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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// singular
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#include "plSittingModifier.h"
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//other
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#include "plMessage/plAvatarMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pnMessage/plCameraMsg.h"
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAnimStage.h"
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#include "plAvatar/plAvTaskBrain.h"
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#include "plAvatar/plAvBrainGeneric.h"
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#include "plAvatar/plAvBrainHuman.h"
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#include "plAvatar/plAvatarMgr.h"
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#include "pnNetCommon/plNetApp.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "plInputCore/plAvatarInputInterface.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// CTOR ------------------------------
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// -----
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plSittingModifier::plSittingModifier()
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: fTriggeredAvatarKey(nil),
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fMiscFlags(0)
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{
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}
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// CTOR ------------------------------------------------------------------------
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// -----
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plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight)
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: fTriggeredAvatarKey(nil),
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fMiscFlags(0)
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{
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if (hasFront)
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fMiscFlags |= kApproachFront;
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if (hasLeft)
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fMiscFlags |= kApproachLeft;
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if (hasRight)
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fMiscFlags |= kApproachRight;
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}
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// DTOR -------------------------------
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// -----
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plSittingModifier::~plSittingModifier()
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{
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}
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// Read -----------------------------------------------------
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// -----
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void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSingleModifier::Read(stream, mgr);
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fMiscFlags = stream->ReadByte();
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int keyCount = stream->ReadLE32();
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for (int i = 0; i < keyCount; i++ )
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fNotifyKeys.Append(mgr->ReadKey(stream));
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}
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// Write -----------------------------------------------------
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// ------
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void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr)
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{
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plSingleModifier::Write(stream, mgr);
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stream->WriteByte(fMiscFlags);
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stream->WriteLE32(fNotifyKeys.GetCount());
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for (int i = 0; i < fNotifyKeys.GetCount(); i++)
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mgr->WriteKey(stream, fNotifyKeys[i]);
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}
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// ISetupNotify -------------------------------------------------------------------------
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// -------------
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void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify)
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{
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// Copy the original events to the new notify (some notify receivers need to have events)
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int i;
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for (i = 0; i < originalNotify->GetEventCount(); i++)
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notifyMsg->AddEvent(originalNotify->GetEventRecord(i));
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for (i = 0; i < fNotifyKeys.Count(); i++)
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{
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plKey receiver = fNotifyKeys[i];
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notifyMsg->AddReceiver(receiver);
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}
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notifyMsg->SetSender(GetKey());
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plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true);
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}
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// MsgReceive --------------------------------------
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// -----------
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bool plSittingModifier::MsgReceive(plMessage *msg)
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{
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bool result = false;
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plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
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if(notifyMsg)
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{
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if (notifyMsg->fState == 1.0)
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{
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// In case the previous occupant quit, lost-connection, etc.
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if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded())
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UnTrigger();
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// only fire if we're not already triggered
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if (!fTriggeredAvatarKey)
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{
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// a notify message with a state of 1 tells us to fire.
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// we'll copy any events from this notify and use them when we send our
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// own notify messages --
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plKey avatarKey = notifyMsg->GetAvatarKey();
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
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plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil);
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if (brain && !brain->IsRunningTask())
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{
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plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts
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notifyEnter->fState = 1.0f; // it's an "on" event
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ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
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plNotifyMsg *notifyExit = nil;
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if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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{
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notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done
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notifyExit->fState = 0.0f; // it's an "off" event
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ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
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notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
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// A player may have joined while we're sitting. We can't update them with the exit notify at
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// that point (security hole), so instead the local avatar sends the message out to everybody
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// when done.
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notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false);
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notifyExit->SetBCastFlag(plMessage::kNetPropagate, true);
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notifyExit->SetBCastFlag(plMessage::kNetForce, true);
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}
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Trigger(avMod, notifyEnter, notifyExit);
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}
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}
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// eat the message either way
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result = true;
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} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) {
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// it's a notify, but off; untrigger
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UnTrigger();
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result = true;
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}
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else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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{
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proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0);
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if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1)
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{
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plKey avatarKey = notifyMsg->GetAvatarKey();
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
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uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
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avMod->DirtyPhysicalSynchState(flags);
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}
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}
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}
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return result || plSingleModifier::MsgReceive(msg);
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}
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// Trigger ----------------------------------------------------------------------------------------
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// --------
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void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
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{
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if (avMod)
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{
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plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER
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plKey ourKey = GetKey(); // key to this modifier
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plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on
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// send the SEEK message
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const char *animName = nil; // this will be the name of our sit animation, which we
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// need to know so we can seek properly.
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plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify);
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if(brain)
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{
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plAvSeekMsg *seekMsg = new plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName);
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seekMsg->Send();
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plAvTaskBrain *brainTask = new plAvTaskBrain(brain);
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plAvTaskMsg *brainMsg = new plAvTaskMsg(ourKey, avModKey, brainTask);
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brainMsg->Send();
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if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
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{
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plCameraMsg* pCam = new plCameraMsg;
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pCam->SetBCastFlag(plMessage::kBCastByExactType);
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pCam->SetCmd(plCameraMsg::kResetPanning);
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pCam->Send();
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plCameraMsg* pCam2 = new plCameraMsg;
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pCam2->SetBCastFlag(plMessage::kBCastByExactType);
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pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
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pCam2->SetActivated(false);
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pCam2->Send();
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plCameraMsg* pCam3 = new plCameraMsg;
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pCam3->SetBCastFlag(plMessage::kBCastByExactType);
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pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
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pCam3->Send();
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}
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fTriggeredAvatarKey = avModKey;
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if (fMiscFlags & kDisableForward)
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{
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if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
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plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD);
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}
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}
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}
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}
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// IIsClosestAnim -------------------------------------------------------------------
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// ---------------
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bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDist,
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hsPoint3 curPosition, const plArmatureMod *avatar)
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{
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plAGAnim *anim = avatar->FindCustomAnim(animName);
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if(anim)
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{
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hsMatrix44 animEndToStart;
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// The sit target is the position we want to be at the END of the sit animation.
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// We have several animations to choose from, each starting from a different
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// position.
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// This will look at one of those animations and figure out how far we are from
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// its starting position.
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// The first step is to get the transform from the end to the beginning of the
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// animation. That's what this next line is doing. It's a bit unintuitive
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// until you look at the parameter definitions.
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GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
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hsMatrix44 candidateGoal = sitGoal * animEndToStart;
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hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
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hsVector3 distV(distP.fX, distP.fY, distP.fZ);
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float dist = distP.Magnitude();
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if(closestDist == 0.0 || dist < closestDist)
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{
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closestDist = dist;
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return true;
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}
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} else {
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hsAssert(false, plFormat("Missing sit animation: {}", animName).c_str());
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}
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return false;
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}
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// IBuildSitBrain ---------------------------------------------------------------------
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// ----------------
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plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey,
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const char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
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{
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plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded());
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plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded());
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float closestDist = 0.0f;
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uint8_t closestApproach = 0;
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const char* sitAnimName = nullptr;
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const char* standAnimName = "StandUpFront"; // always prefer to stand facing front
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bool frontClear = fMiscFlags & kApproachFront;
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plAvBrainGeneric *brain = nullptr;
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if(avatar && seekObj)
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{
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hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
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hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
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if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar))
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{
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closestApproach = kApproachLeft;
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sitAnimName = "SitLeft";
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if(!frontClear)
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standAnimName = "StandUpLeft";
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}
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if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar))
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{
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closestApproach = kApproachRight;
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sitAnimName = "SitRight";
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if(!frontClear)
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standAnimName = "StandUpRight";
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}
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if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar))
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{
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sitAnimName = "SitFront";
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standAnimName = "StandUpFront";
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closestApproach = kApproachFront;
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}
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if(sitAnimName)
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{
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uint32_t exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
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brain = new plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
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plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
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plAnimStage *sitStage = new plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
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plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
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plAnimStage *idleStage = new plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
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|
|
|
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1);
|
|
|
|
plAnimStage *standStage = new plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
|
|
|
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
|
|
|
|
|
|
|
|
brain->AddStage(sitStage);
|
|
|
|
brain->AddStage(idleStage);
|
|
|
|
brain->AddStage(standStage);
|
|
|
|
*pAnimName = sitAnimName;
|
|
|
|
|
|
|
|
brain->SetType(plAvBrainGeneric::kSit);
|
|
|
|
brain->SetRecipient(GetKey());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return brain;
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnTrigger ----------------------
|
|
|
|
// ----------
|
|
|
|
void plSittingModifier::UnTrigger()
|
|
|
|
{
|
|
|
|
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
|
|
|
|
{
|
|
|
|
plCameraMsg* pCam = new plCameraMsg;
|
|
|
|
pCam->SetBCastFlag(plMessage::kBCastByExactType);
|
|
|
|
pCam->SetCmd(plCameraMsg::kResetPanning);
|
|
|
|
pCam->Send();
|
|
|
|
|
|
|
|
plCameraMsg* pCam2 = new plCameraMsg;
|
|
|
|
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
|
|
|
|
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
|
|
|
|
pCam2->SetActivated(true);
|
|
|
|
pCam2->Send();
|
|
|
|
|
|
|
|
// The flag means we disabled it, so re-enable on UnTrigger.
|
|
|
|
if (fMiscFlags & kDisableForward)
|
|
|
|
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD);
|
|
|
|
}
|
|
|
|
|
|
|
|
fTriggeredAvatarKey = nil;
|
|
|
|
}
|