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#===============================================
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# Changing an SDL record? Be sure to leave the
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# legacy record intact and make changes in
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# a new copy of the record. - eap
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#===============================================
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#
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# State Description for a morph sequence modifier
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# 99% of the particle systems won't need this (and won't save state)
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# This is intended for cloned systems that attach to the avatar.
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#
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STATEDESC ParticleSystem
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{
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VERSION 1
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VAR INT numParticles[1] DEFAULT=0
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}
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