTitle = NetVaultNode : : kString64_1 ;
static const uint64_t kNoteText = NetVaultNode : : kText_1 ;
int & noteType ;
int & noteSubType ;
wchar_t * & noteTitle ;
wchar_t * & noteText ;
VaultTextNoteNode ( NetVaultNode * node ) ;
VaultTextNoteNode ( const VaultTextNoteNode & ) ; // not implemented
const VaultTextNoteNode & operator = ( const VaultTextNoteNode & ) ; // not implemented
void SetNoteType ( int v ) ;
void SetNoteSubType ( int v ) ;
void SetNoteTitle ( const wchar_t v [ ] ) ;
void SetNoteText ( const wchar_t v [ ] ) ;
# ifdef CLIENT
// for kNoteType_Visit/UnVisit
void SetVisitInfo ( const plAgeInfoStruct & info ) ;
bool GetVisitInfo ( plAgeInfoStruct * info ) ;
# endif
} ;
//============================================================================
// VaultAgeNode
//============================================================================
struct VaultAgeNode : NetVaultNodeAccess {
static const uint64_t kAgeInstanceGuid = NetVaultNode : : kUuid_1 ;
static const uint64_t kParentAgeInstanceGuid = NetVaultNode : : kUuid_2 ;
static const uint64_t kAgeName = NetVaultNode : : kString64_1 ;
Uuid & ageInstUuid ;
Uuid & parentAgeInstUuid ;
wchar_t * & ageName ;
VaultAgeNode ( NetVaultNode * node ) ;
VaultAgeNode ( const VaultAgeNode & ) ; // not implemented
const VaultAgeNode & operator = ( const VaultAgeNode & ) ; // not implemented
void SetAgeInstGuid ( const Uuid & v ) ;
void SetParentAgeInstGuid ( const Uuid & v ) ;
void SetAgeName ( const wchar_t v [ ] ) ;
} ;
//============================================================================
// VaultAgeInfoNode
//============================================================================
struct VaultAgeInfoNode : NetVaultNodeAccess {
static const uint64_t kAgeFilename = NetVaultNode : : kString64_2 ; // "Garden"
static const uint64_t kAgeInstanceName = NetVaultNode : : kString64_3 ; // "Eder Kemo"
static const uint64_t kAgeUserDefinedName = NetVaultNode : : kString64_4 ; // "Joe's"
static const uint64_t kAgeInstanceGuid = NetVaultNode : : kUuid_1 ; // 6278b081-342a-4229-ac1b-a0b8a2658390
static const uint64_t kParentAgeInstanceGuid = NetVaultNode : : kUuid_2 ; // 9192be7f-89ef-41bc-83db-79afe451e399
static const uint64_t kAgeDescription = NetVaultNode : : kText_1 ; // "Stay out!"
static const uint64_t kAgeSequenceNumber = NetVaultNode : : kInt32_1 ;
static const uint64_t kIsPublic = NetVaultNode : : kInt32_2 ;
static const uint64_t kAgeLanguage = NetVaultNode : : kInt32_3 ; // The language of the client that made this age
static const uint64_t kAgeId = NetVaultNode : : kUInt32_1 ;
static const uint64_t kAgeCzarId = NetVaultNode : : kUInt32_2 ;
static const uint64_t kAgeInfoFlags = NetVaultNode : : kUInt32_3 ;
wchar_t * & ageFilename ;
wchar_t * & ageInstName ;
wchar_t * & ageUserDefinedName ;
Uuid & ageInstUuid ;
Uuid & parentAgeInstUuid ;
int & ageSequenceNumber ;
int & ageIsPublic ;
int & ageLanguage ;
unsigned & ageId ;
unsigned & ageCzarId ;
unsigned & ageInfoFlags ;
wchar_t * & ageDescription ;
VaultAgeInfoNode ( NetVaultNode * node ) ;
VaultAgeInfoNode ( const VaultAgeInfoNode & ) ; // not implemented
const VaultAgeInfoNode & operator = ( const VaultAgeInfoNode & ) ; // not implemented
void SetAgeFilename ( const wchar_t v [ ] ) ;
void SetAgeInstName ( const wchar_t v [ ] ) ;
void SetAgeUserDefinedName ( const wchar_t v [ ] ) ;
void SetAgeInstGuid ( const Uuid & v ) ;
void SetParentAgeInstGuid ( const Uuid & v ) ;
void SetAgeSequenceNumber ( int v ) ;
void _SetAgeIsPublic ( int v ) ; // WARNING: Do not call this. The age will not be set public this way. Use NetCliAuthSetAgePublic instead (changes this field's value in the process).
void SetAgeLanguage ( int v ) ;
void SetAgeId ( unsigned v ) ;
void SetAgeCzarId ( unsigned v ) ;
void SetAgeInfoFlags ( unsigned v ) ;
void SetAgeDescription ( const wchar_t v [ ] ) ;
# ifdef CLIENT
const class plUnifiedTime * GetAgeTime ( ) const ;
void CopyFrom ( const plAgeInfoStruct * info ) ;
void CopyTo ( plAgeInfoStruct * info ) const ;
# endif // def CLIENT
} ;
//============================================================================
// VaultSystemNode
//============================================================================
struct VaultSystemNode : NetVaultNodeAccess {
static const uint64_t kCCRStatus = NetVaultNode : : kInt32_1 ;
int & ccrStatus ;
VaultSystemNode ( NetVaultNode * node ) ;
VaultSystemNode ( const VaultTextNoteNode & ) ; // not implemented
const VaultSystemNode & operator = ( const VaultSystemNode & ) ; // not implemented
void SetCCRStatus ( int v ) ;
} ;
//============================================================================
// VaultMarkerGameNode
//============================================================================
struct VaultMarkerGameNode : NetVaultNodeAccess {
static const uint64_t kGameName = NetVaultNode : : kText_1 ;
static const uint64_t kGameGuid = NetVaultNode : : kUuid_1 ;
wchar_t * & gameName ;
Uuid & gameGuid ;
VaultMarkerGameNode ( NetVaultNode * node ) ;
VaultMarkerGameNode ( const VaultMarkerGameNode & ) ; // not implemented
const VaultMarkerGameNode & operator = ( const VaultMarkerGameNode & ) ; // not implemented
void SetGameName ( const wchar_t v [ ] ) ;
void SetGameGuid ( const Uuid & v ) ;
} ;