|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef plDynaDecalMgr_inc
|
|
|
|
#define plDynaDecalMgr_inc
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
#include "pnNetCommon/plSynchedObject.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsMatrix44.h"
|
|
|
|
|
|
|
|
|
|
|
|
class plParticleSystem;
|
|
|
|
|
|
|
|
class plPrintShape;
|
|
|
|
class plDynaDecalEnableMsg;
|
|
|
|
class plDynaDecal;
|
|
|
|
class plDrawableSpans;
|
|
|
|
class plGBufferGroup;
|
|
|
|
class plIcicle;
|
|
|
|
class hsGMaterial;
|
|
|
|
class plBitmap;
|
|
|
|
class plMipmap;
|
|
|
|
class plSceneObject;
|
|
|
|
class plArmatureMod;
|
|
|
|
|
|
|
|
class hsStream;
|
|
|
|
class hsResMgr;
|
|
|
|
class plMessage;
|
|
|
|
|
|
|
|
class plCutter;
|
|
|
|
class plCutoutPoly;
|
|
|
|
class plFlatGridMesh;
|
|
|
|
|
|
|
|
class plDrawVisList;
|
|
|
|
class plRenderLevel;
|
|
|
|
|
|
|
|
class plAccessSpan;
|
|
|
|
class plAuxSpan;
|
|
|
|
class plDecalVtxFormat;
|
|
|
|
|
|
|
|
class plPipeline;
|
|
|
|
|
|
|
|
// plDynaDecalInfo - information we store specific to what we've
|
|
|
|
// done about a specific avatar part or scene object.
|
|
|
|
class plDynaDecalInfo
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kNone = 0x0,
|
|
|
|
kImmersed = 0x1,
|
|
|
|
kActive = 0x2
|
|
|
|
};
|
|
|
|
|
|
|
|
plKey fKey;
|
|
|
|
|
|
|
|
double fLastTime;
|
|
|
|
hsPoint3 fLastPos;
|
|
|
|
double fWetTime;
|
|
|
|
float fWetLength;
|
|
|
|
uint32_t fFlags;
|
|
|
|
|
|
|
|
plDynaDecalInfo& Init(const plKey& key);
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef std::map< uintptr_t, plDynaDecalInfo, std::less<uintptr_t> > plDynaDecalMap;
|
|
|
|
|
|
|
|
// plDynaDecalMgr
|
|
|
|
// Primary responsibilities:
|
|
|
|
// Allocation of adequate buffer space in plGBufferGroup
|
|
|
|
// Setup of decal materials
|
|
|
|
// Allocation of auxSpans
|
|
|
|
// Receive lists of polys, translate into drawable tris
|
|
|
|
// Create DynaDecals and destroy them when they expire.
|
|
|
|
// Assign vertex and index subsets to DynaDecals
|
|
|
|
// Call Update on DynaDecals
|
|
|
|
class plDynaDecalMgr : public plSynchedObject
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum DynaRefType
|
|
|
|
{
|
|
|
|
kRefMatPreShade,
|
|
|
|
kRefMatRTShade,
|
|
|
|
kRefTarget,
|
|
|
|
kRefAvatar,
|
|
|
|
kRefPartyObject,
|
|
|
|
kRefParticles,
|
|
|
|
kRefNextAvailable = 10
|
|
|
|
};
|
|
|
|
protected:
|
|
|
|
static bool fDisableAccumulate;
|
|
|
|
static bool fDisableUpdate;
|
|
|
|
|
|
|
|
plDynaDecalMap fDecalMap;
|
|
|
|
|
|
|
|
hsTArray<plDynaDecal*> fDecals;
|
|
|
|
|
|
|
|
hsTArray<plGBufferGroup*> fGroups;
|
|
|
|
|
|
|
|
plCutter* fCutter;
|
|
|
|
|
|
|
|
hsTArray<plAuxSpan*> fAuxSpans;
|
|
|
|
|
|
|
|
hsGMaterial* fMatPreShade;
|
|
|
|
hsGMaterial* fMatRTShade;
|
|
|
|
|
|
|
|
hsTArray<plSceneObject*> fTargets;
|
|
|
|
|
|
|
|
hsTArray<plSceneObject*> fPartyObjects;
|
|
|
|
hsTArray<plParticleSystem*> fParticles;
|
|
|
|
|
|
|
|
float fPartyTime;
|
|
|
|
|
|
|
|
uint16_t fMaxNumVerts;
|
|
|
|
uint16_t fMaxNumIdx;
|
|
|
|
|
|
|
|
uint32_t fWaitOnEnable;
|
|
|
|
|
|
|
|
float fWetLength;
|
|
|
|
float fRampEnd;
|
|
|
|
float fDecayStart;
|
|
|
|
float fLifeSpan;
|
|
|
|
float fIntensity;
|
|
|
|
|
|
|
|
float fGridSizeU;
|
|
|
|
float fGridSizeV;
|
|
|
|
|
|
|
|
hsVector3 fScale;
|
|
|
|
|
|
|
|
// some temp calculated stuff
|
|
|
|
float fInitAtten;
|
|
|
|
// These 4 are in normalized units [0..1], not feet.
|
|
|
|
float fMinDepth;
|
|
|
|
float fMinDepthRange;
|
|
|
|
float fMaxDepth;
|
|
|
|
float fMaxDepthRange;
|
|
|
|
|
|
|
|
hsTArray<uint32_t> fPartIDs;
|
|
|
|
hsTArray<plKey> fNotifies;
|
|
|
|
|
|
|
|
const plPrintShape* IGetPrintShape(const plKey& objKey) const;
|
|
|
|
const plPrintShape* IGetPrintShape(plArmatureMod* avMod, uint32_t id) const;
|
|
|
|
|
|
|
|
virtual bool IHandleEnableMsg(const plDynaDecalEnableMsg* enaMsg);
|
|
|
|
void INotifyActive(plDynaDecalInfo& info, const plKey& armKey, uint32_t id) const;
|
|
|
|
void INotifyInactive(plDynaDecalInfo& info, const plKey& armKey, uint32_t id) const;
|
|
|
|
bool IWetParts(const plDynaDecalEnableMsg* enaMsg);
|
|
|
|
bool IWetPart(uint32_t id, const plDynaDecalEnableMsg* enaMsg);
|
|
|
|
void IWetInfo(plDynaDecalInfo& info, const plDynaDecalEnableMsg* enaMsg) const;
|
|
|
|
float IHowWet(plDynaDecalInfo& info, double t) const;
|
|
|
|
plDynaDecalInfo& IGetDecalInfo(uintptr_t id, const plKey& key);
|
|
|
|
void IRemoveDecalInfo(uint32_t id);
|
|
|
|
void IRemoveDecalInfos(const plKey& key);
|
|
|
|
|
|
|
|
hsGMaterial* ISetAuxMaterial(plAuxSpan* aux, hsGMaterial* mat, bool rtLit);
|
|
|
|
void IAllocAuxSpan(plAuxSpan* aux, uint32_t maxNumVerts, uint32_t maxNumIdx);
|
|
|
|
plAuxSpan* IGetAuxSpan(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, uint16_t numVerts, uint16_t numIdx);
|
|
|
|
bool IMakeAuxRefs(plPipeline* pipe);
|
|
|
|
|
|
|
|
uint16_t* IGetBaseIdxPtr(const plAuxSpan* auxSpan) const;
|
|
|
|
plDecalVtxFormat* IGetBaseVtxPtr(const plAuxSpan* auxSpan) const;
|
|
|
|
|
|
|
|
virtual int INewDecal() = 0;
|
|
|
|
plDynaDecal* IInitDecal(plAuxSpan* aux, double t, uint16_t numVerts, uint16_t numIdx);
|
|
|
|
void IKillDecal(int i);
|
|
|
|
void IUpdateDecals(double t);
|
|
|
|
|
|
|
|
void ICountIncoming(hsTArray<plCutoutPoly>& src, uint16_t& numVerts, uint16_t& numIdx) const;
|
|
|
|
bool IConvertPolysColor(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src);
|
|
|
|
bool IConvertPolysAlpha(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src);
|
|
|
|
bool IConvertPolysVS(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src);
|
|
|
|
bool IConvertPolys(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src);
|
|
|
|
bool IProcessPolys(plDrawableSpans* targ, int iSpan, double t, hsTArray<plCutoutPoly>& src);
|
|
|
|
bool IHitTestPolys(hsTArray<plCutoutPoly>& src) const;
|
|
|
|
|
|
|
|
bool IProcessGrid(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, double t, const plFlatGridMesh& grid);
|
|
|
|
bool IConvertFlatGrid(plAuxSpan* auxSpan, plDynaDecal* decal, const plFlatGridMesh& grid) const;
|
|
|
|
bool ICutoutGrid(plDrawableSpans* drawable, int iSpan, hsGMaterial* mat, double secs);
|
|
|
|
bool IHitTestFlatGrid(const plFlatGridMesh& grid) const;
|
|
|
|
|
|
|
|
bool ICutoutList(hsTArray<plDrawVisList>& drawVis, double secs);
|
|
|
|
bool ICutoutObject(plSceneObject* so, double secs);
|
|
|
|
bool ICutoutTargets(double secs);
|
|
|
|
|
|
|
|
void ISetDepthFalloff(); // Sets from current cutter settings.
|
|
|
|
|
|
|
|
virtual void ICutoutCallback(const hsTArray<plCutoutPoly>& cutouts, bool hasWaterHeight=false, float waterHeight=0.f);
|
|
|
|
|
|
|
|
hsGMaterial* IConvertToEnvMap(hsGMaterial* mat, plBitmap* envMap);
|
|
|
|
|
|
|
|
virtual void SetKey(plKey k);
|
|
|
|
|
|
|
|
hsVector3 IReflectDir(hsVector3 dir) const;
|
|
|
|
hsMatrix44 IL2WFromHit(hsPoint3 pos, hsVector3 dir) const;
|
|
|
|
hsVector3 IRandomUp(hsVector3 dir) const;
|
|
|
|
void IGetParticles();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
plDynaDecalMgr();
|
|
|
|
virtual ~plDynaDecalMgr();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plDynaDecalMgr );
|
|
|
|
GETINTERFACE_ANY( plDynaDecalMgr, plSynchedObject );
|
|
|
|
|
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
|
|
|
|
|
|
|
virtual bool MsgReceive(plMessage* msg);
|
|
|
|
|
|
|
|
// This is public, because you need to call it after creating
|
|
|
|
// a DynaDecalMgr on the fly. It's normally called on Read().
|
|
|
|
void InitAuxSpans();
|
|
|
|
|
|
|
|
void SetScale(const hsVector3& v) { fScale = v; }
|
|
|
|
const hsVector3& GetScale() const { return fScale; }
|
|
|
|
|
|
|
|
void SetWaitOnEnable(bool on) { fWaitOnEnable = on; }
|
|
|
|
bool GetWaitOnEnable() const { return fWaitOnEnable; }
|
|
|
|
|
|
|
|
void SetWetLength(float f) { fWetLength = f; }
|
|
|
|
void SetRampEnd(float f) { fRampEnd = f; }
|
|
|
|
void SetDecayStart(float f) { fDecayStart = f; }
|
|
|
|
void SetLifeSpan(float f) { fLifeSpan = f; }
|
|
|
|
void SetIntensity(float f) { fIntensity = f; }
|
|
|
|
float GetWetLength() const { return fWetLength; }
|
|
|
|
float GetRampEnd() const { return fRampEnd; }
|
|
|
|
float GetDecayStart() const { return fDecayStart; }
|
|
|
|
float GetLifeSpan() const { return fLifeSpan; }
|
|
|
|
float GetIntensity() const { return fIntensity; }
|
|
|
|
|
|
|
|
void SetPartyTime(float secs) { fPartyTime = secs; } // Duration of particle spewage
|
|
|
|
float GetPartyTime() const { return fPartyTime; }
|
|
|
|
|
|
|
|
void ConvertToEnvMap(plBitmap* envMap);
|
|
|
|
const plMipmap* GetMipmap() const;
|
|
|
|
|
|
|
|
void AddNotify(const plKey& k) { fNotifies.Append(k); }
|
|
|
|
uint32_t GetNumNotifies() const { return fNotifies.GetCount(); }
|
|
|
|
const plKey& GetNotify(int i) const { return fNotifies[i]; }
|
|
|
|
|
|
|
|
static void SetDisableAccumulate(bool on) { fDisableAccumulate = on; }
|
|
|
|
static void ToggleDisableAccumulate() { fDisableAccumulate = !fDisableAccumulate; }
|
|
|
|
static bool GetDisableAccumulate() { return fDisableAccumulate; }
|
|
|
|
|
|
|
|
static void SetDisableUpdate(bool on) { fDisableUpdate = on; }
|
|
|
|
static void ToggleDisableUpdate() { fDisableUpdate = !fDisableUpdate; }
|
|
|
|
static bool GetDisableUpdate() { return fDisableUpdate; }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plDynaDecalMgr_inc
|