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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfPasswordStore.h"
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#include "pfPasswordStore_impl.h"
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#include "plFormat.h"
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#include "pnNetBase/pnNbSrvs.h"
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#include "hsWindows.h"
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#include <wincred.h>
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/*****************************************************************************
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** pfWin32PasswordStore **
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*****************************************************************************/
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const plString pfWin32PasswordStore::GetPassword(const plString& username)
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{
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PCREDENTIALW credential;
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plString target = plFormat("{}__{}", GetServerDisplayName(), username);
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plString password = plString::Null;
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if (!CredReadW(target.ToWchar().GetData(), CRED_TYPE_GENERIC, 0, &credential)) {
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return password;
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}
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password = plString::FromUtf8(reinterpret_cast<const char *>(credential->CredentialBlob), credential->CredentialBlobSize);
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memset(credential->CredentialBlob, 0, credential->CredentialBlobSize);
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CredFree(credential);
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return password;
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}
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bool pfWin32PasswordStore::SetPassword(const plString& username, const plString& password)
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{
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CREDENTIALW credential;
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plString target = plFormat("{}__{}", GetServerDisplayName(), username);
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if (password.IsNull()) {
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if (CredDeleteW(target.ToWchar().GetData(), CRED_TYPE_GENERIC, 0)) {
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return true;
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}
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return false;
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}
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plStringBuffer<wchar_t> tbuff = target.ToWchar();
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plStringBuffer<char> pbuff = password.ToUtf8();
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plStringBuffer<wchar_t> ubuff = username.ToWchar();
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memset(&credential, 0, sizeof(CREDENTIALW));
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credential.Type = CRED_TYPE_GENERIC;
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credential.TargetName = (LPWSTR)tbuff.GetData();
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credential.CredentialBlobSize = pbuff.GetSize();
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credential.CredentialBlob = (LPBYTE)pbuff.GetData();
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credential.Persist = CRED_PERSIST_LOCAL_MACHINE;
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credential.UserName = (LPWSTR)ubuff.GetData();
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if (!CredWriteW(&credential, 0)) {
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return false;
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}
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return true;
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}
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