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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plInterface_inc
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#define plInterface_inc
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnMessage/plRefMsg.h"
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#include "plSceneObject.h"
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#include "hsStream.h"
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#include "pnNetCommon/plSynchedObject.h"
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#include "pnNetCommon/plSynchedValue.h"
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#include "hsBitVector.h"
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class hsResMgr;
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class plDrawInterface;
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class plSimulationInterface;
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class plCoordinateInterface;
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class plAudioInterface;
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//
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// Since interfaces are keyed objects with valid uoids and
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// may have dynamic data (coordinate interface), they are
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// synched (saved) objects
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//
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class plObjInterface : public plSynchedObject
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{
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protected:
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enum {
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kDisable = 0x0 // Derived interfaces duplicate this, so if you add more here, they need to know.
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};
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friend class plSynchedValueBase;
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friend class plSceneObject;
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protected:
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plSceneObject* fOwner;
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hsBitVector fProps;
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// SetSceneNode just called by owner. If we're an interface to external data,
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// we need to pass the change on. Otherwise, do nothing.
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virtual void ISetSceneNode(plKey node) {}
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plSceneObject* IGetOwner() const { return fOwner; }
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virtual void ISetOwner(plSceneObject* owner);
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void ISetAllProperties(const hsBitVector& b);
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plDrawInterface* IGetOwnerDrawInterface() { return fOwner ? fOwner->GetVolatileDrawInterface() : nil; }
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plSimulationInterface* IGetOwnerSimulationInterface() { return fOwner ? fOwner->GetVolatileSimulationInterface() : nil; }
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plCoordinateInterface* IGetOwnerCoordinateInterface() { return fOwner ? fOwner->GetVolatileCoordinateInterface() : nil; }
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plAudioInterface* IGetOwnerAudioInterface() { return fOwner ? fOwner->GetVolatileAudioInterface() : nil; }
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public:
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plObjInterface();
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~plObjInterface();
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CLASSNAME_REGISTER( plObjInterface );
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GETINTERFACE_ANY( plObjInterface, plSynchedObject );
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virtual hsBool MsgReceive(plMessage* msg);
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const plSceneObject* GetOwner() const { return IGetOwner(); }
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plKey GetOwnerKey() const { return IGetOwner() ? IGetOwner()->GetKey() : nil; }
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virtual plKey GetSceneNode() const { return IGetOwner() ? IGetOwner()->GetSceneNode() : nil; }
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// override SetProperty to pass the prop down to the pool objects
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virtual void SetProperty(int prop, hsBool on) { fProps.SetBit(prop, on); }
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// shouldn't need to override GetProperty()
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hsBool GetProperty(int prop) const { return fProps.IsBitSet(prop); }
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virtual int32_t GetNumProperties() const = 0;
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) = 0;
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual void ReleaseData( void ) { }
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};
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#endif // plInterface_inc
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