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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pfLocalizationMgr - singleton class for managing localization of
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// strings (so python doesn't have to do it)
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef _pfLocalizationMgr_h
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#define _pfLocalizationMgr_h
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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class pfLocalizationMgr
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{
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private:
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static pfLocalizationMgr *fInstance;
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protected:
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pfLocalizationMgr();
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public:
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virtual ~pfLocalizationMgr();
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static void Initialize(const std::string & dataPath);
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static void Shutdown();
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static pfLocalizationMgr &Instance(void) {return *fInstance;}
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static bool InstanceValid(void) {return fInstance != nil;}
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// Returns the final localized string, designated by path, and with the arguments properly substituted
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// if you want to use the default argument order, just use %s like you would with printf, BUT, if you
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// want the arguments in a different order (like you had to switch things around for a specific language)
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// then you use %1s, %2s, %3s and so on to specify arguments, these two cannot be mixed and you won't get
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// the results you expect if you do mix them. Path is specified by Age.Set.Name
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std::wstring GetString(const std::wstring & path, const std::vector<std::wstring> & args);
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std::wstring GetString(const std::wstring & path);
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};
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#endif
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