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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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/****************************************************************************
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*
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* QSORT
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*
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* This version of QuickSort is similar to the one in the C runtime library,
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* but is implemented as a macro to allow more flexible usage.
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*
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* With the C runtime library version, when data external to the sort array
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* is needed to make sorting decisions, that data must be stored in file- or
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* global-scope variables. This creates thread safety problems which can
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* only be resolved through the use of synchronization objects. The version
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* of QuickSort provided here does not require function calls to make
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* sorting decisions, so all data can be kept in stack variables.
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*
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* The expression used for making comparisons allows the same return values
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* as the comparison function used by the C runtime library, and can in fact
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* be a function call to a comparison function that was originally designed
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* for use by the C runtime library.
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* > 0 if elem1 greater than elem2
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* = 0 if elem1 equivalent to elem2
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* < 0 if elem1 less than elem2
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*
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* However, this implementation of QuickSort never requires a distinction
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* between the case where elem1 is less than elem2 and the case where elem1
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* is equivalent to elem2, so it is possible to use the following more
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* efficient return values:
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* > 0 if elem1 is greater than elem2
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* <= 0 if elem1 is less than or equivalent to elem2
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*
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***/
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//===========================================================================
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#define QSORT(T, ptr, count, expr) { \
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\
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/* Largest possible stack count required is 1 + log2(size) */ \
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T * loStack[32]; \
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T * hiStack[32]; \
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unsigned stackPos = 0; \
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\
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if ((count) >= 2) { \
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T * lo = (ptr); \
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T * hi = lo + (count); \
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for (;;) { \
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\
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/* Pick a partitioning element */ \
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T * mid = lo + (hi - lo) / 2; \
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\
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/* Swap it to the beginning of the array */ \
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SWAP(*mid, *lo); \
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\
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/* Partition the array into three pieces, one consisting of */ \
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/* elements <= the partitioning element, one of elements */ \
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/* equal to it, and one of elements >= to it. */ \
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T * loPart = lo; \
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T * hiPart = hi; \
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for (;;) { \
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/* val(i) <= val(lo) for lo <= i <= loPart */ \
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/* val(i) >= val(lo) for hiPart <= i <= hi */ \
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\
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for (;;) { \
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if (++loPart == hi) \
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break; \
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T const & elem1 = *loPart; \
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T const & elem2 = *lo; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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for (;;) { \
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if (--hiPart == lo) \
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break; \
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T const & elem1 = *lo; \
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T const & elem2 = *hiPart; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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if (hiPart < loPart) \
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break; \
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\
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/* val(loPart) > val(lo) */ \
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/* val(hiPart) < val(lo) */ \
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\
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SWAP(*loPart, *hiPart); \
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\
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/* val(loPart) < val(lo) */ \
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/* val(hiPart) > val(lo) */ \
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} \
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\
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/* val(i) <= val(lo) for lo <= i <= hiPart */ \
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/* val(i) == val(lo) for hiPart < i < loPart */ \
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/* val(i) >= val(lo) for loPart <= i <= hi */ \
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\
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/* Put the partitioning element in place */ \
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SWAP(*lo, *hiPart); \
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\
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/* val(i) <= val(hiPart) for lo <= i < hiPart */ \
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/* val(i) == val(lo) for hiPart <= i < loPart */ \
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/* val(i) >= val(hiPart) for loPart <= i < hi */ \
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\
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/* Sort the subarrays [lo, hiPart-1] and [loPart, hi]. */ \
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/* We sort the smaller one first to minimize stack usage. */ \
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if (hiPart - lo >= hi - loPart) { \
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if (lo + 1 < hiPart) { \
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/* Store the bigger subarray */ \
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loStack[stackPos] = lo; \
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hiStack[stackPos] = hiPart; \
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++stackPos; \
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} \
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if (loPart + 1 < hi) { \
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/* Sort the smaller subarray */ \
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lo = loPart; \
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continue; \
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} \
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} \
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else { \
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if (loPart + 1 < hi) { \
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/* Store the bigger subarray */ \
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loStack[stackPos] = loPart; \
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hiStack[stackPos] = hi; \
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++stackPos; \
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} \
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if (lo + 1 < hiPart) { \
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/* Sort the smaller subarray */ \
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hi = hiPart; \
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continue; \
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} \
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} \
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\
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/* Pop the next subarray off the stack */ \
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if (stackPos--) { \
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lo = loStack[stackPos]; \
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hi = hiStack[stackPos]; \
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continue; \
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} \
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\
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break; \
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} \
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} \
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}
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/****************************************************************************
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*
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* BSEARCH
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*
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* This macro binary searches a sorted array to find an existing entry or
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* the position where a new entry should be placed. It returns the index of
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* the first entry for which the expression is false (zero or negative), or
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* count if the expression is true (positive) for all entries.
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*
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* Typically the expression will return:
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* > 0 if (sortKey > elem)
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* <= 0 if (sortKey <= elem)
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*
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* The final parameter to the macro is the address of a variable which is
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* filled with the resulting index.
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*
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***/
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//===========================================================================
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#define BSEARCH(T, ptr, count, expr, addrOfIndex) { \
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\
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const T * low = (ptr); \
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const T * high = (ptr) + (count); /* first entry for which */ \
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/* expr is false */ \
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\
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if (low != high) \
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for (;;) { \
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const T & elem = *(low + (high - low) / 2); \
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int result = (expr); \
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if (result > 0) { \
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if (&elem == low) \
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break; \
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low = &elem; \
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} \
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else { \
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high = &elem; \
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if (&elem == low) \
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break; \
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} \
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} \
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\
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*(addrOfIndex) = high - (ptr); \
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\
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}
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