|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef plCutter_inc
|
|
|
|
#define plCutter_inc
|
|
|
|
|
|
|
|
#include "pnFactory/plCreatable.h"
|
|
|
|
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsBounds.h"
|
|
|
|
#include "plIntersect/plVolumeIsect.h"
|
|
|
|
#include "hsColorRGBA.h"
|
|
|
|
|
|
|
|
struct hsPoint3;
|
|
|
|
struct hsVector3;
|
|
|
|
|
|
|
|
class plPrintCollect;
|
|
|
|
class plAccTriIterator;
|
|
|
|
class plAccessSpan;
|
|
|
|
|
|
|
|
class plCutoutHit
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsPoint3 fPos;
|
|
|
|
hsVector3 fNorm;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plCutoutVtx
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plCutoutVtx& Init(const hsPoint3& p, const hsVector3& n, const hsColorRGBA& c) { fPos = p; fNorm = n; fColor = c; return *this; }
|
|
|
|
|
|
|
|
hsPoint3 fPos;
|
|
|
|
hsVector3 fNorm;
|
|
|
|
hsColorRGBA fColor;
|
|
|
|
hsPoint3 fUVW;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plCutoutPoly
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsTArray<plCutoutVtx> fVerts;
|
|
|
|
|
|
|
|
bool fBaseHasAlpha;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plCutoutMiniVtx
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsPoint3 fPos;
|
|
|
|
hsPoint3 fUVW;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plFlatGridMesh
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsTArray<plCutoutMiniVtx> fVerts;
|
|
|
|
hsTArray<uint16_t> fIdx;
|
|
|
|
|
|
|
|
void Reset() { fVerts.SetCount(0); fIdx.SetCount(0); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class plCutter : public plCreatable
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// Permanent attributes
|
|
|
|
float fLengthU;
|
|
|
|
float fLengthV;
|
|
|
|
float fLengthW;
|
|
|
|
|
|
|
|
// Internal cached stuff
|
|
|
|
float fDistU;
|
|
|
|
float fDistV;
|
|
|
|
float fDistW;
|
|
|
|
hsVector3 fDirU;
|
|
|
|
hsVector3 fDirV;
|
|
|
|
hsVector3 fDirW;
|
|
|
|
hsVector3 fBackDir;
|
|
|
|
|
|
|
|
hsBounds3Ext fWorldBounds;
|
|
|
|
plBoundsIsect fIsect;
|
|
|
|
|
|
|
|
void IConstruct(hsTArray<plCutoutPoly>& dst, hsTArray<plCutoutVtx>& poly, bool baseHasAlpha) const;
|
|
|
|
bool IPolyClip(hsTArray<plCutoutVtx>& poly, const hsPoint3 vPos[]) const;
|
|
|
|
|
|
|
|
inline void ICutoutVtxHiU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxHiV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxHiW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxLoU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxLoV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxLoW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxMidV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxMidU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
inline void ICutoutVtxMidW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
|
|
|
|
bool IFindHitPoint(const hsTArray<plCutoutVtx>& inPoly, plCutoutHit& hit) const;
|
|
|
|
|
|
|
|
inline void ISetPosNorm(float parm, const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
|
|
|
|
|
|
|
|
void ICutoutTransformed(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
|
|
|
|
void ICutoutConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
|
|
|
|
void ICutoutTransformedConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
plCutter() {}
|
|
|
|
virtual ~plCutter() {}
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plCutter );
|
|
|
|
GETINTERFACE_ANY( plCutter, plCreatable );
|
|
|
|
|
|
|
|
|
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
|
|
|
|
|
|
|
bool FindHitPoints(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits) const;
|
|
|
|
bool FindHitPointsConstHeight(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits, float height) const;
|
|
|
|
|
|
|
|
void Set(const hsPoint3& pos, const hsVector3& dir, const hsVector3& out, bool flip=false);
|
|
|
|
|
|
|
|
void Cutout(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
|
|
|
|
bool CutoutGrid(int nWid, int nLen, plFlatGridMesh& dst) const;
|
|
|
|
|
|
|
|
void SetLength(const hsVector3& s) { fLengthU = s.fX; fLengthV = s.fY; fLengthW = s.fZ; }
|
|
|
|
float GetLengthU() const { return fLengthU; }
|
|
|
|
float GetLengthV() const { return fLengthV; }
|
|
|
|
float GetLengthW() const { return fLengthW; }
|
|
|
|
|
|
|
|
const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; }
|
|
|
|
plBoundsIsect& GetIsect() { return fIsect; }
|
|
|
|
hsVector3 GetBackDir() const { return fBackDir; }
|
|
|
|
|
|
|
|
static bool MakeGrid(int nWid, int nLen, const hsPoint3& center, const hsVector3& halfU, const hsVector3& halfV, plFlatGridMesh& grid);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plCutter_inc
|