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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pfLocalizedString - a small class to handle localized strings and
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// which can take parameters (like %s or %1s) and
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// also can be easily translated to XML format
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef _pfLocalizedString_h
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#define _pfLocalizedString_h
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#include "HeadSpin.h"
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#include "hsStlUtils.h"
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//// pfLocalizedString Class Definition //////////////////////////////
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// a small class to handle localized strings and which can take
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// parameters (like %s or %1s) and also can be easily translated to
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// XML format
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class pfLocalizedString
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{
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protected:
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// stores all basic text and param information in a nice, easy-to-use block of data
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struct textBlock
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{
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bool fIsParam; // if true, then this is a parameter, not a string
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std::wstring fText;
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uint8_t fParamIndex;
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textBlock() : fIsParam(false), fParamIndex(0) {}
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};
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std::vector<textBlock> fText; // the individual text elements that make up this string
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std::wstring fXMLRep; // the XML representation of this string
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std::wstring fPlainTextRep; // the plain text representation of this string
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uint16_t fNumArguments; // number of arguments this string has
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void IConvertFromPlainText(const std::wstring & plainText);
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void IUpdatePlainText(); // from the internal representation
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void IConvertFromXML(const std::wstring & xml);
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void IUpdateXML(); // from the internal representation
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public:
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pfLocalizedString() : fNumArguments(0) {}
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pfLocalizedString(const wchar_t *plainText);
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pfLocalizedString(const std::wstring & plainText);
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virtual ~pfLocalizedString() {}
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// To translate to and from xml format (where <, > and other signs can't be used)
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void FromXML(const std::wstring & xml);
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std::wstring ToXML() {return fXMLRep;}
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uint16_t GetArgumentCount() {return fNumArguments;}
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// Various operators, they all work pretty much the same as the standard string or wstring operators
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// but note that the all work on the plain text representation (not the XML representation)
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bool operator<(pfLocalizedString &obj);
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bool operator>(pfLocalizedString &obj);
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bool operator==(pfLocalizedString &obj);
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bool operator<=(pfLocalizedString &obj);
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bool operator>=(pfLocalizedString &obj);
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bool operator!=(pfLocalizedString &obj);
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//operator const wchar_t *() {return fPlainTextRep.c_str();}
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operator std::wstring() {return fPlainTextRep;}
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pfLocalizedString operator+(pfLocalizedString &obj);
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pfLocalizedString &operator+=(pfLocalizedString &obj);
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pfLocalizedString &operator=(const std::wstring & plainText);
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pfLocalizedString &operator=(const wchar_t *plainText);
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// Specialized operator for replacing text with arguments
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std::wstring operator%(const std::vector<std::wstring> & arguments);
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};
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#endif
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