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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __PLMAXLAYER__H
#define __PLMAXLAYER__H
#include "Max.h"
#include "plPlasmaMAXLayer.h"
class ClassDesc2;
class IParamBlock2;
class Bitmap;
ClassDesc2* GetLayerTexDesc();
extern TCHAR *GetString(int id);
extern HINSTANCE hInstance;
class plLayerTex : public plPlasmaMAXLayer
{
protected:
// Parameter block
IParamBlock2 *fBitmapPB;
IParamBlock2 *fBasicPB;
UVGen *fUVGen;
IMtlParams *fMtlParams;
TexHandle *fTexHandle;
TimeValue fTexTime;
Bitmap *fBM;
static ParamDlg *fUVGenDlg;
Interval fIValid;
friend class BitmapDlgProc;
public:
// Ref nums
enum
{
kRefUVGen,
kRefBasic, // DEAD, but left in for backwards compatability
kRefBitmap,
};
// Block ID's
enum
{
kBlkBasic, // DEAD
kBlkBitmap,
};
plLayerTex();
~plLayerTex();
void DeleteThis() { delete this; }
//From MtlBase
ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
BOOL SetDlgThing(ParamDlg* dlg);
void Update(TimeValue t, Interval& valid);
void Reset();
Interval Validity(TimeValue t);
ULONG LocalRequirements(int subMtlNum);
//From Texmap
RGBA EvalColor(ShadeContext& sc);
float EvalMono(ShadeContext& sc);
Point3 EvalNormalPerturb(ShadeContext& sc);
// For displaying textures in the viewport
BOOL SupportTexDisplay() { return TRUE; }
void ActivateTexDisplay(BOOL onoff);
BITMAPINFO *GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0);
DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker);
protected:
void IChanged();
void IDiscardTexHandle();
public:
void GetUVTransform(Matrix3 &uvtrans) { fUVGen->GetUVTransform(uvtrans); }
int GetTextureTiling() { return fUVGen->GetTextureTiling(); }
int GetUVWSource() { return fUVGen->GetUVWSource(); }
virtual int GetMapChannel () { return fUVGen->GetMapChannel(); } // only relevant if above returns UVWSRC_EXPLICIT
UVGen *GetTheUVGen() { return fUVGen; }
//TODO: Return anim index to reference index
int SubNumToRefNum(int subNum) { return subNum; }
virtual BOOL DiscardColor();
virtual BOOL DiscardAlpha();
// Loading/Saving
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
//From Animatable
Class_ID ClassID() { return LAYER_TEX_CLASS_ID; }
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
void GetClassName(TSTR& s);
RefTargetHandle Clone( RemapDir &remap );
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
int NumSubs();
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
// TODO: Maintain the number or references here
int NumRefs();
RefTargetHandle GetReference(int i);
void SetReference(int i, RefTargetHandle rtarg);
int NumParamBlocks(); // return number of ParamBlocks in this instance
IParamBlock2* GetParamBlock(int i); // return i'th ParamBlock
IParamBlock2* GetParamBlockByID(BlockID id); // return id'd ParamBlock
bool HasAlpha(); // Checks if the bitmap for this layer has an alpha channel
virtual Bitmap* GetBitmap(TimeValue t);
const char *GetTextureName();
// Accessors needed by the base class for the various bitmap related elements
virtual Bitmap *GetMaxBitmap(int index = 0) { return fBM; }
virtual PBBitmap *GetPBBitmap( int index = 0 );
virtual int GetNumBitmaps( void ) { return 1; }
// Virtual function called by plBMSampler to get various things while sampling the layer's image
virtual bool GetSamplerInfo( plBMSamplerData *samplerData );
// Backdoor for the texture find and replace util. Assumes input has the correct aspect ratio and is power of 2.
virtual void SetExportSize(int x, int y);
protected:
virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 );
virtual void ISetMaxBitmap(Bitmap *bitmap, int index = 0) { fBM = bitmap; }
};
#endif // __PLMAXLAYER__H