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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// Stolen from: http://www.mvps.org/user32/webhost.cab
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// No copyright notices, so I assume it's public domain -Colin
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#include "hsConfig.h"
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#if HS_BUILD_FOR_WIN32
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#pragma once
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#include <windows.h>
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struct basewnd
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{
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static wchar_t szClassName[];
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static LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
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static void Initialize(HINSTANCE hAppInstance,UINT style=0);
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HWND hwnd;
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ULONG mcRef;
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basewnd();
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virtual ~basewnd();
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public:
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virtual ULONG AddRef();
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virtual ULONG Release();
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virtual BOOL HandleMessage(UINT,WPARAM,LPARAM,LRESULT*)=0;
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public: // inline overrides
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BOOL ShowWindow(int nCmdShow){return ::ShowWindow(hwnd,nCmdShow);}
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BOOL UpdateWindow(void){return ::UpdateWindow(hwnd);}
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};
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#endif
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