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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pnModifier/plSingleModifier.h"
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class plNotifyMsg;
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class plNPCSpawnMod : public plSingleModifier
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{
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public:
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plNPCSpawnMod();
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plNPCSpawnMod(const char * modelName, const char *accountName, bool autoSpawn);
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~plNPCSpawnMod();
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bool Trigger();
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void SetNotify(plNotifyMsg *notify);
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plNotifyMsg * GetNotify();
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CLASSNAME_REGISTER( plNPCSpawnMod );
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GETINTERFACE_ANY( plNPCSpawnMod, plSingleModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject *so);
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// hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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protected:
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
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void ISendNotify(plKey &avatarKey); // send our notification message
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private:
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char *fModelName;
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char *fAccountName;
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bool fAutoSpawn; // spawn immediately on loading
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plKey fSpawnedKey; // if we want to be able to spawn many things, we should make this a vector
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plNotifyMsg *fNotify; // notify message that we send when we spawn.
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};
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