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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsCodecManager.h"
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#include "plMipmap.h"
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#include "hsDXTSoftwareCodec.h"
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#if HS_BUILD_FOR_WIN32
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#include "hsDXTDirectXCodec.h"
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#endif
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hsCodecManager& hsCodecManager::Instance()
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{
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static hsCodecManager the_instance;
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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hsDXTSoftwareCodec::Init();
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#if HS_BUILD_FOR_WIN32
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hsDXTDirectXCodec::Init();
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#endif
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}
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return the_instance;
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}
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hsCodecManager::hsCodecManager()
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{
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}
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plMipmap *hsCodecManager::CreateCompressedMipmap(uint32_t compressionFormat, plMipmap *uncompressed)
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{
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int32_t i, j;
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for (i = 0; i < fCodecTable.Count(); i++)
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{
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if (fCodecTable[i].fCompressionFormat == compressionFormat)
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{
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for (j = 0; j < fCodecTable[i].fCodecList.Count(); j++)
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{
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hsAssert(fCodecTable[i].fCodecList[j].fCodec != 0,
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"Nil codec in hsCodecManager::CreateCompressedMipmap.");
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plMipmap *bm =
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fCodecTable[i].fCodecList[j].fCodec->CreateCompressedMipmap(uncompressed);
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if (bm)
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{
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return bm;
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}
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}
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return nil;
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}
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}
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return nil;
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}
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plMipmap *hsCodecManager::CreateUncompressedMipmap(plMipmap *compressed, uint8_t bitDepth)
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{
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int32_t i, j;
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for (i = 0; i < fCodecTable.Count(); i++)
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{
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if( fCodecTable[i].fCompressionFormat == compressed->fCompressionType )
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{
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for (j = 0; j < fCodecTable[i].fCodecList.Count(); j++)
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{
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hsAssert(fCodecTable[i].fCodecList[j].fCodec != 0,
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"Nil codec in hsCodecManager::CreateUncompressedMipmap.");
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plMipmap *bm =
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fCodecTable[i].fCodecList[j].fCodec->CreateUncompressedMipmap(compressed, bitDepth);
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if (bm)
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{
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return bm;
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}
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}
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return nil;
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}
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}
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return nil;
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}
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bool hsCodecManager::ColorizeCompMipmap( plMipmap *bMap, const uint8_t *colorMask )
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{
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int32_t i, j;
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for( i = 0; i < fCodecTable.Count(); i++ )
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{
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if( fCodecTable[ i ].fCompressionFormat == bMap->fCompressionType )
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{
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for( j = 0; j < fCodecTable[ i ].fCodecList.Count(); j++ )
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{
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hsAssert( fCodecTable[ i ].fCodecList[ j ].fCodec != 0,
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"Nil codec in hsCodecManager::CreateUncompressedMipmap." );
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if( fCodecTable[ i ].fCodecList[ j ].fCodec->ColorizeCompMipmap( bMap, colorMask ) )
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return true;
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}
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return false;
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}
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}
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return false;
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}
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bool hsCodecManager::Register(hsCodec *codec, uint32_t compressionFormat, float priority)
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{
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int32_t i, j;
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for (i = 0; i < fCodecTable.Count(); i++)
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{
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if (fCodecTable[i].fCompressionFormat == compressionFormat)
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{
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j = 0;
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while ((j < fCodecTable[i].fCodecList.Count()) &&
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fCodecTable[i].fCodecList[j].fPriority > priority)
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++j;
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hsCodecEntry tempCodecEntry(priority, codec);
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fCodecTable[i].fCodecList.InsertAtIndex(j, tempCodecEntry);
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return true;
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}
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}
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hsCodecList tempCodecList(compressionFormat);
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fCodecTable.Append(tempCodecList);
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hsCodecEntry tempCodecEntry(priority, codec);
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fCodecTable[fCodecTable.Count() - 1].fCodecList.Append(tempCodecEntry);
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return true;
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}
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